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https://github.com/Doodle3D/Doodle3D-Slicer.git
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58 lines
1.2 KiB
HTML
Executable File
58 lines
1.2 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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[page:Object3D] →
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<h1>[name]</h1>
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<div class="desc">A bone which is part of a SkinnedMesh.</div>
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<h2>Constructor</h2>
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<h3>[name]([page:SkinnedMesh belongsToSkin])</h3>
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<div>
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belongsToSkin -- An instance of [page:SkinnedMesh].
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</div>
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<div>
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This creates a new instance of a bone from the skin.
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</div>
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<h2>Properties</h2>
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<h3>[property:Matrix4 skinMatrix]</h3>
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<div>
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The matrix of the bone.
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</div>
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<h3>[property:SkinnedMesh skin]</h3>
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<div>
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The skin that contains this bone.
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</div>
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<h2>Methods</h2>
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<h3>[method:todo update]([page:Matrix4 parentSkinMatrix], [page:boolean forceUpdate])</h3>
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<div>
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parentSkinMatrix -- the matrix of the parent bone.<br />
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forceUpdate -- force the update of the skinmatrix.
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</div>
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<div>
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This updates the matrix of the bone and the matrices of its children.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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