mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-28 13:53:49 +01:00
342 lines
7.3 KiB
HTML
Executable File
342 lines
7.3 KiB
HTML
Executable File
<!doctype html>
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<html lang="en">
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<head>
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<title>three.js webgl - skinning + morphing [knight]</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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color: #000;
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font-family:Monospace;
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font-size:13px;
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text-align:center;
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background-color: #fff;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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position: absolute;
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top: 0px; width: 100%;
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padding: 5px;
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}
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a {
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color: #0af;
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}
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#stats { position: absolute; top:0; left: 0 }
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#stats #fps { background: transparent !important }
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#stats #fps #fpsText { color: #777 !important }
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#stats #fps #fpsGraph { display: none }
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</style>
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</head>
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<body>
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<div id="container"></div>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> webgl - skinning + morphing
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- knight by <a href="http://vimeo.com/36113323">apendua</a>
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script src="js/libs/dat.gui.min.js"></script>
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<script>
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var SCREEN_WIDTH = window.innerWidth;
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var SCREEN_HEIGHT = window.innerHeight;
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var FLOOR = -250;
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var container,stats;
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var camera, scene;
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var renderer;
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var mesh, helper;
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var mouseX = 0, mouseY = 0;
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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var clock = new THREE.Clock();
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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init();
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animate();
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function init() {
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container = document.getElementById( 'container' );
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camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
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camera.position.z = 2200;
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scene = new THREE.Scene();
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scene.fog = new THREE.Fog( 0xffffff, 2000, 10000 );
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scene.add( camera );
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// GROUND
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var geometry = new THREE.PlaneBufferGeometry( 16000, 16000 );
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var material = new THREE.MeshPhongMaterial( { emissive: 0xbbbbbb } );
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var ground = new THREE.Mesh( geometry, material );
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ground.position.set( 0, FLOOR, 0 );
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ground.rotation.x = -Math.PI/2;
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scene.add( ground );
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ground.receiveShadow = true;
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// LIGHTS
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var ambient = new THREE.AmbientLight( 0x222222 );
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scene.add( ambient );
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var light = new THREE.DirectionalLight( 0xebf3ff, 1.6 );
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light.position.set( 0, 140, 500 ).multiplyScalar( 1.1 );
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scene.add( light );
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light.castShadow = true;
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light.shadowMapWidth = 1024;
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light.shadowMapHeight = 2048;
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var d = 390;
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light.shadowCameraLeft = -d;
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light.shadowCameraRight = d;
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light.shadowCameraTop = d * 1.5;
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light.shadowCameraBottom = -d;
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light.shadowCameraFar = 3500;
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//light.shadowCameraVisible = true;
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//
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var light = new THREE.DirectionalLight( 0x493f13, 1 );
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light.position.set( 0, -1, 0 );
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scene.add( light );
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// RENDERER
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setClearColor( scene.fog.color );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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renderer.domElement.style.position = "relative";
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container.appendChild( renderer.domElement );
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renderer.gammaInput = true;
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renderer.gammaOutput = true;
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renderer.shadowMapEnabled = true;
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// STATS
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stats = new Stats();
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container.appendChild( stats.domElement );
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//
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var loader = new THREE.JSONLoader();
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loader.load( "models/skinned/knight.js", function ( geometry, materials ) {
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createScene( geometry, materials, 0, FLOOR, -300, 60 )
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} );
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// GUI
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initGUI();
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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windowHalfX = window.innerWidth / 2;
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windowHalfY = window.innerHeight / 2;
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function ensureLoop( animation ) {
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for ( var i = 0; i < animation.hierarchy.length; i ++ ) {
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var bone = animation.hierarchy[ i ];
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var first = bone.keys[ 0 ];
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var last = bone.keys[ bone.keys.length - 1 ];
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last.pos = first.pos;
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last.rot = first.rot;
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last.scl = first.scl;
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}
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}
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function createScene( geometry, materials, x, y, z, s ) {
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ensureLoop( geometry.animation );
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geometry.computeBoundingBox();
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var bb = geometry.boundingBox;
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var path = "textures/cube/Park2/";
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var format = '.jpg';
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var urls = [
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path + 'posx' + format, path + 'negx' + format,
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path + 'posy' + format, path + 'negy' + format,
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path + 'posz' + format, path + 'negz' + format
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];
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//var envMap = THREE.ImageUtils.loadTextureCube( urls );
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//var map = THREE.ImageUtils.loadTexture( "textures/UV_Grid_Sm.jpg" );
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//var bumpMap = THREE.ImageUtils.generateDataTexture( 1, 1, new THREE.Color() );
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//var bumpMap = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
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for ( var i = 0; i < materials.length; i ++ ) {
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var m = materials[ i ];
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m.skinning = true;
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m.morphTargets = true;
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m.specular.setHSL( 0, 0, 0.1 );
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m.color.setHSL( 0.6, 0, 0.6 );
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//m.map = map;
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//m.envMap = envMap;
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//m.bumpMap = bumpMap;
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//m.bumpScale = 2;
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//m.combine = THREE.MixOperation;
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//m.reflectivity = 0.75;
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m.wrapAround = true;
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}
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mesh = new THREE.SkinnedMesh( geometry, new THREE.MeshFaceMaterial( materials ) );
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mesh.position.set( x, y - bb.min.y * s, z );
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mesh.scale.set( s, s, s );
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scene.add( mesh );
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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helper = new THREE.SkeletonHelper( mesh );
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helper.material.linewidth = 3;
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helper.visible = false;
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scene.add( helper );
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var animation = new THREE.Animation( mesh, geometry.animation );
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animation.play();
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}
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function initGUI() {
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var API = {
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'show model' : true,
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'show skeleton' : false
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};
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var gui = new dat.GUI();
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gui.add( API, 'show model' ).onChange( function() { mesh.visible = API[ 'show model' ]; } );
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gui.add( API, 'show skeleton' ).onChange( function() { helper.visible = API[ 'show skeleton' ]; } );
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}
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function onDocumentMouseMove( event ) {
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mouseX = ( event.clientX - windowHalfX );
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mouseY = ( event.clientY - windowHalfY );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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function render() {
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var delta = 0.75 * clock.getDelta();
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camera.position.x += ( mouseX - camera.position.x ) * .05;
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camera.position.y = THREE.Math.clamp( camera.position.y + ( - mouseY - camera.position.y ) * .05, 0, 1000 );
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camera.lookAt( scene.position );
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// update skinning
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THREE.AnimationHandler.update( delta );
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if ( helper !== undefined ) helper.update();
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// update morphs
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if ( mesh ) {
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var time = Date.now() * 0.001;
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// mouth
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mesh.morphTargetInfluences[ 1 ] = ( 1 + Math.sin( 4 * time ) ) / 2;
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// frown ?
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mesh.morphTargetInfluences[ 2 ] = ( 1 + Math.sin( 2 * time ) ) / 2;
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// eyes
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mesh.morphTargetInfluences[ 3 ] = ( 1 + Math.cos( 4 * time ) ) / 2;
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}
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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