mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
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246 lines
6.6 KiB
HTML
Executable File
246 lines
6.6 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - materials - cube reflection / refraction [Walt]</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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background:#000;
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color:#fff;
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padding:0;
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margin:0;
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overflow:hidden;
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font-family:georgia;
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text-align:center;
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}
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a { color: #ff0080; text-decoration: none; }
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a:hover { color: #0080ff; }
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canvas { pointer-events:none; z-index:10; }
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#d { text-align:center; margin:1em 0 -7.5em 0; z-index:1000; position:relative; display:block }
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.button { background:orange; color:#fff; padding:0.2em 0.5em; cursor:pointer }
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.inactive { background:#999; color:#eee }
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#oldie { margin-top:11em !important }
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</style>
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</head>
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<body>
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<div id="d">
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<p><a href="http://threejs.org">Three.js</a> cube mapping demo
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<p>Walt Disney head by <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank">David OReilly</a>
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<p>Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a>
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/loaders/BinaryLoader.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var container, stats;
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var camera, scene, renderer;
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var cameraCube, sceneCube;
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var mesh, geometry;
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var loader;
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var pointLight;
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var mouseX = 0;
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var mouseY = 0;
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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document.addEventListener('mousemove', onDocumentMouseMove, false);
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 5000 );
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camera.position.z = 2000;
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cameraCube = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 100 );
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scene = new THREE.Scene();
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sceneCube = new THREE.Scene();
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// LIGHTS
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var ambient = new THREE.AmbientLight( 0xffffff );
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scene.add( ambient );
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pointLight = new THREE.PointLight( 0xffffff, 2 );
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scene.add( pointLight );
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// light representation
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var sphere = new THREE.SphereGeometry( 100, 16, 8 );
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var mesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
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mesh.scale.set( 0.05, 0.05, 0.05 );
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pointLight.add( mesh );
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var path = "textures/cube/SwedishRoyalCastle/";
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var format = '.jpg';
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var urls = [
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path + 'px' + format, path + 'nx' + format,
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path + 'py' + format, path + 'ny' + format,
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path + 'pz' + format, path + 'nz' + format
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];
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var reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
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reflectionCube.format = THREE.RGBFormat;
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var refractionCube = new THREE.CubeTexture( reflectionCube.image, THREE.CubeRefractionMapping );
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refractionCube.format = THREE.RGBFormat;
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//var cubeMaterial3 = new THREE.MeshPhongMaterial( { color: 0x000000, specular:0xaa0000, envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.25 } );
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var cubeMaterial3 = new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.3 } );
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var cubeMaterial2 = new THREE.MeshLambertMaterial( { color: 0xffee00, envMap: refractionCube, refractionRatio: 0.95 } );
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var cubeMaterial1 = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: reflectionCube } )
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// Skybox
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var shader = THREE.ShaderLib[ "cube" ];
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shader.uniforms[ "tCube" ].value = reflectionCube;
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var material = new THREE.ShaderMaterial( {
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fragmentShader: shader.fragmentShader,
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vertexShader: shader.vertexShader,
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uniforms: shader.uniforms,
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depthWrite: false,
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side: THREE.BackSide
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} ),
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mesh = new THREE.Mesh( new THREE.BoxGeometry( 100, 100, 100 ), material );
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sceneCube.add( mesh );
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//
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.autoClear = false;
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container.appendChild( renderer.domElement );
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//
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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stats.domElement.style.zIndex = 100;
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container.appendChild( stats.domElement );
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//
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loader = new THREE.BinaryLoader( true );
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document.body.appendChild( loader.statusDomElement );
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loader.load( "obj/walt/WaltHead_bin.js", function( geometry ) { createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 ) } );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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windowHalfX = window.innerWidth / 2;
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windowHalfY = window.innerHeight / 2;
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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cameraCube.aspect = window.innerWidth / window.innerHeight;
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cameraCube.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function createScene( geometry, m1, m2, m3 ) {
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var s = 15;
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var mesh = new THREE.Mesh( geometry, m1 );
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mesh.position.z = - 100;
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mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
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scene.add( mesh );
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var mesh = new THREE.Mesh( geometry, m2 );
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mesh.position.x = - 900;
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mesh.position.z = - 100;
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mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
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scene.add( mesh );
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var mesh = new THREE.Mesh( geometry, m3 );
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mesh.position.x = 900;
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mesh.position.z = - 100;
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mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
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scene.add( mesh );
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loader.statusDomElement.style.display = "none";
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}
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function onDocumentMouseMove(event) {
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mouseX = ( event.clientX - windowHalfX ) * 4;
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mouseY = ( event.clientY - windowHalfY ) * 4;
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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function render() {
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var timer = -0.0002 * Date.now();
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pointLight.position.x = 1500 * Math.cos( timer );
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pointLight.position.z = 1500 * Math.sin( timer );
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camera.position.x += ( mouseX - camera.position.x ) * .05;
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camera.position.y += ( - mouseY - camera.position.y ) * .05;
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camera.lookAt( scene.position );
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cameraCube.rotation.copy( camera.rotation );
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renderer.render( sceneCube, cameraCube );
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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