mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-28 13:53:49 +01:00
279 lines
7.2 KiB
HTML
Executable File
279 lines
7.2 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js webgl - lights - point lights</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<style>
|
|
body {
|
|
background-color: #000;
|
|
margin: 0px;
|
|
overflow: hidden;
|
|
}
|
|
|
|
#info {
|
|
position: absolute;
|
|
top: 0px; width: 100%;
|
|
color: #ffffff;
|
|
padding: 5px;
|
|
font-family: Monospace;
|
|
font-size: 13px;
|
|
text-align: center;
|
|
}
|
|
|
|
a {
|
|
color: #ff0080;
|
|
text-decoration: none;
|
|
}
|
|
|
|
a:hover {
|
|
color: #0080ff;
|
|
}
|
|
|
|
#stats { position: absolute; top:0; left: 0 }
|
|
#stats #fps { background: transparent !important }
|
|
#stats #fps #fpsText { color: #aaa !important }
|
|
#stats #fps #fpsGraph { display: none }
|
|
</style>
|
|
</head>
|
|
<body>
|
|
|
|
<div id="container"></div>
|
|
<div id="info">
|
|
<a href="http://threejs.org" target="_blank">three.js</a> - point lights WebGL demo
|
|
</div>
|
|
|
|
<script src="../build/three.min.js"></script>
|
|
|
|
<script src="js/controls/TrackballControls.js"></script>
|
|
|
|
<script src="js/Detector.js"></script>
|
|
<script src="js/libs/stats.min.js"></script>
|
|
|
|
<script>
|
|
|
|
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
|
|
|
var camera, scene, renderer, controls,
|
|
particle1, particle2, particle4, particle4, particle5, particle6,
|
|
light1, light2, light3, light4, light5, light6;
|
|
|
|
var FAR = 300;
|
|
|
|
var clock = new THREE.Clock();
|
|
|
|
init();
|
|
animate();
|
|
|
|
function init() {
|
|
|
|
var container = document.getElementById( 'container' );
|
|
|
|
// CAMERA
|
|
|
|
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, FAR );
|
|
camera.position.set( 0, 15, 150 );
|
|
camera.lookAt( new THREE.Vector3() );
|
|
|
|
// SCENE
|
|
|
|
scene = new THREE.Scene();
|
|
scene.fog = new THREE.Fog( 0x040306, 10, FAR );
|
|
|
|
// CONTROLS
|
|
|
|
var fly = false;
|
|
|
|
if ( !fly ) {
|
|
|
|
controls = new THREE.TrackballControls( camera );
|
|
controls.target.set( 0, 0, 0 );
|
|
|
|
controls.rotateSpeed = 1.0;
|
|
controls.zoomSpeed = 1.2;
|
|
controls.panSpeed = 0.8;
|
|
|
|
controls.noZoom = false;
|
|
controls.noPan = false;
|
|
|
|
controls.staticMoving = false;
|
|
controls.dynamicDampingFactor = 0.15;
|
|
|
|
controls.keys = [ 65, 83, 68 ];
|
|
|
|
} else {
|
|
|
|
controls = new THREE.FirstPersonControls( camera );
|
|
|
|
controls.movementSpeed = 25;
|
|
controls.lookSpeed = 0.05;
|
|
controls.lookVertical = true;
|
|
|
|
controls.lon = -90;
|
|
|
|
}
|
|
|
|
|
|
// TEXTURES
|
|
|
|
var texture = THREE.ImageUtils.loadTexture( "textures/disturb.jpg" );
|
|
texture.repeat.set( 20, 10 );
|
|
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
|
|
texture.format = THREE.RGBFormat;
|
|
|
|
var texture2 = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
|
|
texture2.repeat.set( 2, 1 );
|
|
texture2.wrapS = texture2.wrapT = THREE.RepeatWrapping;
|
|
texture2.format = THREE.RGBFormat;
|
|
|
|
// MATERIALS
|
|
|
|
var groundMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture } );
|
|
var objectMaterial = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0xffffff, metal: true, map: texture2 } );
|
|
|
|
// GROUND
|
|
|
|
var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 800, 400, 2, 2 ), groundMaterial );
|
|
mesh.position.y = -5;
|
|
mesh.rotation.x = - Math.PI / 2;
|
|
scene.add( mesh );
|
|
|
|
// OBJECTS
|
|
|
|
//var objectGeometry = new THREE.BoxGeometry( 0.5, 1, 1 );
|
|
//var objectGeometry = new THREE.SphereGeometry( 1.5, 16, 8 );
|
|
var objectGeometry = new THREE.TorusGeometry( 1.5, 0.4, 8, 16 );
|
|
|
|
for ( var i = 0; i < 5000; i ++ ) {
|
|
|
|
var mesh = new THREE.Mesh( objectGeometry, objectMaterial );
|
|
|
|
mesh.position.x = 400 * ( 0.5 - Math.random() );
|
|
mesh.position.y = 50 * ( 0.5 - Math.random() ) + 25;
|
|
mesh.position.z = 200 * ( 0.5 - Math.random() );
|
|
|
|
mesh.rotation.y = 3.14 * ( 0.5 - Math.random() );
|
|
mesh.rotation.x = 3.14 * ( 0.5 - Math.random() );
|
|
|
|
mesh.matrixAutoUpdate = false;
|
|
mesh.updateMatrix();
|
|
scene.add( mesh );
|
|
|
|
}
|
|
|
|
// LIGHTS
|
|
|
|
scene.add( new THREE.AmbientLight( 0x111111 ) );
|
|
|
|
var intensity = 2.5;
|
|
var distance = 100;
|
|
var c1 = 0xff0040, c2 = 0x0040ff, c3 = 0x80ff80, c4 = 0xffaa00, c5 = 0x00ffaa, c6 = 0xff1100;
|
|
//var c1 = 0xffffff, c2 = 0xffffff, c3 = 0xffffff, c4 = 0xffffff, c5 = 0xffffff, c6 = 0xffffff;
|
|
|
|
var sphere = new THREE.SphereGeometry( 0.25, 16, 8 );
|
|
|
|
light1 = new THREE.PointLight( c1, intensity, distance );
|
|
light1.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: c1 } ) ) );
|
|
scene.add( light1 );
|
|
|
|
light2 = new THREE.PointLight( c2, intensity, distance );
|
|
light2.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: c2 } ) ) );
|
|
scene.add( light2 );
|
|
|
|
light3 = new THREE.PointLight( c3, intensity, distance );
|
|
light3.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: c3 } ) ) );
|
|
scene.add( light3 );
|
|
|
|
light4 = new THREE.PointLight( c4, intensity, distance );
|
|
light4.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: c4 } ) ) );
|
|
scene.add( light4 );
|
|
|
|
light5 = new THREE.PointLight( c5, intensity, distance );
|
|
light5.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: c5 } ) ) );
|
|
scene.add( light5 );
|
|
|
|
light6 = new THREE.PointLight( c6, intensity, distance );
|
|
light6.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: c6 } ) ) );
|
|
scene.add( light6 );
|
|
|
|
var dlight = new THREE.DirectionalLight( 0xffffff, 0.1 );
|
|
dlight.position.set( 0.5, -1, 0 ).normalize();
|
|
scene.add( dlight );
|
|
|
|
// RENDERER
|
|
|
|
renderer = new THREE.WebGLRenderer( { antialias: false } );
|
|
renderer.setClearColor( scene.fog.color );
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
container.appendChild( renderer.domElement );
|
|
|
|
renderer.gammaInput = true;
|
|
renderer.gammaOutput = true;
|
|
|
|
// STATS
|
|
|
|
stats = new Stats();
|
|
container.appendChild( stats.domElement );
|
|
|
|
//
|
|
|
|
window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
}
|
|
|
|
function onWindowResize() {
|
|
|
|
camera.aspect = window.innerWidth / window.innerHeight;
|
|
camera.updateProjectionMatrix();
|
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
controls.handleResize();
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
render();
|
|
stats.update();
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
var time = Date.now() * 0.00025;
|
|
var z = 20, d = 150;
|
|
|
|
light1.position.x = Math.sin( time * 0.7 ) * d;
|
|
light1.position.z = Math.cos( time * 0.3 ) * d;
|
|
|
|
light2.position.x = Math.cos( time * 0.3 ) * d;
|
|
light2.position.z = Math.sin( time * 0.7 ) * d;
|
|
|
|
light3.position.x = Math.sin( time * 0.7 ) * d;
|
|
light3.position.z = Math.sin( time * 0.5 ) * d;
|
|
|
|
light4.position.x = Math.sin( time * 0.3 ) * d;
|
|
light4.position.z = Math.sin( time * 0.5 ) * d;
|
|
|
|
light5.position.x = Math.cos( time * 0.3 ) * d;
|
|
light5.position.z = Math.sin( time * 0.5 ) * d;
|
|
|
|
light6.position.x = Math.cos( time * 0.7 ) * d;
|
|
light6.position.z = Math.cos( time * 0.5 ) * d;
|
|
|
|
controls.update( clock.getDelta() );
|
|
|
|
renderer.render( scene, camera );
|
|
|
|
}
|
|
|
|
</script>
|
|
</body>
|
|
</html>
|