mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-28 13:53:49 +01:00
257 lines
5.9 KiB
HTML
Executable File
257 lines
5.9 KiB
HTML
Executable File
|
|
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
|
|
<title>three.js - kinect</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<style>
|
|
body {
|
|
font-family: Monospace;
|
|
background-color: #000000;
|
|
margin: 0px;
|
|
overflow: hidden;
|
|
}
|
|
|
|
#info {
|
|
color: #ffffff;
|
|
|
|
font-family: Monospace;
|
|
font-size: 13px;
|
|
text-align: center;
|
|
font-weight: bold;
|
|
|
|
position: absolute;
|
|
top: 5px; width: 100%;
|
|
}
|
|
|
|
a {
|
|
|
|
color: #0040ff;
|
|
|
|
}
|
|
</style>
|
|
</head>
|
|
<body>
|
|
|
|
<script src="../build/three.min.js"></script>
|
|
|
|
<script src='js/libs/dat.gui.min.js'></script>
|
|
|
|
<script src="js/Detector.js"></script>
|
|
<script src="js/libs/stats.min.js"></script>
|
|
|
|
<script id="vs" type="x-shader/x-vertex">
|
|
|
|
uniform sampler2D map;
|
|
|
|
uniform float width;
|
|
uniform float height;
|
|
uniform float nearClipping, farClipping;
|
|
|
|
uniform float pointSize;
|
|
uniform float zOffset;
|
|
|
|
varying vec2 vUv;
|
|
|
|
const float XtoZ = 1.11146; // tan( 1.0144686 / 2.0 ) * 2.0;
|
|
const float YtoZ = 0.83359; // tan( 0.7898090 / 2.0 ) * 2.0;
|
|
|
|
void main() {
|
|
|
|
vUv = vec2( position.x / width, position.y / height );
|
|
|
|
vec4 color = texture2D( map, vUv );
|
|
float depth = ( color.r + color.g + color.b ) / 3.0;
|
|
|
|
// Projection code by @kcmic
|
|
|
|
float z = ( 1.0 - depth ) * (farClipping - nearClipping) + nearClipping;
|
|
|
|
vec4 pos = vec4(
|
|
( position.x / width - 0.5 ) * z * XtoZ,
|
|
( position.y / height - 0.5 ) * z * YtoZ,
|
|
- z + zOffset,
|
|
1.0);
|
|
|
|
gl_PointSize = pointSize;
|
|
gl_Position = projectionMatrix * modelViewMatrix * pos;
|
|
|
|
}
|
|
|
|
</script>
|
|
|
|
<script id="fs" type="x-shader/x-fragment">
|
|
|
|
uniform sampler2D map;
|
|
|
|
varying vec2 vUv;
|
|
|
|
void main() {
|
|
|
|
vec4 color = texture2D( map, vUv );
|
|
gl_FragColor = vec4( color.r, color.g, color.b, 0.2 );
|
|
|
|
}
|
|
|
|
</script>
|
|
|
|
<script>
|
|
|
|
var container;
|
|
|
|
var scene, camera, light, renderer;
|
|
var geometry, cube, mesh, material;
|
|
var mouse, center;
|
|
var stats;
|
|
|
|
var video, texture;
|
|
|
|
if ( Detector.webgl ) {
|
|
|
|
init();
|
|
animate();
|
|
|
|
} else {
|
|
|
|
document.body.appendChild( Detector.getWebGLErrorMessage() );
|
|
|
|
}
|
|
|
|
function init() {
|
|
|
|
container = document.createElement( 'div' );
|
|
document.body.appendChild( container );
|
|
|
|
var info = document.createElement( 'div' );
|
|
info.id = 'info';
|
|
info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> - kinect';
|
|
document.body.appendChild( info );
|
|
|
|
stats = new Stats();
|
|
stats.domElement.style.position = 'absolute';
|
|
stats.domElement.style.top = '0px';
|
|
// container.appendChild( stats.domElement );
|
|
|
|
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
|
|
camera.position.set( 0, 0, 500 );
|
|
|
|
scene = new THREE.Scene();
|
|
center = new THREE.Vector3();
|
|
center.z = - 1000;
|
|
|
|
video = document.createElement( 'video' );
|
|
video.addEventListener( 'loadedmetadata', function ( event ) {
|
|
|
|
texture = new THREE.VideoTexture( video );
|
|
texture.minFilter = THREE.NearestFilter;
|
|
|
|
var width = 640, height = 480;
|
|
var nearClipping = 850, farClipping = 4000;
|
|
|
|
geometry = new THREE.BufferGeometry();
|
|
|
|
var vertices = new Float32Array( width * height * 3 );
|
|
|
|
for ( var i = 0, j = 0, l = vertices.length; i < l; i += 3, j ++ ) {
|
|
|
|
vertices[ i ] = j % width;
|
|
vertices[ i + 1 ] = Math.floor( j / width );
|
|
|
|
}
|
|
|
|
geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
|
|
|
|
material = new THREE.ShaderMaterial( {
|
|
|
|
uniforms: {
|
|
|
|
"map": { type: "t", value: texture },
|
|
"width": { type: "f", value: width },
|
|
"height": { type: "f", value: height },
|
|
"nearClipping": { type: "f", value: nearClipping },
|
|
"farClipping": { type: "f", value: farClipping },
|
|
|
|
"pointSize": { type: "f", value: 2 },
|
|
"zOffset": { type: "f", value: 1000 }
|
|
|
|
},
|
|
vertexShader: document.getElementById( 'vs' ).textContent,
|
|
fragmentShader: document.getElementById( 'fs' ).textContent,
|
|
blending: THREE.AdditiveBlending,
|
|
depthTest: false, depthWrite: false,
|
|
transparent: true
|
|
|
|
} );
|
|
|
|
mesh = new THREE.PointCloud( geometry, material );
|
|
scene.add( mesh );
|
|
|
|
var gui = new dat.GUI();
|
|
gui.add( material.uniforms.nearClipping, 'value', 1, 10000, 1.0 ).name( 'nearClipping' );
|
|
gui.add( material.uniforms.farClipping, 'value', 1, 10000, 1.0 ).name( 'farClipping' );
|
|
gui.add( material.uniforms.pointSize, 'value', 1, 10, 1.0 ).name( 'pointSize' );
|
|
gui.add( material.uniforms.zOffset, 'value', 0, 4000, 1.0 ).name( 'zOffset' );
|
|
gui.close();
|
|
|
|
|
|
}, false );
|
|
video.loop = true;
|
|
video.src = 'textures/kinect.webm';
|
|
video.play();
|
|
|
|
renderer = new THREE.WebGLRenderer();
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
container.appendChild( renderer.domElement );
|
|
|
|
mouse = new THREE.Vector3( 0, 0, 1 );
|
|
|
|
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
|
|
|
//
|
|
|
|
window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
}
|
|
|
|
function onWindowResize() {
|
|
|
|
camera.aspect = window.innerWidth / window.innerHeight;
|
|
camera.updateProjectionMatrix();
|
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
}
|
|
|
|
function onDocumentMouseMove( event ) {
|
|
|
|
mouse.x = ( event.clientX - window.innerWidth / 2 ) * 8;
|
|
mouse.y = ( event.clientY - window.innerHeight / 2 ) * 8;
|
|
|
|
}
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
render();
|
|
stats.update();
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
camera.position.x += ( mouse.x - camera.position.x ) * 0.05;
|
|
camera.position.y += ( - mouse.y - camera.position.y ) * 0.05;
|
|
camera.lookAt( center );
|
|
|
|
renderer.render( scene, camera );
|
|
|
|
}
|
|
|
|
</script>
|
|
</body>
|
|
</html>
|