Doodle3D-Slicer/three.js-master/examples/webgl_materials_texture_tga.html
2015-06-12 15:58:26 +02:00

151 lines
3.7 KiB
HTML
Executable File

<!DOCTYPE html>
<!--
@author Daosheng Mu / https://github.com/DaoshengMu/
-->
<html>
<head>
<title>three.js webgl - materials - tga texture</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #000;
font-family:Monospace;
font-size:13px;
text-align:center;
background-color: #fff;
margin: 0px;
padding: 0px;
overflow: hidden;
}
#stats { position: absolute; top:0; left: 0 }
#stats #fps { background: transparent !important }
#stats #fps #fpsText { color: #777 !important }
#stats #fps #fpsGraph { display: none }
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> - tga texture example
</div>
<script src="../build/three.min.js"></script>
<script src="js/loaders/TGALoader.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var container,stats;
var camera, scene, renderer;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
renderer = new THREE.WebGLRenderer( { antialias: true } );
camera = new THREE.PerspectiveCamera( 35, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 25000 );
camera.position.z = 200;
scene = new THREE.Scene();
var light = new THREE.DirectionalLight( 0xffffff, 2 );
light.position.set( 1, 1, 1 );
scene.add( light );
var loader = new THREE.TGALoader();
// add box 1 - grey8 texture
var texture1 = loader.load( 'textures/crate_grey8.tga' );
var material1 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture1 } );
var geometry = new THREE.BoxGeometry( 50, 50, 50 );
var mesh1 = new THREE.Mesh( geometry, material1 );
mesh1.rotation.x = -Math.PI / 2;
mesh1.position.x = - 50;
scene.add( mesh1 );
// add box 2 - tga texture
var texture2 = loader.load( 'textures/crate_color8.tga' );
var material2 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture2 } );
var mesh2 = new THREE.Mesh( geometry, material2 );
mesh2.rotation.x = -Math.PI / 2;
mesh2.position.x = 50;
scene.add( mesh2 );
// RENDERER
renderer.setClearColor( 0xf2f7ff );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
renderer.autoClear = false;
renderer.domElement.style.position = "relative";
container.appendChild( renderer.domElement );
// STATS1
stats = new Stats();
container.appendChild( stats.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
}
function onDocumentMouseMove(event) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y = THREE.Math.clamp( camera.position.y + ( - ( mouseY - 200 ) - camera.position.y ) * .05, 50, 1000 );
camera.lookAt( scene.position );
renderer.enableScissorTest( false );
renderer.clear();
renderer.enableScissorTest( true );
renderer.setScissor( 0, 0, SCREEN_WIDTH - 2, SCREEN_HEIGHT );
renderer.render( scene, camera );
}
</script>
</body>
</html>