Doodle3D-Slicer/three.js-master/docs/api/extras/curves/QuadraticBezierCurve3.html
2017-06-22 13:21:07 +02:00

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" />
</head>
<body>
[page:Curve] &rarr;
<h1>[name]</h1>
<div class="desc">
Create a smooth 3d <a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:B%C3%A9zier_2_big.gif" target="_blank">quadratic bezier curve</a>.
</div>
<h2>Example</h2>
<code>
var curve = new THREE.QuadraticBezierCurve3(
new THREE.Vector3( -10, 0, 0 ),
new THREE.Vector3( 20, 15, 0 ),
new THREE.Vector3( 10, 0, 0 )
);
var geometry = new THREE.Geometry();
geometry.vertices = curve.getPoints( 50 );
var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
// Create the final Object3d to add to the scene
var curveObject = new THREE.Line( geometry, material );
</code>
<h2>Constructor</h2>
<h3>[name]( [page:Vector3 v0], [page:Vector3 v1], [page:Vector3 v2] )</h3>
<div>
[page:Vector3 v0] The starting point<br/>
[page:Vector3 v1] The middle control point<br/>
[page:Vector3 v2] The ending point<br/>
</div>
<h2>Properties</h2>
<h3>[property:Vector3 v0]</h3>
<h3>[property:Vector3 v1]</h3>
<h3>[property:Vector3 v2]</h3>
<h2>Methods</h2>
<h3>See [page:Curve] for inherited methods</h3>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>