mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2025-01-11 19:55:10 +01:00
189 lines
4.5 KiB
C++
Executable File
189 lines
4.5 KiB
C++
Executable File
// Copyright 2011 Google Inc. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License"); you
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// may not use this file except in compliance with the License. You
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// may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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// implied. See the License for the specific language governing
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// permissions and limitations under the License.
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#ifndef WEBGL_LOADER_BASE_H_
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#define WEBGL_LOADER_BASE_H_
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#include <ctype.h>
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#include <float.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string>
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#include <vector>
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// TODO: consider using C99 spellings.
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typedef unsigned char uint8;
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typedef unsigned short uint16;
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typedef short int16;
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typedef unsigned int uint32;
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// printf format strings for size_t.
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#ifdef _WIN32
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# define PRIuS "%Iu"
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#else // Most compilers use the C99 format string.
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# define PRIuS "%zu"
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#endif
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#ifndef isfinite
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# define isfinite _finite
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#endif
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typedef std::vector<float> AttribList;
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typedef std::vector<int> IndexList;
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typedef std::vector<uint16> QuantizedAttribList;
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typedef std::vector<uint16> OptimizedIndexList;
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// TODO: these data structures ought to go elsewhere.
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struct DrawMesh {
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// Interleaved vertex format:
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// 3-D Position
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// 3-D Normal
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// 2-D TexCoord
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// Note that these
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AttribList attribs;
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// Indices are 0-indexed.
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IndexList indices;
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};
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struct WebGLMesh {
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QuantizedAttribList attribs;
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OptimizedIndexList indices;
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};
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typedef std::vector<WebGLMesh> WebGLMeshList;
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static inline int strtoint(const char* str, const char** endptr) {
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return static_cast<int>(strtol(str, const_cast<char**>(endptr), 10));
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}
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static inline const char* StripLeadingWhitespace(const char* str) {
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while (isspace(*str)) {
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++str;
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}
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return str;
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}
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static inline char* StripLeadingWhitespace(char* str) {
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while (isspace(*str)) {
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++str;
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}
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return str;
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}
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// Like basename.
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static inline const char* StripLeadingDir(const char* const str) {
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const char* last_slash = NULL;
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const char* pos = str;
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while (const char ch = *pos) {
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if (ch == '/' || ch == '\\') {
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last_slash = pos;
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}
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++pos;
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}
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return last_slash ? (last_slash + 1) : str;
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}
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static inline void TerminateAtNewlineOrComment(char* str) {
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char* newline = strpbrk(str, "#\r\n");
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if (newline) {
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*newline = '\0';
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}
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}
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static inline const char* ConsumeFirstToken(const char* const line,
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std::string* token) {
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const char* curr = line;
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while (char ch = *curr) {
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if (isspace(ch)) {
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token->assign(line, curr);
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return curr + 1;
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}
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++curr;
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}
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if (curr == line) {
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return NULL;
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}
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token->assign(line, curr);
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return curr;
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}
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static inline void ToLower(const char* in, std::string* out) {
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while (char ch = *in) {
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out->push_back(tolower(ch));
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++in;
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}
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}
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static inline void ToLowerInplace(std::string* in) {
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std::string& s = *in;
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for (size_t i = 0; i < s.size(); ++i) {
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s[i] = tolower(s[i]);
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}
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}
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// Jenkin's One-at-a-time Hash. Not the best, but simple and
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// portable.
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uint32 SimpleHash(char *key, size_t len, uint32 seed = 0) {
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uint32 hash = seed;
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for(size_t i = 0; i < len; ++i) {
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hash += static_cast<unsigned char>(key[i]);
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hash += (hash << 10);
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hash ^= (hash >> 6);
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}
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hash += (hash << 3);
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hash ^= (hash >> 11);
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hash += (hash << 15);
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return hash;
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}
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void ToHex(uint32 w, char out[9]) {
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const char kOffset0 = '0';
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const char kOffset10 = 'a' - 10;
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out[8] = '\0';
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for (size_t i = 8; i > 0;) {
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uint32 bits = w & 0xF;
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out[--i] = bits + ((bits < 10) ? kOffset0 : kOffset10);
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w >>= 4;
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}
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}
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uint16 Quantize(float f, float in_min, float in_scale, uint16 out_max) {
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return static_cast<uint16>(out_max * ((f-in_min) / in_scale));
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}
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// TODO: Visual Studio calls this someting different.
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#ifdef putc_unlocked
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# define PutChar putc_unlocked
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#else
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# define PutChar putc
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#endif // putc_unlocked
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#ifndef CHECK
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# define CHECK(PRED) if (!(PRED)) { \
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fprintf(stderr, "%s:%d CHECK failed: ", __FILE__, __LINE__); \
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fputs(#PRED "\n", stderr); \
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exit(-1); } else
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#endif // CHECK
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#ifndef DCHECK
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# ifdef DEBUG
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# define DCHECK(PRED) CHECK(PRED)
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# else
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# define DCHECK(PRED)
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# endif // DEBUG
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#endif // DCHECK
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#endif // WEBGL_LOADER_BASE_H_
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