mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-28 13:53:49 +01:00
334 lines
8.6 KiB
HTML
Executable File
334 lines
8.6 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js webgl - materials - normal map</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<style>
|
|
body {
|
|
background:#000;
|
|
color:#fff;
|
|
padding:0;
|
|
margin:0;
|
|
font-weight: bold;
|
|
overflow:hidden;
|
|
}
|
|
|
|
a { color: #ffffff; }
|
|
|
|
#info {
|
|
position: absolute;
|
|
top: 0px; width: 100%;
|
|
color: #ffffff;
|
|
padding: 5px;
|
|
font-family:Monospace;
|
|
font-size:13px;
|
|
text-align:center;
|
|
z-index:1000;
|
|
}
|
|
|
|
#oldie {
|
|
background:rgb(200,100,0) !important;
|
|
color:#fff;
|
|
}
|
|
|
|
#vt { display:none }
|
|
#vt, #vt a { color:orange; }
|
|
</style>
|
|
</head>
|
|
|
|
<body>
|
|
|
|
<div id="info">
|
|
<a href="http://threejs.org" target="_blank">three.js</a> - webgl (<span id="description">normal + ao + displacement + environment + shadow</span>) map demo.
|
|
ninja head from <a href="http://developer.amd.com/archive/gpu/MeshMapper/pages/default.aspx" target="_blank">AMD GPU MeshMapper</a>
|
|
|
|
<div id="vt">displacement mapping needs vertex textures (GPU with Shader Model 3.0)</div>
|
|
</div>
|
|
|
|
<script src="../build/three.min.js"></script>
|
|
|
|
<script src="js/loaders/BinaryLoader.js"></script>
|
|
<script src="js/shaders/NormalDisplacementShader.js"></script>
|
|
|
|
<script src="js/Detector.js"></script>
|
|
<script src="js/libs/stats.min.js"></script>
|
|
|
|
<script>
|
|
|
|
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
|
|
|
var statsEnabled = true;
|
|
|
|
var container, stats, loader;
|
|
|
|
var camera, scene, renderer;
|
|
|
|
var mesh, zmesh, geometry;
|
|
var mesh1, mesh2;
|
|
|
|
var spotLight, pointLight, ambientLight;
|
|
|
|
var mouseX = 0;
|
|
var mouseY = 0;
|
|
|
|
var windowHalfX = window.innerWidth / 2;
|
|
var windowHalfY = window.innerHeight / 2;
|
|
|
|
var r = 0.0;
|
|
|
|
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
|
|
|
init();
|
|
animate();
|
|
|
|
function init() {
|
|
|
|
container = document.createElement( 'div' );
|
|
document.body.appendChild( container );
|
|
|
|
camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
|
|
camera.position.z = 1500;
|
|
|
|
scene = new THREE.Scene();
|
|
|
|
// LIGHTS
|
|
|
|
ambientLight = new THREE.AmbientLight( 0x111111 );
|
|
scene.add( ambientLight );
|
|
|
|
pointLight = new THREE.PointLight( 0xff0000 );
|
|
pointLight.position.z = 10000;
|
|
pointLight.distance = 4000;
|
|
scene.add( pointLight );
|
|
|
|
pointLight2 = new THREE.PointLight( 0xff5500 );
|
|
pointLight2.position.z = 1000;
|
|
pointLight2.distance = 2000;
|
|
scene.add( pointLight2 );
|
|
|
|
pointLight3 = new THREE.PointLight( 0x0000ff );
|
|
pointLight3.position.x = -1000;
|
|
pointLight3.position.z = 1000;
|
|
pointLight3.distance = 2000;
|
|
scene.add( pointLight3 );
|
|
|
|
spotLight = new THREE.SpotLight( 0xaaaaaa );
|
|
spotLight.position.set( 1000, 500, 1000 );
|
|
spotLight.castShadow = true;
|
|
spotLight.shadowCameraNear = 500;
|
|
spotLight.shadowCameraFov = 70;
|
|
spotLight.shadowBias = 0.001;
|
|
spotLight.shadowMapWidth = 1024;
|
|
spotLight.shadowMapHeight = 1024;
|
|
scene.add( spotLight );
|
|
|
|
directionalLight2 = new THREE.DirectionalLight( 0xaaff33, 0 );
|
|
directionalLight2.position.set( -1, 1, 0.5 ).normalize();
|
|
//scene.add( directionalLight2 );
|
|
|
|
directionalLight3 = new THREE.DirectionalLight( 0xaaff33 );
|
|
directionalLight3.position.set( -1, 1, 0.5 ).normalize();
|
|
//scene.add( directionalLight3 );
|
|
|
|
|
|
// light representation
|
|
|
|
var sphere = new THREE.SphereGeometry( 100, 16, 8 );
|
|
|
|
var path = "textures/cube/SwedishRoyalCastle/";
|
|
var format = '.jpg';
|
|
var urls = [
|
|
path + 'px' + format, path + 'nx' + format,
|
|
path + 'py' + format, path + 'ny' + format,
|
|
path + 'pz' + format, path + 'nz' + format
|
|
];
|
|
|
|
var reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
|
|
|
|
// common material parameters
|
|
|
|
var diffuse = 0x331100, specular = 0xffffff, shininess = 10, scale = 23;
|
|
|
|
// normal map shader
|
|
|
|
var shader = THREE.NormalDisplacementShader;
|
|
var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
|
|
|
|
uniforms[ "enableAO" ].value = true;
|
|
uniforms[ "enableDiffuse" ].value = false;
|
|
uniforms[ "enableSpecular" ].value = false;
|
|
uniforms[ "enableReflection" ].value = true;
|
|
uniforms[ "enableDisplacement" ].value = true;
|
|
|
|
uniforms[ "tNormal" ].value = THREE.ImageUtils.loadTexture( "textures/normal/ninja/normal.jpg" );
|
|
uniforms[ "tAO" ].value = THREE.ImageUtils.loadTexture( "textures/normal/ninja/ao.jpg" );
|
|
|
|
uniforms[ "tDisplacement" ].value = THREE.ImageUtils.loadTexture( "textures/normal/ninja/displacement.jpg" );
|
|
uniforms[ "uDisplacementBias" ].value = - 0.428408;
|
|
uniforms[ "uDisplacementScale" ].value = 2.436143;
|
|
|
|
uniforms[ "uNormalScale" ].value.y = -1;
|
|
|
|
uniforms[ "diffuse" ].value.setHex( diffuse );
|
|
uniforms[ "specular" ].value.setHex( specular );
|
|
|
|
uniforms[ "shininess" ].value = shininess;
|
|
|
|
uniforms[ "tCube" ].value = reflectionCube;
|
|
uniforms[ "reflectivity" ].value = 0.1;
|
|
|
|
uniforms[ "diffuse" ].value.convertGammaToLinear();
|
|
uniforms[ "specular" ].value.convertGammaToLinear();
|
|
|
|
|
|
var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: false };
|
|
var material1 = new THREE.ShaderMaterial( parameters );
|
|
|
|
var material2 = new THREE.MeshPhongMaterial( {
|
|
color: diffuse,
|
|
specular: specular,
|
|
shininess: shininess,
|
|
normalMap: uniforms[ "tNormal" ].value,
|
|
normalScale: uniforms[ "uNormalScale" ].value,
|
|
envMap: reflectionCube,
|
|
combine: THREE.MixOperation,
|
|
reflectivity: 0.1
|
|
} );
|
|
|
|
//
|
|
|
|
loader = new THREE.BinaryLoader( true );
|
|
document.body.appendChild( loader.statusDomElement );
|
|
|
|
loader.load( "obj/ninja/NinjaLo_bin.js", function( geometry ) { createScene( geometry, scale, material1, material2 ) } );
|
|
|
|
//
|
|
|
|
renderer = new THREE.WebGLRenderer();
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
container.appendChild( renderer.domElement );
|
|
|
|
//
|
|
|
|
renderer.gammaInput = true;
|
|
renderer.gammaOutput = true;
|
|
|
|
//
|
|
|
|
renderer.shadowMapEnabled = true;
|
|
renderer.shadowMapType = THREE.PCFShadowMap;
|
|
|
|
|
|
//
|
|
|
|
var description = "normal + ao" + ( renderer.supportsVertexTextures() ? " + displacement + environment + shadow" : " + <strike>displacement</strike>" );
|
|
document.getElementById( "description" ).innerHTML = description;
|
|
document.getElementById( "vt" ).style.display = renderer.supportsVertexTextures() ? "none" : "block";
|
|
|
|
if ( statsEnabled ) {
|
|
|
|
stats = new Stats();
|
|
stats.domElement.style.position = 'absolute';
|
|
stats.domElement.style.top = '0px';
|
|
stats.domElement.style.zIndex = 100;
|
|
container.appendChild( stats.domElement );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
}
|
|
|
|
function onWindowResize() {
|
|
|
|
windowHalfX = window.innerWidth / 2;
|
|
windowHalfY = window.innerHeight / 2;
|
|
|
|
camera.left = window.innerWidth / - 2;
|
|
camera.right = window.innerWidth / 2;
|
|
camera.top = window.innerHeight / 2;
|
|
camera.bottom = window.innerHeight / - 2;
|
|
|
|
camera.updateProjectionMatrix();
|
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
}
|
|
|
|
function createScene( geometry, scale, material1, material2 ) {
|
|
|
|
geometry.computeTangents();
|
|
|
|
mesh1 = new THREE.Mesh( geometry, material1 );
|
|
mesh1.position.x = - scale * 12;
|
|
mesh1.scale.set( scale, scale, scale );
|
|
mesh1.castShadow = true;
|
|
mesh1.receiveShadow = true;
|
|
scene.add( mesh1 );
|
|
|
|
mesh2 = new THREE.Mesh( geometry, material2 );
|
|
mesh2.position.x = scale * 12;
|
|
mesh2.scale.set( scale, scale, scale );
|
|
mesh2.castShadow = true;
|
|
mesh2.receiveShadow = true;
|
|
scene.add( mesh2 );
|
|
|
|
loader.statusDomElement.style.display = "none";
|
|
|
|
}
|
|
|
|
function onDocumentMouseMove(event) {
|
|
|
|
mouseX = ( event.clientX - windowHalfX ) * 10;
|
|
mouseY = ( event.clientY - windowHalfY ) * 10;
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
render();
|
|
if ( statsEnabled ) stats.update();
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
var ry = mouseX * 0.0003, rx = mouseY * 0.0003;
|
|
|
|
if( mesh1 ) {
|
|
|
|
mesh1.rotation.y = ry;
|
|
mesh1.rotation.x = rx;
|
|
|
|
}
|
|
|
|
if( mesh2 ) {
|
|
|
|
mesh2.rotation.y = ry;
|
|
mesh2.rotation.x = rx;
|
|
|
|
}
|
|
|
|
pointLight.position.x = 2500 * Math.cos( r );
|
|
pointLight.position.z = 2500 * Math.sin( r );
|
|
|
|
r += 0.01;
|
|
|
|
renderer.render( scene, camera );
|
|
|
|
}
|
|
|
|
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|