Doodle3D-Slicer/src/interface/utils.js
2018-01-15 13:47:16 +01:00

230 lines
7.0 KiB
JavaScript

import * as THREE from 'three';
import { Box3 } from 'three/src/math/Box3.js';
import { Matrix4 } from 'three/src/math/Matrix4.js';
import { Scene } from 'three/src/scenes/Scene.js';
import { PerspectiveCamera } from 'three/src/cameras/PerspectiveCamera.js';
import { AmbientLight } from 'three/src/lights/AmbientLight.js';
import { DirectionalLight } from 'three/src/lights/DirectionalLight.js';
import { MeshPhongMaterial } from 'three/src/materials/MeshPhongMaterial.js';
import { BoxGeometry } from 'three/src/geometries/BoxGeometry.js';
import { Mesh } from 'three/src/objects/Mesh.js';
import { BoxHelper } from 'three/src/helpers/BoxHelper.js';
import { WebGLRenderer } from 'three/src/renderers/WebGLRenderer.js';
import { DoubleSide } from 'three/src/constants.js';
import 'three/examples/js/controls/EditorControls';
import printerSettings from '../settings/printer.yml';
import materialSettings from '../settings/material.yml';
import qualitySettings from '../settings/quality.yml';
import { sliceGeometry } from '../slicer.js';
import React from 'react';
import PropTypes from 'prop-types';
import fileSaver from 'file-saver';
export function placeOnGround(mesh) {
const boundingBox = new Box3().setFromObject(mesh);
mesh.position.y -= boundingBox.min.y;
mesh.updateMatrix();
}
export function createScene(canvas, props, state) {
const { pixelRatio, mesh: { geometry } } = props;
const { settings } = state;
// center geometry
geometry.computeBoundingBox();
const center = geometry.boundingBox.getCenter();
geometry.applyMatrix(new Matrix4().makeTranslation(-center.x, -center.y, -center.z));
const scene = new Scene();
const camera = new PerspectiveCamera(50, 1, 1, 10000);
camera.position.set(0, 400, 300);
const directionalLightA = new DirectionalLight(0xa2a2a2);
directionalLightA.position.set(1, 1, 1);
scene.add(directionalLightA);
const directionalLightB = new DirectionalLight(0xa2a2a2);
directionalLightB.position.set(-1, 1, -1);
scene.add(directionalLightB);
const light = new AmbientLight(0x656565);
scene.add(light);
const material = new MeshPhongMaterial({ color: 0x2194ce, side: DoubleSide, specular: 0xc5c5c5, shininess: 5 });
const mesh = new Mesh(geometry, material);
placeOnGround(mesh);
scene.add(mesh);
const box = new BoxHelper(new Mesh(new BoxGeometry(1, 1, 1).applyMatrix(new Matrix4().makeTranslation(0, 0.5, 0))), 0x72bcd4);
scene.add(box);
const { dimensions } = settings;
box.scale.set(dimensions.y, dimensions.z, dimensions.x);
box.updateMatrix();
const render = () => renderer.render(scene, camera);
const setSize = (width, height, pixelRatio = 1) => {
renderer.setSize(width, height);
renderer.setPixelRatio(pixelRatio);
camera.aspect = width / height;
camera.updateProjectionMatrix();
render();
};
let editorControls;
let renderer;
const updateCanvas = (canvas) => {
if (!renderer || renderer.domElement !== canvas) {
if (renderer) renderer.dispose();
renderer = new WebGLRenderer({ canvas, alpha: true, antialias: true });
renderer.setClearColor(0xffffff, 0);
}
if (!editorControls || editorControls.domElement !== canvas) {
if (editorControls) editorControls.dispose();
editorControls = new THREE.EditorControls(camera, canvas);
editorControls.focus(mesh);
editorControls.addEventListener('change', render);
}
render();
};
updateCanvas(canvas);
const focus = () => editorControls.focus(mesh);
return { editorControls, scene, mesh, camera, renderer, render, box, setSize, updateCanvas, focus };
}
export function fetchProgress(url, { method = 'get', headers = {}, body = {} } = {}, onProgress) {
return new Promise((resolve, reject) => {
const xhr = new XMLHttpRequest();
xhr.open(method, url);
if (headers) {
for (const key in headers) {
const header = headers[key];
xhr.setRequestHeader(key, header);
}
}
xhr.onload = event => resolve(event.target.responseText);
xhr.onerror = reject;
if (xhr.upload && onProgress) xhr.upload.onprogress = onProgress;
xhr.send(body);
});
}
const GCODE_SERVER_URL = 'https://gcodeserver.doodle3d.com';
const CONNECT_URL = 'http://connect.doodle3d.com/';
export async function slice(target, name, mesh, settings, printers, quality, material, updateProgress) {
if (!printers) throw new Error('Please select a printer');
let steps;
let currentStep = 0;
switch (target) {
case 'DOWNLOAD':
steps = 1;
break;
case 'WIFI':
steps = 2;
break;
default:
throw new Error('unknown target');
break;
}
const { dimensions } = settings;
const centerX = dimensions.x / 2;
const centerY = dimensions.y / 2;
const matrix = new Matrix4().makeTranslation(centerY, 0, centerX).multiply(mesh.matrix);
const { gcode } = await sliceGeometry(settings, mesh.geometry, mesh.material, matrix, false, false, ({ progress }) => {
updateProgress({
action: progress.action,
percentage: currentStep / steps + progress.done / progress.total / steps
});
});
currentStep ++;
switch (target) {
case 'DOWNLOAD': {
const blob = new File([gcode], `${name}.gcode`, { type: 'text/plain;charset=utf-8' });
fileSaver.saveAs(blob);
break;
}
case 'WIFI': {
// upload G-code file to AWS S3
const { data: { reservation, id } } = await fetch(`${GCODE_SERVER_URL}/upload`, { method: 'POST' })
.then(response => response.json());
const body = new FormData();
const { fields } = reservation;
for (const key in fields) {
body.append(key, fields[key]);
}
const file = ';' + JSON.stringify({
name: `${name}.gcode`,
...settings,
printer: {
type: printers,
title: printerSettings[printers].title
},
material: {
type: material,
title: materialSettings[material].title
},
quality: {
type: quality,
title: qualitySettings[quality].title
}
}).trim() + '\n' + gcode;
body.append('file', file);
await fetchProgress(reservation.url, { method: 'POST', body }, (progess) => {
updateProgress({
action: 'Uploading',
percentage: currentStep / steps + progess.loaded / progess.total / steps
});
});
currentStep ++;
const popup = window.open(`${CONNECT_URL}?uuid=${id}`, '_blank');
if (!popup) throw new Error('popup was blocked by browser');
}
default:
throw new Error('unknown target');
break;
}
}
export const TabTemplate = ({ children, selected, style }) => {
const templateStyle = {
width: '100%',
position: 'relative',
textAlign: 'initial',
...style,
...(selected ? {} : {
height: 0,
width: 0,
overflow: 'hidden'
})
};
return (
<div style={templateStyle}>
{children}
</div>
);
};
TabTemplate.propTypes = {
children: PropTypes.node,
selected: PropTypes.bool,
style: PropTypes.object,
};