Doodle3D-Slicer/three.js-master/docs/api/loaders/BabylonLoader.html
2017-06-22 13:21:07 +02:00

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
</head>
<body>
<h1>[name]</h1>
<div class="desc">A loader for loading a <em>.babylon</em> resource.</div>
<h2>Constructor</h2>
<h3>[name]( [page:LoadingManager manager] )</h3>
<div>
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
</div>
<div>
Creates a new [name].
</div>
<h2>Properties</h2>
<h2>Methods</h2>
<h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
<div>
[page:String url] — required<br />
[page:function onLoad] — Will be called when load completes. The argument will be the loaded [page:Object3D].<br />
[page:function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
[page:function onError] — Will be called when load errors.<br />
</div>
<div>
Begin loading from url and call onLoad with the parsed response content.
</div>
<h3>[method:Object3D parse]( [page:Object json] )</h3>
<div>
[page:Object json] — The <em>JSON</em> structure to parse.
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<div>
Parse a <em>JSON</em> structure and return an [page:Object3D object] or a [page:Scene scene].<br />
Found objects are converted to [page:Mesh] with a [page:BufferGeometry] and a default [page:MeshPhongMaterial].<br />
Lights are parsed accordingly.
</div>
<h2>Example</h2>
<code>
// instantiate a loader
var loader = new THREE.BabylonLoader();
// load a Babylon resource
loader.load(
// resource URL
'models/babylon/skull.babylon',
// Function when resource is loaded
function ( object ) {
scene.add( object );
},
// Function called when download progresses
function ( xhr ) {
console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
},
// Function called when download errors
function ( xhr ) {
console.log( 'An error happened' );
}
);
</code>
[example:webgl_loader_babylon]
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/BabylonLoader.js examples/js/loaders/BabylonLoader.js]
</body>
</html>