Doodle3D-Slicer/three.js-master/docs/api/objects/Sprite.html
2017-06-22 13:21:07 +02:00

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
</head>
<body>
[page:Object3D] &rarr;
<h1>[name]</h1>
<div class="desc">A sprite is a plane in an 3d scene which faces always towards the camera. </div>
<h2>Example</h2>
<code>
var map = THREE.ImageUtils.loadTexture( "sprite.png" );
var material = new THREE.SpriteMaterial( { map: map, color: 0xffffff, fog: true } );
var sprite = new THREE.Sprite( material );
scene.add( sprite );
</code>
<h2>Constructor</h2>
<h3>[name]([page:Material material])</h3>
<div>
material — An instance of [page:Material] (optional).
</div>
<div>
This creates a new sprite with an specific material.
</div>
<h2>Properties</h2>
<h3>[property:SpriteMaterial material]</h3>
<div>
An instance of [page:Material], defining the object's appearance. Default is a [page:SpriteMaterial] which is a white plane.
</div>
-
<h2>Methods</h2>
<h3>[method:Sprite clone]()</h3>
<div>
This creates a new clone of the sprite.
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>