mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-28 13:53:49 +01:00
483 lines
11 KiB
HTML
Executable File
483 lines
11 KiB
HTML
Executable File
<!DOCTYPE HTML>
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<html lang="en">
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<head>
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<title>three.js webgl - deferred rendering [morphing + skinning]</title>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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background-color: #000;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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position: absolute;
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top: 20px; width: 100%;
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color: #ffffff;
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padding: 5px;
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font-family: Monospace;
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font-size: 13px;
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text-align: center;
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}
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a {
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color: #ff0080;
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text-decoration: none;
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}
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a:hover {
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color: #0080ff;
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}
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#stats { position: absolute; top:10px; left: 5px }
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#stats #fps { background: transparent !important }
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#stats #fps #fpsText { color: #aaa !important }
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#stats #fps #fpsGraph { display: none }
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> - webgl deferred rendering with morphing and skinning animations -
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characters from <a href="http://www.sintel.org/">Sintel</a> and by <a href="http://opengameart.org/content/walk-cycles">Clint Bellanger</a>
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</div>
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<div id="container"></div>
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<script src="js/libs/stats.min.js"></script>
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<script src="../build/three.min.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/renderers/WebGLDeferredRenderer.js"></script>
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<script src="js/ShaderDeferred.js"></script>
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<script src="js/shaders/CopyShader.js"></script>
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<script src="js/shaders/FXAAShader.js"></script>
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<script src="js/postprocessing/EffectComposer.js"></script>
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<script src="js/postprocessing/RenderPass.js"></script>
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<script src="js/postprocessing/ShaderPass.js"></script>
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<script src="js/postprocessing/MaskPass.js"></script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var SCALE = 0.75;
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var WIDTH = window.innerWidth;
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var HEIGHT = window.innerHeight;
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var NEAR = 1.0, FAR = 350.0;
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var VIEW_ANGLE = 45;
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// controls
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var mouseX = 0;
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var mouseY = 0;
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var targetX = 0, targetY = 0;
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var angle = 0;
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var target = new THREE.Vector3( 0, 0, 0 );
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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// core
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var renderer, camera, scene, controls, stats, clock;
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// lights
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var numLights = 50;
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var lights = [];
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// morphs
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var morphs = [];
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// skins
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var skins = [];
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//
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init();
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animate();
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// -----------------------------
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function init() {
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// renderer
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renderer = new THREE.WebGLDeferredRenderer( { width: WIDTH, height: HEIGHT, scale: SCALE, brightness: 2, antialias: true } );
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var container = document.getElementById( 'container' );
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container.appendChild( renderer.domElement );
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// camera
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camera = new THREE.PerspectiveCamera( VIEW_ANGLE, WIDTH / HEIGHT, NEAR, FAR );
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camera.position.z = 150;
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// scene
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scene = new THREE.Scene();
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scene.add( camera );
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// stats
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '8px';
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stats.domElement.style.zIndex = 100;
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container.appendChild( stats.domElement );
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// clock
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clock = new THREE.Clock();
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// add lights
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initLights();
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// add objects
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initObjects();
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// events
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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window.addEventListener( 'resize', onWindowResize, false );
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}
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// -----------------------------
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function initLights() {
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var distance = 40;
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// front light
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var light = new THREE.PointLight( 0xffffff, 1.5, 1.5 * distance );
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scene.add( light );
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lights.push( light );
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// random lights
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var c = new THREE.Vector3();
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for ( var i = 1; i < numLights; i ++ ) {
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var light = new THREE.PointLight( 0xffffff, 2.0, distance );
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c.set( Math.random(), Math.random(), Math.random() ).normalize();
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light.color.setRGB( c.x, c.y, c.z );
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scene.add( light );
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lights.push( light );
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}
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var geometry = new THREE.SphereGeometry( 0.7, 7, 7 );
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for ( var i = 0; i < numLights; i ++ ) {
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var light = lights[ i ];
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var material = new THREE.MeshBasicMaterial();
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material.color = light.color;
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var emitter = new THREE.Mesh( geometry, material );
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light.add( emitter );
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}
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}
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function ensureLoop( animation ) {
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for ( var i = 0; i < animation.hierarchy.length; i ++ ) {
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var bone = animation.hierarchy[ i ];
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var first = bone.keys[ 0 ];
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var last = bone.keys[ bone.keys.length - 1 ];
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last.pos = first.pos;
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last.rot = first.rot;
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last.scl = first.scl;
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}
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}
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function initObjects() {
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// add animated model
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var loader = new THREE.JSONLoader();
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loader.load( "models/animated/elderlyWalk.js", function( geometry ) {
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geometry.computeMorphNormals();
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var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x333333, shininess: 20, wrapAround: true, morphTargets: true, morphNormals: true, vertexColors: THREE.NoColors, shading: THREE.FlatShading } );
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var meshAnim = new THREE.MorphAnimMesh( geometry, material );
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meshAnim.duration = 3000;
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meshAnim.userData.delta = -13;
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meshAnim.scale.multiplyScalar( 50 );
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meshAnim.position.set( 180, -48, -10 );
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meshAnim.rotation.y = -Math.PI/2;
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scene.add( meshAnim );
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morphs.push( meshAnim );
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} );
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loader.load( "models/skinned/human_walk_0_female.js", function ( geometry, materials ) {
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geometry.computeVertexNormals();
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geometry.computeBoundingBox();
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ensureLoop( geometry.animation );
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for ( var i = 0, il = materials.length; i < il; i ++ ) {
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var originalMaterial = materials[ i ];
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originalMaterial.skinning = true;
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originalMaterial.map = undefined;
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originalMaterial.shading = THREE.SmoothShading;
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originalMaterial.color.setHSL( 0.01, 0.3, 0.3 );
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originalMaterial.specular.setHSL( 0, 0, 0.1 );
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originalMaterial.shininess = 75;
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originalMaterial.wrapAround = true;
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originalMaterial.wrapRGB.set( 1, 0.5, 0.5 );
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}
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var s = 18.5;
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var material = new THREE.MeshFaceMaterial( materials );
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var mesh = new THREE.SkinnedMesh( geometry, material, false );
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mesh.scale.set( s, s, s );
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mesh.rotation.y = Math.PI/2;
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mesh.position.x = -100;
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mesh.position.y = -geometry.boundingBox.min.y * s - 48;
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mesh.position.z = 18;
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mesh.userData.delta = 25;
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scene.add( mesh );
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skins.push( mesh );
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animation = new THREE.Animation( mesh, geometry.animation );
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animation.play();
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animation.update( 0 );
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} );
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// add box
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var box = generateBox();
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box.scale.multiplyScalar( 8 );
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scene.add( box );
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}
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// -----------------------------
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function generateBox() {
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var object = new THREE.Object3D();
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var mapHeight2 = THREE.ImageUtils.loadTexture( "obj/lightmap/rocks.jpg" );
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mapHeight2.repeat.set( 3, 1.5 );
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mapHeight2.wrapS = mapHeight2.wrapT = THREE.RepeatWrapping;
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mapHeight2.anisotropy = 4;
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mapHeight2.format = THREE.RGBFormat;
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var mapHeight3 = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
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mapHeight3.repeat.set( 16, 8 );
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mapHeight3.wrapS = mapHeight3.wrapT = THREE.RepeatWrapping;
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mapHeight3.anisotropy = 4;
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mapHeight3.format = THREE.RGBFormat;
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var geoPlane = new THREE.PlaneBufferGeometry( 40, 20 );
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var matPlaneSide = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x222222, shininess: 75, bumpMap: mapHeight2, bumpScale: 0.5 } );
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var matPlaneBottom = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x222222, shininess: 75, bumpMap: mapHeight3, bumpScale: 0.5 } );
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var matPlaneTop = new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x222222, shininess: 75, bumpMap: mapHeight3, bumpScale: 1 } );
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// bottom
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var mesh = new THREE.Mesh( geoPlane, matPlaneBottom );
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mesh.position.z = -2;
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mesh.position.y = -6;
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mesh.rotation.x = -Math.PI/2;
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object.add( mesh );
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// top
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var mesh = new THREE.Mesh( geoPlane, matPlaneTop );
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mesh.position.z = -2;
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mesh.position.y = 7;
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mesh.rotation.x = Math.PI/2;
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object.add( mesh );
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// back
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var mesh = new THREE.Mesh( geoPlane, matPlaneSide );
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mesh.position.z = -4;
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mesh.position.y = 0;
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object.add( mesh );
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// right
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var mesh = new THREE.Mesh( geoPlane, matPlaneSide );
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mesh.position.z = 0;
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mesh.position.y = 0;
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mesh.position.x = 13;
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mesh.rotation.y = -Math.PI/2;
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//object.add( mesh );
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// left
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var mesh = new THREE.Mesh( geoPlane, matPlaneSide );
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mesh.position.z = 0;
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mesh.position.y = 0;
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mesh.position.x = -13;
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mesh.rotation.y = Math.PI/2;
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//object.add( mesh );
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return object;
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}
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// -----------------------------
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function onWindowResize( event ) {
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windowHalfX = window.innerWidth / 2;
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windowHalfY = window.innerHeight / 2;
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WIDTH = window.innerWidth;
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HEIGHT = window.innerHeight - 2 * MARGIN;
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renderer.setSize( WIDTH, HEIGHT );
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camera.aspect = WIDTH / HEIGHT;
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camera.updateProjectionMatrix();
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}
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function onDocumentMouseMove( event ) {
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mouseX = ( event.clientX - windowHalfX ) * 1;
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mouseY = ( event.clientY - windowHalfY ) * 1;
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}
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// -----------------------------
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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function render() {
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var delta = clock.getDelta();
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var time = Date.now() * 0.0005;
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// update lights
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var x, y, z;
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for ( var i = 0, il = lights.length; i < il; i ++ ) {
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var light = lights[ i ];
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if ( i > 0 ) {
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x = Math.sin( time + i * 1.7 ) * 80;
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y = Math.cos( time + i * 1.5 ) * 40;
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z = Math.cos( time + i * 1.3 ) * 30;
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} else {
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x = Math.sin( time * 3 ) * 20;
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y = 15;
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z = Math.cos( time * 3 ) * 25 + 10;
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}
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light.position.set( x, y, z );
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}
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// update morphs
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for ( var i = 0; i < morphs.length; i ++ ) {
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var morph = morphs[ i ];
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morph.updateAnimation( 1000 * delta );
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morph.position.x += morph.userData.delta * delta;
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if ( morph.position.x < -50 ) morph.position.x = 200;
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}
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// update skins
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THREE.AnimationHandler.update( 0.4 * delta );
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for ( var i = 0; i < skins.length; i ++ ) {
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var skin = skins[ i ];
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skin.position.x += skin.userData.delta * delta;
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if ( skin.position.x > 200 ) skin.position.x = -200;
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}
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// update controls
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targetX = mouseX * .001;
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targetY = mouseY * .001;
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angle += 0.05 * ( targetX - angle );
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camera.position.x = -Math.sin( angle ) * 150;
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camera.position.z = Math.cos( angle ) * 150;
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camera.lookAt( target );
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// render
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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