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https://github.com/Doodle3D/Doodle3D-Slicer.git
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74 lines
1.8 KiB
HTML
Executable File
74 lines
1.8 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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[page:Object3D] →
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<h1>[name]</h1>
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<div class="desc">Base class for Mesh objects, such as [page:MorphAnimMesh] and [page:SkinnedMesh].</div>
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<h2>Example</h2>
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<code>var geometry = new THREE.BoxGeometry( 1, 1, 1 );
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var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
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var mesh = new THREE.Mesh( geometry, material );
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scene.add( mesh );
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</code>
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<h2>Constructor</h2>
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<h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
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<div>
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geometry — An instance of [page:Geometry].<br />
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material — An instance of [page:Material] (optional).
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</div>
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<h2>Properties</h2>
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<h3>[property:Geometry geometry]</h3>
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<div>An instance of [page:Geometry], defining the object's structure.</div>
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<h3>[property:Material material]</h3>
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<div>An instance of [page:Material], defining the object's appearance. Default is a [page:MeshBasicMaterial] with wireframe mode enabled and randomised colour.</div>
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<h2>Methods</h2>
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<h3>[method:Integer getMorphTargetIndexByName]( [page:String name] )</h3>
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<div>
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name — a morph target name<br />
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</div>
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<div>
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Returns the index of a morph target defined by name.
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</div>
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<h3>[method:null updateMorphTargets]()</h3>
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<div>
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Updates the morphtargets to have no influence on the object.
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</div>
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<h3>[method:Array raycast]([page:Raycaster raycaster], [page:Array intersects])</h3>
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<div>
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Get intersections between a casted ray and this mesh. [page:Raycaster.intersectObject] will call this method.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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