mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-26 12:53:50 +01:00
52 lines
1.2 KiB
HTML
Executable File
52 lines
1.2 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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[page:Material] →
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<h1>[name]</h1>
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<div class="desc">A material for a [page:Sprite].</div>
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<h2>Constructor</h2>
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<h3>[name]( [page:Object parameters] )</h3>
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<div>
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parameters -- an object defining the the default properties
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</div>
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<div>
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color - color of the sprite<br/>
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map - the texture map<br/>
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rotation - the rotation of the sprite<br/>
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fog - whether or not to use the scene fog<br/>
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</div>
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<h2>Properties</h2>
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<h3>[property:Color color]</h3>
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<div>The texture is multiplied by this color. The default is 0xffffff</div>
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<h3>[property:Texture map]</h3>
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<div>The texture map. Default is null.</div>
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<h3>[property:Radians rotation]</h3>
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<div>The rotation of the sprite in radians. Default is 0.</div>
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<h3>[property:boolean fog]</h3>
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<div>Whether or not this material affected by the scene's fog. Default is false</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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