mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-28 13:53:49 +01:00
346 lines
8.9 KiB
HTML
Executable File
346 lines
8.9 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js webgl - materials - skin [Lee Perry-Smith]</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<style>
|
|
body {
|
|
background:#000;
|
|
color:#aaa;
|
|
padding:0;
|
|
margin:0;
|
|
font-weight: bold;
|
|
overflow:hidden;
|
|
}
|
|
|
|
a { color: #eee; }
|
|
|
|
#info {
|
|
position: absolute;
|
|
top: 0px; width: 100%;
|
|
color: #eee;
|
|
padding: 5px;
|
|
font-family:Monospace;
|
|
font-size:13px;
|
|
text-align:center;
|
|
z-index:1000;
|
|
}
|
|
|
|
#oldie {
|
|
background:rgb(200,100,0) !important;
|
|
color:#fff;
|
|
}
|
|
|
|
#stats { position: absolute; top:0; left: 0 }
|
|
#stats #fps { background: transparent !important }
|
|
#stats #fps #fpsText { color: #aaa !important }
|
|
#stats #fps #fpsGraph { display: none }
|
|
</style>
|
|
</head>
|
|
|
|
<body>
|
|
|
|
<div id="info">
|
|
<a href="http://threejs.org" target="_blank">three.js</a> - webgl skin rendering demo.
|
|
<a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head.
|
|
</div>
|
|
|
|
<script src="../build/three.min.js"></script>
|
|
|
|
<script src="js/ShaderSkin.js"></script>
|
|
|
|
<script src="js/shaders/BleachBypassShader.js"></script>
|
|
<script src="js/shaders/ConvolutionShader.js"></script>
|
|
<script src="js/shaders/CopyShader.js"></script>
|
|
|
|
<script src="js/postprocessing/EffectComposer.js"></script>
|
|
<script src="js/postprocessing/RenderPass.js"></script>
|
|
<script src="js/postprocessing/BloomPass.js"></script>
|
|
<script src="js/postprocessing/TexturePass.js"></script>
|
|
<script src="js/postprocessing/ShaderPass.js"></script>
|
|
<script src="js/postprocessing/MaskPass.js"></script>
|
|
|
|
|
|
<script src="js/Detector.js"></script>
|
|
<script src="js/libs/stats.min.js"></script>
|
|
|
|
<script>
|
|
|
|
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
|
|
|
var statsEnabled = true;
|
|
|
|
var container, stats, loader;
|
|
|
|
var camera, scene, renderer;
|
|
|
|
var mesh;
|
|
|
|
var composer, composerUV1, composerUV2, composerUV3, composerBeckmann;
|
|
|
|
var directionalLight, pointLight, ambientLight;
|
|
|
|
var mouseX = 0, mouseY = 0;
|
|
var targetX = 0, targetY = 0;
|
|
|
|
var windowHalfX = window.innerWidth / 2;
|
|
var windowHalfY = window.innerHeight / 2;
|
|
|
|
var firstPass = true;
|
|
|
|
init();
|
|
animate();
|
|
|
|
function init() {
|
|
|
|
container = document.createElement( 'div' );
|
|
document.body.appendChild( container );
|
|
|
|
camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 10000 );
|
|
camera.position.z = 900;
|
|
|
|
scene = new THREE.Scene();
|
|
|
|
// LIGHTS
|
|
|
|
ambientLight = new THREE.AmbientLight( 0x222222 );
|
|
scene.add( ambientLight );
|
|
|
|
directionalLight = new THREE.DirectionalLight( 0xffeedd, 1 );
|
|
directionalLight.position.set( 1, -1, 1 ).normalize();
|
|
scene.add( directionalLight );
|
|
|
|
// MATERIALS
|
|
|
|
var diffuse = 0xbbbbbb, specular = 0x070707, shininess = 50;
|
|
|
|
specular = 0x555555;
|
|
|
|
var shader = THREE.ShaderSkin[ "skin" ];
|
|
|
|
var uniformsUV = THREE.UniformsUtils.clone( shader.uniforms );
|
|
|
|
uniformsUV[ "tNormal" ].value = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
|
|
uniformsUV[ "uNormalScale" ].value = 0.75;
|
|
|
|
uniformsUV[ "tDiffuse" ].value = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
|
|
|
|
uniformsUV[ "passID" ].value = 0;
|
|
|
|
uniformsUV[ "diffuse" ].value.setHex( diffuse );
|
|
uniformsUV[ "specular" ].value.setHex( specular );
|
|
|
|
uniformsUV[ "uRoughness" ].value = 0.185;
|
|
uniformsUV[ "uSpecularBrightness" ].value = 0.8;
|
|
|
|
var uniforms = THREE.UniformsUtils.clone( uniformsUV );
|
|
uniforms[ "tDiffuse" ].value = uniformsUV[ "tDiffuse" ].value;
|
|
uniforms[ "tNormal" ].value = uniformsUV[ "tNormal" ].value;
|
|
uniforms[ "passID" ].value = 1;
|
|
|
|
var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
|
|
var parametersUV = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShaderUV, uniforms: uniformsUV, lights: true };
|
|
|
|
|
|
material = new THREE.ShaderMaterial( parameters );
|
|
var materialUV = new THREE.ShaderMaterial( parametersUV );
|
|
|
|
// LOADER
|
|
|
|
loader = new THREE.JSONLoader( true );
|
|
document.body.appendChild( loader.statusDomElement );
|
|
|
|
loader.load( "obj/leeperrysmith/LeePerrySmith.js", function( geometry ) { createScene( geometry, 100, material ) } );
|
|
|
|
// RENDERER
|
|
|
|
renderer = new THREE.WebGLRenderer( { antialias: false } );
|
|
renderer.setClearColor( 0x050505 );
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
renderer.autoClear = false;
|
|
|
|
container.appendChild( renderer.domElement );
|
|
|
|
// STATS
|
|
|
|
if ( statsEnabled ) {
|
|
|
|
stats = new Stats();
|
|
container.appendChild( stats.domElement );
|
|
|
|
}
|
|
|
|
// EVENTS
|
|
|
|
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
|
|
|
// POSTPROCESSING
|
|
|
|
var renderModelUV = new THREE.RenderPass( scene, camera, materialUV, new THREE.Color( 0x575757 ) );
|
|
var renderModel = new THREE.RenderPass( scene, camera );
|
|
|
|
var effectCopy = new THREE.ShaderPass( THREE.CopyShader );
|
|
|
|
var effectBloom1 = new THREE.BloomPass( 1, 15, 2, 512 );
|
|
var effectBloom2 = new THREE.BloomPass( 1, 25, 4, 512 );
|
|
var effectBloom3 = new THREE.BloomPass( 1, 25, 8, 512 );
|
|
|
|
effectBloom1.clear = true;
|
|
effectBloom2.clear = true;
|
|
effectBloom3.clear = true;
|
|
|
|
effectCopy.renderToScreen = true;
|
|
|
|
//
|
|
|
|
var pars = { minFilter: THREE.LinearMipmapLinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
|
|
var rtwidth = 512;
|
|
var rtheight = 512;
|
|
|
|
//
|
|
|
|
composerScene = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );
|
|
composerScene.addPass( renderModelUV );
|
|
|
|
renderScene = new THREE.TexturePass( composerScene.renderTarget2 );
|
|
|
|
//
|
|
|
|
composerUV1 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );
|
|
|
|
composerUV1.addPass( renderScene );
|
|
composerUV1.addPass( effectBloom1 );
|
|
|
|
composerUV2 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );
|
|
|
|
composerUV2.addPass( renderScene );
|
|
composerUV2.addPass( effectBloom2 );
|
|
|
|
composerUV3 = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );
|
|
|
|
composerUV3.addPass( renderScene );
|
|
composerUV3.addPass( effectBloom3 );
|
|
|
|
//
|
|
|
|
var effectBeckmann = new THREE.ShaderPass( THREE.ShaderSkin[ "beckmann" ] );
|
|
|
|
composerBeckmann = new THREE.EffectComposer( renderer, new THREE.WebGLRenderTarget( rtwidth, rtheight, pars ) );
|
|
|
|
composerBeckmann.addPass( effectBeckmann );
|
|
|
|
//
|
|
|
|
var effectBloom = new THREE.BloomPass( 0.25 );
|
|
|
|
var effectBleach = new THREE.ShaderPass( THREE.BleachBypassShader );
|
|
effectBleach.uniforms.opacity.value = 0.25;
|
|
|
|
effectBleach.renderToScreen = true;
|
|
|
|
composerFinal = new THREE.EffectComposer( renderer );
|
|
|
|
composerFinal.addPass( renderModel );
|
|
composerFinal.addPass( effectBloom );
|
|
composerFinal.addPass( effectBleach );
|
|
|
|
//
|
|
|
|
uniforms[ "tBlur1" ].value = composerScene.renderTarget2;
|
|
uniforms[ "tBlur2" ].value = composerUV1.renderTarget2;
|
|
uniforms[ "tBlur3" ].value = composerUV2.renderTarget2;
|
|
uniforms[ "tBlur4" ].value = composerUV3.renderTarget2;
|
|
|
|
uniforms[ "tBeckmann" ].value = composerBeckmann.renderTarget1;
|
|
|
|
//
|
|
|
|
window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
}
|
|
|
|
function onWindowResize() {
|
|
|
|
windowHalfX = window.innerWidth / 2;
|
|
windowHalfY = window.innerHeight / 2;
|
|
|
|
camera.aspect = window.innerWidth / window.innerHeight;
|
|
camera.updateProjectionMatrix();
|
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
}
|
|
|
|
function createScene( geometry, scale, material ) {
|
|
|
|
geometry.computeTangents();
|
|
|
|
mesh = new THREE.Mesh( geometry, material );
|
|
mesh.position.y = - 50;
|
|
mesh.scale.set( scale, scale, scale );
|
|
|
|
scene.add( mesh );
|
|
|
|
loader.statusDomElement.style.display = "none";
|
|
|
|
}
|
|
|
|
function onDocumentMouseMove( event ) {
|
|
|
|
mouseX = ( event.clientX - windowHalfX );
|
|
mouseY = ( event.clientY - windowHalfY );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
render();
|
|
if ( statsEnabled ) stats.update();
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
targetX = mouseX * .001;
|
|
targetY = mouseY * .001;
|
|
|
|
if ( mesh ) {
|
|
|
|
mesh.rotation.y += 0.05 * ( targetX - mesh.rotation.y );
|
|
mesh.rotation.x += 0.05 * ( targetY - mesh.rotation.x );
|
|
|
|
}
|
|
|
|
renderer.clear();
|
|
|
|
|
|
if ( firstPass ) {
|
|
|
|
composerBeckmann.render();
|
|
firstPass = false;
|
|
|
|
}
|
|
|
|
composerScene.render();
|
|
|
|
composerUV1.render();
|
|
composerUV2.render();
|
|
composerUV3.render();
|
|
|
|
//composerFinal.render( 0.1 );
|
|
renderer.render( scene, camera );
|
|
|
|
}
|
|
|
|
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|