Doodle3D-Slicer/three.js-master/docs/api/loaders/ColladaLoader.html
2017-06-22 13:21:07 +02:00

114 lines
3.7 KiB
HTML
Executable File

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
</head>
<body>
<h1>[name]</h1>
<div class="desc">A loader for <em>Collada</em> files.</div>
<h2>Constructor</h2>
<h3>[name]()</h3>
<div>
Creates a new [name].
</div>
<h2>Properties</h2>
<h3>[property:Array options]</h3>
<div>
&nbsp;.[page:Boolean centerGeometry] — Force [page:Geometry] to always be centered at the local origin of the containing [page: Mesh].<br />
&nbsp;.[page:Boolean convertUpAxis] — Axis conversion is done for geometries, animations, and controllers.<br />
&nbsp;.[page:Boolean subdivideFaces] — Force subdivision into multiple [page: Face3].<br />
&nbsp;.[page:String upAxis] — X, Y or Z<br />
&nbsp;.[page:Boolean defaultEnvMap] — Cubemap to use for reflective or refractive materials.<br />
</div>
<h3>[property:Object geometries]</h3>
<div>
Parsed <em>.dae</em> geometries.
</div>
<h2>Methods</h2>
<h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress] )</h3>
<div>
[page:String url] — required<br />
[page:function onLoad] — Will be called when load completes. The argument will be an [page:Object object] containing loaded resources.<br />
[page:function onProgress] — Will be called while load progresses. The argument will be an object containing .[page:Integer total] and .[page:Integer loaded] bytes.<br />
</div>
<div>
Begin loading from url and call onLoad with the parsed response content.
</div>
<h3>[method:Object parse]( [page:Document doc], [page:Function callBack], [page:String url] )</h3>
<div>
[page:Document doc] — The <em>XML</em> document to parse.<br />
[page:Function callBack] — Will be called when parse completes.<br />
[page:String url] — The base url from which to find subsequent resources.<br />
</div>
<div>
Parse an <em>XML Document</em> and return an [page:Object object] that contain loaded parts: .[page:Scene scene], .[page:Array morphs], .[page:Array skins], .[page:Array animations], .[page:Object dae]
</div>
<h3>[method:null setPreferredShading]( [page:Integer shading] )</h3>
<div>
[page:Integer shading] — required
</div>
<div>
Set the .[page:Integer shading] property on the resource's materials.<br />
Options are [page:Materials THREE.SmoothShading], [page:Materials THREE.FlatShading], [page:Materials THREE.NoShading].
</div>
<h3>[method:null applySkin]( [page:Geometry geometry], [page:Object instanceCtrl], [page:Integer frame] )</h3>
<div>
[page:Geometry geometry] — required<br />
[page:Object instanceCtrl] — required. A collada <em>skinController</em><br />
[page:Integer frame] — optionnal. Default is 40<br />
</div>
<div>
Apply a skin (vertices, animation, bones) from a <em>collada skin controller</em>, on the given [page:Geometry].
</div>
<h2>Example</h2>
<code>
// instantiate a loader
var loader = new THREE.ColladaLoader();
loader.load(
// resource URL
'models/collada/monster/monster.dae',
// Function when resource is loaded
function ( collada ) {
scene.add( collada.scene );
},
// Function called when download progresses
function ( xhr ) {
console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
}
);
</code>
[example:webgl_loader_collada]<br />
[example:webgl_loader_collada_keyframe]<br />
[example:webgl_loader_collada_skinning]<br />
[example:webgl_loader_collada_kinematics]
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/ColladaLoader.js examples/js/loaders/ColladaLoader.js]
</body>
</html>