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https://github.com/Doodle3D/Doodle3D-Slicer.git
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238 lines
6.0 KiB
HTML
Executable File
238 lines
6.0 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - ShadowMapViewer example </title>
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<meta charset="utf-8">
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<style>
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body {
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font-family: Monospace;
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background-color: #000;
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color: #fff;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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position: absolute;
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top: 10px;
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width: 100%;
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text-align: center;
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z-index: 100;
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display:block;
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}
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#info a { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> - ShadowMapViewer example by <a href="https://github.com/arya-s">arya-s</a>
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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<script src="js/shaders/UnpackDepthRGBAShader.js"></script>
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<script src="js/utils/ShadowMapViewer.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var camera, scene, renderer, clock, stats;
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var dirLight, spotLight;
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var torusKnot, cube;
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var dirLightShadowMapViewer, spotLightShadowMapViewer;
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init();
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animate();
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function init() {
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initScene();
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initShadowMapViewers();
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initMisc();
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document.body.appendChild( renderer.domElement );
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function initScene() {
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.01, 1000 );
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camera.position.set( 0, 15, 35 );
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scene = new THREE.Scene();
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// Lights
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var ambient = new THREE.AmbientLight( 0x404040 );
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scene.add( ambient );
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spotLight = new THREE.SpotLight( 0xffffff );
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spotLight.position.set( 10, 10, 5 );
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spotLight.castShadow = true;
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spotLight.shadowCameraNear = 8;
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spotLight.shadowCameraFar = 30;
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spotLight.shadowDarkness = 0.5;
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spotLight.shadowCameraVisible = true;
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spotLight.shadowMapWidth = 1024;
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spotLight.shadowMapHeight = 1024;
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spotLight.name = 'Spot Light';
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scene.add( spotLight );
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dirLight = new THREE.DirectionalLight( 0xffffff, 1 );
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dirLight.position.set( 0, 10, 0 );
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dirLight.castShadow = true;
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dirLight.shadowCameraNear = 0.01;
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dirLight.shadowCameraFar = 10;
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dirLight.shadowCameraRight = 15;
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dirLight.shadowCameraLeft = -15;
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dirLight.shadowCameraTop = 15;
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dirLight.shadowCameraBottom = -15;
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dirLight.shadowDarkness = 0.5;
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dirLight.shadowCameraVisible = true;
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dirLight.shadowMapWidth = 1024;
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dirLight.shadowMapHeight = 1024;
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dirLight.name = 'Dir. Light';
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scene.add( dirLight );
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// Geometry
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var geometry = new THREE.TorusKnotGeometry( 25, 8, 75, 20 );
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var material = new THREE.MeshPhongMaterial( {
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color: 0xff0000,
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shininess: 150,
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specular: 0x222222,
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shading: THREE.SmoothShading,
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} );
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torusKnot = new THREE.Mesh( geometry, material );
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torusKnot.scale.multiplyScalar( 1 / 18 );
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torusKnot.position.y = 3;
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torusKnot.castShadow = true;
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torusKnot.receiveShadow = true;
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scene.add( torusKnot );
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var geometry = new THREE.BoxGeometry( 3, 3, 3 );
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cube = new THREE.Mesh( geometry, material );
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cube.position.set( 8, 3, 8 );
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cube.castShadow = true;
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cube.receiveShadow = true;
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scene.add( cube );
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var geometry = new THREE.BoxGeometry( 10, 0.15, 10 );
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var material = new THREE.MeshPhongMaterial( {
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color: 0xa0adaf,
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shininess: 150,
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specular: 0xffffff,
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shading: THREE.SmoothShading
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} );
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var ground = new THREE.Mesh( geometry, material );
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ground.scale.multiplyScalar( 3 );
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ground.castShadow = false;
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ground.receiveShadow = true;
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scene.add( ground );
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}
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function initShadowMapViewers() {
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dirLightShadowMapViewer = new THREE.ShadowMapViewer( dirLight );
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dirLightShadowMapViewer.position.x = 10;
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dirLightShadowMapViewer.position.y = 10;
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dirLightShadowMapViewer.size.width = 256;
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dirLightShadowMapViewer.size.height = 256;
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dirLightShadowMapViewer.update(); //Required when setting position or size directly
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spotLightShadowMapViewer = new THREE.ShadowMapViewer( spotLight );
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spotLightShadowMapViewer.size.set( 256, 256 );
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spotLightShadowMapViewer.position.set( 276, 10 );
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// spotLightShadowMapViewer.update(); //NOT required because .set updates automatically
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}
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function initMisc() {
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renderer = new THREE.WebGLRenderer();
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setClearColor( 0x000000 );
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renderer.shadowMapEnabled = true;
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renderer.shadowMapType = THREE.BasicShadowMap;
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// Mouse control
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controls = new THREE.OrbitControls( camera, renderer.domElement );
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controls.target.set( 0, 2, 0 );
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controls.update();
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clock = new THREE.Clock();
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.right = '0px';
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stats.domElement.style.top = '0px';
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document.body.appendChild( stats.domElement );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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dirLightShadowMapViewer.updateForWindowResize();
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spotLightShadowMapViewer.updateForWindowResize();
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}
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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function renderScene() {
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renderer.render( scene, camera );
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}
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function renderShadowMapViewers() {
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dirLightShadowMapViewer.render( renderer );
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spotLightShadowMapViewer.render( renderer );
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}
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function render() {
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var delta = clock.getDelta();
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renderScene();
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renderShadowMapViewers();
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torusKnot.rotation.x += 0.25 * delta;
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torusKnot.rotation.y += 2 * delta;
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torusKnot.rotation.z += 1 * delta;
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cube.rotation.x += 0.25 * delta;
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cube.rotation.y += 2 * delta;
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cube.rotation.z += 1 * delta;
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}
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</script>
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</body>
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</html>
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