mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-26 07:24:57 +01:00
237 lines
5.0 KiB
HTML
Executable File
237 lines
5.0 KiB
HTML
Executable File
<!doctype html>
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<html lang="en">
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<head>
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<title>three.js webgl - morph target - human</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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color: #000;
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font-family:Monospace;
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font-size:13px;
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text-align:center;
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background-color: #fff;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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position: absolute;
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top: 0px; width: 100%;
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padding: 5px;
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}
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a {
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color: #0af;
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}
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</style>
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</head>
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<body>
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<div id="container"></div>
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<div id="info">
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<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - morph targets - human</a>
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/UCSCharacter.js"></script>
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<script src="js/Detector.js"></script>
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<script src='js/libs/dat.gui.min.js'></script>
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<script src="js/controls/OrbitControls.js"></script>
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<script>
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var SCREEN_WIDTH = window.innerWidth;
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var SCREEN_HEIGHT = window.innerHeight;
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var container;
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var camera, scene;
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var renderer;
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var mesh;
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var mouseX = 0, mouseY = 0;
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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var clock = new THREE.Clock();
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var gui, skinConfig, morphConfig;
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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init();
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animate();
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function init() {
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container = document.getElementById( 'container' );
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camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
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camera.position.set( 2000, 5000, 5000 );
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scene = new THREE.Scene();
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// LIGHTS
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var light = new THREE.DirectionalLight( 0xffffff, 1 );
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light.position.set( 0, 140, 500 );
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light.position.multiplyScalar( 1.1 );
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light.color.setHSL( 0.6, 0.075, 1 );
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scene.add( light );
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//
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var light = new THREE.DirectionalLight( 0xffffff, 1 );
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light.position.set( 0, -1, 0 );
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scene.add( light );
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// RENDERER
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setClearColor( 0xffffff );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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container.appendChild( renderer.domElement );
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// CHARACTER
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character = new THREE.UCSCharacter();
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character.onLoadComplete = function() {
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console.log( "Load Complete" );
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console.log( character.numSkins + " skins and " + character.numMorphs + " morphtargets loaded." );
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gui = new dat.GUI();
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setupSkinsGUI();
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setupMorphsGUI();
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gui.width = 300;
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gui.open();
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}
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var loader = new THREE.XHRLoader();
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loader.load("models/skinned/UCS_config.json", function ( text ) {
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var config = JSON.parse( text );
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character.loadParts( config );
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scene.add( character.root );
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} );
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window.addEventListener( 'resize', onWindowResize, false );
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controls = new THREE.OrbitControls( camera, renderer.domElement );
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controls.center.set( 0, 3000, 0);
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controls.addEventListener( 'change', render );
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}
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function setupSkinsGUI() {
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var skinGui = gui.addFolder( "Skins" );
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skinConfig = {
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wireframe: false
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};
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var skinCallback = function( index ) {
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return function () {
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character.setSkin( index );
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};
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}
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for ( var i = 0; i < character.numSkins; i++ ) {
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var name = character.skins[ i ].name;
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skinConfig[ name ] = skinCallback( i );
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}
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for ( var i = 0; i < character.numSkins; i++ ) {
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skinGui.add( skinConfig, character.skins[i].name );
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}
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skinGui.open();
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}
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function setupMorphsGUI() {
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var morphGui = gui.addFolder( "Morphs" );
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morphConfig = {
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};
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var morphCallback = function( index ) {
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return function () {
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character.updateMorphs( morphConfig );
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}
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}
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for ( var i = 0; i < character.numMorphs; i ++ ) {
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var morphName = character.morphs[ i ];
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morphConfig[ morphName ] = 0;
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}
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for ( var i = 0; i < character.numMorphs; i ++ ) {
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morphGui.add( morphConfig, character.morphs[ i ] ).min( 0 ).max( 100 ).onChange( morphCallback( i ) );
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}
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morphGui.open();
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}
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function onWindowResize() {
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windowHalfX = window.innerWidth / 2;
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windowHalfY = window.innerHeight / 2;
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function onDocumentMouseMove( event ) {
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mouseX = ( event.clientX - windowHalfX ) * 10;
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mouseY = ( event.clientY - windowHalfY ) * 10;
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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controls.update();
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render();
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}
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function render() {
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var delta = 0.75 * clock.getDelta();
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// update skinning
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THREE.AnimationHandler.update( delta );
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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