2015-06-12 15:58:26 +02:00

189 lines
4.5 KiB
C++
Executable File

// Copyright 2011 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you
// may not use this file except in compliance with the License. You
// may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
// implied. See the License for the specific language governing
// permissions and limitations under the License.
#ifndef WEBGL_LOADER_BASE_H_
#define WEBGL_LOADER_BASE_H_
#include <ctype.h>
#include <float.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <string>
#include <vector>
// TODO: consider using C99 spellings.
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef short int16;
typedef unsigned int uint32;
// printf format strings for size_t.
#ifdef _WIN32
# define PRIuS "%Iu"
#else // Most compilers use the C99 format string.
# define PRIuS "%zu"
#endif
#ifndef isfinite
# define isfinite _finite
#endif
typedef std::vector<float> AttribList;
typedef std::vector<int> IndexList;
typedef std::vector<uint16> QuantizedAttribList;
typedef std::vector<uint16> OptimizedIndexList;
// TODO: these data structures ought to go elsewhere.
struct DrawMesh {
// Interleaved vertex format:
// 3-D Position
// 3-D Normal
// 2-D TexCoord
// Note that these
AttribList attribs;
// Indices are 0-indexed.
IndexList indices;
};
struct WebGLMesh {
QuantizedAttribList attribs;
OptimizedIndexList indices;
};
typedef std::vector<WebGLMesh> WebGLMeshList;
static inline int strtoint(const char* str, const char** endptr) {
return static_cast<int>(strtol(str, const_cast<char**>(endptr), 10));
}
static inline const char* StripLeadingWhitespace(const char* str) {
while (isspace(*str)) {
++str;
}
return str;
}
static inline char* StripLeadingWhitespace(char* str) {
while (isspace(*str)) {
++str;
}
return str;
}
// Like basename.
static inline const char* StripLeadingDir(const char* const str) {
const char* last_slash = NULL;
const char* pos = str;
while (const char ch = *pos) {
if (ch == '/' || ch == '\\') {
last_slash = pos;
}
++pos;
}
return last_slash ? (last_slash + 1) : str;
}
static inline void TerminateAtNewlineOrComment(char* str) {
char* newline = strpbrk(str, "#\r\n");
if (newline) {
*newline = '\0';
}
}
static inline const char* ConsumeFirstToken(const char* const line,
std::string* token) {
const char* curr = line;
while (char ch = *curr) {
if (isspace(ch)) {
token->assign(line, curr);
return curr + 1;
}
++curr;
}
if (curr == line) {
return NULL;
}
token->assign(line, curr);
return curr;
}
static inline void ToLower(const char* in, std::string* out) {
while (char ch = *in) {
out->push_back(tolower(ch));
++in;
}
}
static inline void ToLowerInplace(std::string* in) {
std::string& s = *in;
for (size_t i = 0; i < s.size(); ++i) {
s[i] = tolower(s[i]);
}
}
// Jenkin's One-at-a-time Hash. Not the best, but simple and
// portable.
uint32 SimpleHash(char *key, size_t len, uint32 seed = 0) {
uint32 hash = seed;
for(size_t i = 0; i < len; ++i) {
hash += static_cast<unsigned char>(key[i]);
hash += (hash << 10);
hash ^= (hash >> 6);
}
hash += (hash << 3);
hash ^= (hash >> 11);
hash += (hash << 15);
return hash;
}
void ToHex(uint32 w, char out[9]) {
const char kOffset0 = '0';
const char kOffset10 = 'a' - 10;
out[8] = '\0';
for (size_t i = 8; i > 0;) {
uint32 bits = w & 0xF;
out[--i] = bits + ((bits < 10) ? kOffset0 : kOffset10);
w >>= 4;
}
}
uint16 Quantize(float f, float in_min, float in_scale, uint16 out_max) {
return static_cast<uint16>(out_max * ((f-in_min) / in_scale));
}
// TODO: Visual Studio calls this someting different.
#ifdef putc_unlocked
# define PutChar putc_unlocked
#else
# define PutChar putc
#endif // putc_unlocked
#ifndef CHECK
# define CHECK(PRED) if (!(PRED)) { \
fprintf(stderr, "%s:%d CHECK failed: ", __FILE__, __LINE__); \
fputs(#PRED "\n", stderr); \
exit(-1); } else
#endif // CHECK
#ifndef DCHECK
# ifdef DEBUG
# define DCHECK(PRED) CHECK(PRED)
# else
# define DCHECK(PRED)
# endif // DEBUG
#endif // DCHECK
#endif // WEBGL_LOADER_BASE_H_