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https://github.com/Doodle3D/Doodle3D-Slicer.git
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118 lines
3.2 KiB
HTML
Executable File
118 lines
3.2 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<div class="desc">Math utility functions</div>
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<h2>Properties</h2>
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<h2>Methods</h2>
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<h3>[method:Float clamp]( [page:Float x], [page:Float a], [page:Float b] )</h3>
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<div>
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x — Value to be clamped.<br />
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a — Minimum value<br />
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b — Maximum value.
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</div>
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<div>
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Clamps the *x* to be between *a* and *b*.
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</div>
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<h3>[method:Float clampBottom]( [page:Float x], [page:Float a] )</h3>
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<div>
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x — Value to be clamped.<br />
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a — Minimum value
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</div>
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<div>
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Clamps the *x* to be larger than *a*.
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</div>
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<h3>[method:Float mapLinear]( [page:Float x], [page:Float a1], [page:Float a2], [page:Float b1], [page:Float b2] )</h3>
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<div>
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x — Value to be mapped.<br />
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a1 — Minimum value for range A.<br />
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a2 — Maximum value for range A.<br />
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b1 — Minimum value for range B.<br />
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b2 — Maximum value for range B.
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</div>
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<div>
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Linear mapping of *x* from range [*a1*, *a2*] to range [*b1*, *b2*].
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</div>
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<h3>[method:Float random16]()</h3>
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<div>
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Random float from 0 to 1 with 16 bits of randomness.<br />
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Standard Math.random() creates repetitive patterns when applied over larger space.
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</div>
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<h3>[method:Integer randInt]( [page:Integer low], [page:Integer high] )</h3>
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<div>
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Random integer from *low* to *high* interval.
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</div>
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<h3>[method:Float randFloat]( [page:Float low], [page:Float high] )</h3>
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<div>
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Random float from *low* to *high* interval.
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</div>
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<h3>[method:Float randFloatSpread]( [page:Float range] )</h3>
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<div>
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Random float from *- range / 2* to *range / 2* interval.
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</div>
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<h3>[method:Float sign]( [page:Float x] )</h3>
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<div>
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Returns -1 if *x* is less than 0, 1 if *x* is greater than 0, and 0 if *x* is zero.
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</div>
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<h3>[method:Float degToRad]([page:Float degrees])</h3>
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<div>
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degrees -- [page:Float]
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</div>
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<div>
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Converts degrees to radians.
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</div>
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<h3>[method:Float radToDeg]([page:Float radians])</h3>
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<div>
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radians -- [page:Float]
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</div>
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<div>
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Converts radians to degrees
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</div>
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<h3>[method:Float smoothstep]([page:Float x], [page:Float min], [page:Float max])</h3>
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<div>
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x -- The value to evaluate based on its position between min and max. <br />
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min -- Any x value below min will be 0 <br />
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max -- Any x value above max will be 1
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</div>
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<div>
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Returns a value between 0-1 that represents the percentage that x has moved between min and max, but smoothed or slowed down the closer X is to the min and max.<br/><br/>
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[link:http://en.wikipedia.org/wiki/Smoothstep Wikipedia]
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</div>
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<h3>[method:Float smootherstep]([page:Float x], [page:Float min], [page:Float max])</h3>
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<div>
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x -- The value to evaluate based on its position between min and max. <br />
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min -- Any x value below min will be 0 <br />
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max -- Any x value above max will be 1
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</div>
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<div>
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Returns a value between 0-1. It works the same as smoothstep, but more smooth.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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