mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-30 14:53:49 +01:00
180 lines
4.0 KiB
HTML
Executable File
180 lines
4.0 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js canvas - geometry - earth</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<style>
|
|
body {
|
|
color: #808080;
|
|
font-family:Monospace;
|
|
font-size:13px;
|
|
text-align:center;
|
|
|
|
background-color: #ffffff;
|
|
margin: 0px;
|
|
overflow: hidden;
|
|
}
|
|
|
|
#info {
|
|
position: absolute;
|
|
top: 0px; width: 100%;
|
|
padding: 5px;
|
|
}
|
|
|
|
a {
|
|
|
|
color: #0080ff;
|
|
}
|
|
|
|
</style>
|
|
</head>
|
|
<body>
|
|
|
|
<div id="container"></div>
|
|
<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - earth demo</div>
|
|
|
|
<script src="../build/three.min.js"></script>
|
|
|
|
<script src="js/renderers/Projector.js"></script>
|
|
<script src="js/renderers/CanvasRenderer.js"></script>
|
|
|
|
<script src="js/libs/stats.min.js"></script>
|
|
|
|
<script>
|
|
|
|
var container, stats;
|
|
var camera, scene, renderer;
|
|
var group;
|
|
var mouseX = 0, mouseY = 0;
|
|
|
|
var windowHalfX = window.innerWidth / 2;
|
|
var windowHalfY = window.innerHeight / 2;
|
|
|
|
init();
|
|
animate();
|
|
|
|
function init() {
|
|
|
|
container = document.getElementById( 'container' );
|
|
|
|
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 2000 );
|
|
camera.position.z = 500;
|
|
|
|
scene = new THREE.Scene();
|
|
|
|
group = new THREE.Group();
|
|
scene.add( group );
|
|
|
|
// earth
|
|
|
|
var loader = new THREE.TextureLoader();
|
|
loader.load( 'textures/land_ocean_ice_cloud_2048.jpg', function ( texture ) {
|
|
|
|
var geometry = new THREE.SphereGeometry( 200, 20, 20 );
|
|
|
|
var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: 0.5 } );
|
|
var mesh = new THREE.Mesh( geometry, material );
|
|
group.add( mesh );
|
|
|
|
} );
|
|
|
|
// shadow
|
|
|
|
var canvas = document.createElement( 'canvas' );
|
|
canvas.width = 128;
|
|
canvas.height = 128;
|
|
|
|
var context = canvas.getContext( '2d' );
|
|
var gradient = context.createRadialGradient(
|
|
canvas.width / 2,
|
|
canvas.height / 2,
|
|
0,
|
|
canvas.width / 2,
|
|
canvas.height / 2,
|
|
canvas.width / 2
|
|
);
|
|
gradient.addColorStop( 0.1, 'rgba(210,210,210,1)' );
|
|
gradient.addColorStop( 1, 'rgba(255,255,255,1)' );
|
|
|
|
context.fillStyle = gradient;
|
|
context.fillRect( 0, 0, canvas.width, canvas.height );
|
|
|
|
var texture = new THREE.Texture( canvas );
|
|
texture.needsUpdate = true;
|
|
|
|
var geometry = new THREE.PlaneBufferGeometry( 300, 300, 3, 3 );
|
|
var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: 0.5 } );
|
|
|
|
var mesh = new THREE.Mesh( geometry, material );
|
|
mesh.position.y = - 250;
|
|
mesh.rotation.x = - Math.PI / 2;
|
|
group.add( mesh );
|
|
|
|
renderer = new THREE.CanvasRenderer();
|
|
renderer.setClearColor( 0xffffff );
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
container.appendChild( renderer.domElement );
|
|
|
|
stats = new Stats();
|
|
stats.domElement.style.position = 'absolute';
|
|
stats.domElement.style.top = '0px';
|
|
container.appendChild( stats.domElement );
|
|
|
|
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
|
|
|
//
|
|
|
|
window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
}
|
|
|
|
function onWindowResize() {
|
|
|
|
windowHalfX = window.innerWidth / 2;
|
|
windowHalfY = window.innerHeight / 2;
|
|
|
|
camera.aspect = window.innerWidth / window.innerHeight;
|
|
camera.updateProjectionMatrix();
|
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
}
|
|
|
|
function onDocumentMouseMove( event ) {
|
|
|
|
mouseX = ( event.clientX - windowHalfX );
|
|
mouseY = ( event.clientY - windowHalfY );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
render();
|
|
stats.update();
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
camera.position.x += ( mouseX - camera.position.x ) * 0.05;
|
|
camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
|
|
camera.lookAt( scene.position );
|
|
|
|
group.rotation.y -= 0.005;
|
|
|
|
renderer.render( scene, camera );
|
|
|
|
}
|
|
|
|
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|