mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-08-25 14:40:44 +02:00
59 lines
1.6 KiB
HTML
Executable File
59 lines
1.6 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="utf-8" />
|
|
<script src="../../../list.js"></script>
|
|
<script src="../../../page.js"></script>
|
|
<link type="text/css" rel="stylesheet" href="../../../page.css" />
|
|
</head>
|
|
<body>
|
|
[page:Line] →
|
|
|
|
<h1>[name]</h1>
|
|
|
|
<div class="desc">Renders [page:ArrowHelper arrows] to visualize an object's vertex tangent vectors. Requires that tangents have been specified in a [page:BufferAttribute custom attribute] or have been computed using [page:Geometry.computeTangents computeTangents]. </div>
|
|
|
|
<h2>Example</h2>
|
|
|
|
<code>
|
|
geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
|
|
material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
|
|
object = new THREE.Mesh( geometry, material );
|
|
|
|
edges = new THREE.VertexTangentsHelper( object, 2, 0x00ff00, 1 );
|
|
|
|
scene.add( object );
|
|
scene.add( edges );
|
|
</code>
|
|
|
|
<h2>Constructor</h2>
|
|
|
|
|
|
<h3>[name]( [page:Object3D object], [page:Number size], [page:Color color], [page:Number linewidth] )</h3>
|
|
<div>object -- object for which to render vertex tangents
|
|
size -- size (length) of the arrows
|
|
color -- color of the arrows
|
|
linewidth -- width of the arrow lines
|
|
</div>
|
|
|
|
|
|
<h2>Properties</h2>
|
|
|
|
<h3>[property:Object3D object]</h3>
|
|
<div>
|
|
The attached object
|
|
</div>
|
|
|
|
|
|
<h2>Methods</h2>
|
|
|
|
|
|
<h3>[method:null update]()</h3>
|
|
<div>Updates the vertex tangent preview arrows based on the new position and tangents of the object.</div>
|
|
|
|
<h2>Source</h2>
|
|
|
|
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
|
</body>
|
|
</html>
|