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https://github.com/Doodle3D/Doodle3D-Slicer.git
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128 lines
3.3 KiB
HTML
Executable File
128 lines
3.3 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../../list.js"></script>
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<script src="../../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../../page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<div class="desc">This class animates an object based on an hierarchy. This hierarchy can be Object3ds or bones.</div>
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<h2>Constructor</h2>
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<h3>[name]([page:Object3d root], [page:String name])</h3>
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<div>
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root -- The mesh to animate. <br />
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name -- The name of the animation
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</div>
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<div>
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Creates an animation for root. The animation data is gathered from AnimationHandler based on its name.
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</div>
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<h2>Properties</h2>
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<h3>[property:Object3d root]</h3>
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<div>
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The root object of the animation.
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</div>
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<h3>[property:Object data]</h3>
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<div>
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The data containing the animation
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</div>
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<h3>[property:Array hierarchy]</h3>
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<div>
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The objects that are influenced by the animation.
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</div>
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<h3>[property:number currentTime]</h3>
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<div>
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The time elapsed since the last start/restart of the animation.
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</div>
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<h3>[property:number timeScale]</h3>
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<div>
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The timez
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</div>
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<h3>[property:boolean isPlaying]</h3>
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<div>
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Indicates whether the animation is playing. This shouldn't be adapted by user code.
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</div>
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<h3>[property:boolean isPaused]</h3>
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<div>
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Indicates whether the animation is paused. This shouldn't be adapted by user code.
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</div>
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<h3>[property:boolean loop]</h3>
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<div>
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Set to make the animation restart when the animation ends.
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</div>
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<h3>[property:number interpolationType]</h3>
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<div>
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The type to indicate how to interpolate between 2 data points.
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</div>
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<h2>Methods</h2>
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<h3>[method:null play]([page:Number startTime])</h3>
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<div>
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Starts the animation from a moment startTime in the animation.
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</div>
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<h3>[method:null stop]()</h3>
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<div>
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Stops the animation.
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</div>
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<h3>[method:Boolean update]([page:Number deltaTimeMS])</h3>
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<div>
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deltaTimeMS -- The time of the between the previous frame and this frame in miliseconds.
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</div>
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<div>
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Updates the animation in time. This shouldn't be called by user code. The animationHandler calls this method.
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</div>
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<h3>[method:array interpolateCatmullRom]([page:Array points], [page:Number scale])</h3>
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<div>
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points -- The 4 control point to calculate CatMullRom <br />
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scale -- The scale between the previous key and the nex key
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</div>
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<div>
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Interpolates the point based on the key. Is used in update.
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</div>
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<h3>[method:Object getNextKeyWith]([page:String type], [page:Object h], [page:Number key])</h3>
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<div>
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type -- The animationtype for the key. Can be "pos", "rot" and "scl".<br />
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h -- The object of the hierarchy that catins the key <br />
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key -- The index of the next possible key.
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</div>
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<div>
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Gets the next key. Is used in Update.
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</div>
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<h3>[method:Object getPrevKeyWith]([page:String type], [page:Object h], [page:Number key])</h3>
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<div>
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type -- The animationtype for the key. Can be "pos", "rot" and "scl".<br />
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h -- The object of the hierarchy that contains the key. <br />
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key -- The index of the prev possible key.
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</div>
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<div>
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Gets the previous key. Is used in Update.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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