mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-26 23:44:56 +01:00
185 lines
4.5 KiB
HTML
Executable File
185 lines
4.5 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - materials - cube reflection [Escher]</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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background:#fff;
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color:#fff;
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padding:0;
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margin:0;
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overflow:hidden;
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font-family:georgia;
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text-align:center;
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}
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a { color: #ff0080; text-decoration: none; }
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a:hover { color: #0080ff; }
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#d { text-align:center; margin:1em auto -9.0em; z-index:1000; position:relative; display:block;
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background:rgba(0,0,0,0.75); padding:0.25em; width:300px; border-radius:10px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) }
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#oldie { margin-top:15em !important }
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</style>
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</head>
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<body>
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<div id="d">
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<p><a href="http://threejs.org">Three.js</a> cube mapping demo
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<p>Original artwork by <a href="http://en.wikipedia.org/wiki/Hand_with_Reflecting_Sphere" target="_blank">M. C. Escher</a>
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<p>Texture by <a href="http://brainwagon.org/2002/12/05/fun-with-environment-maps/" target="_blank">Mark VandeWettering</a>
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/loaders/DDSLoader.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var statsEnabled = false;
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var container, stats;
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var camera, scene, renderer;
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var mesh, zmesh, lightMesh, geometry;
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var directionalLight, pointLight;
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var mouseX = 0;
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var mouseY = 0;
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 100000 );
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camera.position.z = 3200;
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scene = new THREE.Scene();
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/*
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var r = "textures/cube/Escher/";
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var urls = [ r + "px.jpg", r + "nx.jpg",
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r + "py.jpg", r + "ny.jpg",
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r + "pz.jpg", r + "nz.jpg" ];
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var textureCube = THREE.ImageUtils.loadTextureCube( urls );
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*/
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var r = "textures/cube/Escher/dds/";
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var urls = [ r + "px.dds", r + "nx.dds",
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r + "py.dds", r + "ny.dds",
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r + "pz.dds", r + "nz.dds" ];
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var loader = new THREE.DDSLoader();
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var textureCube = loader.load( urls );
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var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } )
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var geometry = new THREE.SphereGeometry( 100, 96, 64 );
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var mesh = new THREE.Mesh( geometry, material );
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mesh.scale.x = mesh.scale.y = mesh.scale.z = 16;
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scene.add( mesh );
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// Skybox
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var shader = THREE.ShaderLib[ "cube" ];
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shader.uniforms[ "tCube" ].value = textureCube;
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var material = new THREE.ShaderMaterial( {
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fragmentShader: shader.fragmentShader,
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vertexShader: shader.vertexShader,
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uniforms: shader.uniforms,
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side: THREE.BackSide
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} ),
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mesh = new THREE.Mesh( new THREE.BoxGeometry( 6000, 6000, 6000 ), material );
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scene.add( mesh );
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//
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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if ( statsEnabled ) {
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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stats.domElement.style.zIndex = 100;
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container.appendChild( stats.domElement );
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}
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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windowHalfX = window.innerWidth / 2;
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windowHalfY = window.innerHeight / 2;
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function onDocumentMouseMove(event) {
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mouseX = ( event.clientX - windowHalfX );
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mouseY = ( event.clientY - windowHalfY );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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if ( statsEnabled ) stats.update();
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}
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function render() {
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camera.position.x += ( mouseX - camera.position.x ) * .05;
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camera.position.y += ( - mouseY - camera.position.y ) * .05;
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camera.lookAt( scene.position );
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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