mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-05 14:13:24 +01:00
174 lines
3.7 KiB
HTML
Executable File
174 lines
3.7 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js webgl - trackball controls</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<style>
|
|
body {
|
|
color: #000;
|
|
font-family:Monospace;
|
|
font-size:13px;
|
|
text-align:center;
|
|
font-weight: bold;
|
|
|
|
background-color: #fff;
|
|
margin: 0px;
|
|
overflow: hidden;
|
|
}
|
|
|
|
#info {
|
|
color:#000;
|
|
position: absolute;
|
|
top: 0px; width: 100%;
|
|
padding: 5px;
|
|
|
|
}
|
|
|
|
a {
|
|
color: red;
|
|
}
|
|
</style>
|
|
</head>
|
|
|
|
<body>
|
|
<div id="container"></div>
|
|
<div id="info">
|
|
<a href="http://threejs.org" target="_blank">three.js</a> - trackball controls example</br>
|
|
MOVE mouse & press LEFT/A: rotate, MIDDLE/S: zoom, RIGHT/D: pan
|
|
</div>
|
|
|
|
<script src="../build/three.min.js"></script>
|
|
|
|
<script src="js/controls/TrackballControls.js"></script>
|
|
|
|
<script src="js/Detector.js"></script>
|
|
<script src="js/libs/stats.min.js"></script>
|
|
|
|
<script>
|
|
|
|
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
|
|
|
var container, stats;
|
|
|
|
var camera, controls, scene, renderer;
|
|
|
|
var cross;
|
|
|
|
init();
|
|
animate();
|
|
|
|
function init() {
|
|
|
|
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
|
|
camera.position.z = 500;
|
|
|
|
controls = new THREE.TrackballControls( camera );
|
|
|
|
controls.rotateSpeed = 1.0;
|
|
controls.zoomSpeed = 1.2;
|
|
controls.panSpeed = 0.8;
|
|
|
|
controls.noZoom = false;
|
|
controls.noPan = false;
|
|
|
|
controls.staticMoving = true;
|
|
controls.dynamicDampingFactor = 0.3;
|
|
|
|
controls.keys = [ 65, 83, 68 ];
|
|
|
|
controls.addEventListener( 'change', render );
|
|
|
|
// world
|
|
|
|
scene = new THREE.Scene();
|
|
scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
|
|
|
|
var geometry = new THREE.CylinderGeometry( 0, 10, 30, 4, 1 );
|
|
var material = new THREE.MeshLambertMaterial( { color:0xffffff, shading: THREE.FlatShading } );
|
|
|
|
for ( var i = 0; i < 500; i ++ ) {
|
|
|
|
var mesh = new THREE.Mesh( geometry, material );
|
|
mesh.position.x = ( Math.random() - 0.5 ) * 1000;
|
|
mesh.position.y = ( Math.random() - 0.5 ) * 1000;
|
|
mesh.position.z = ( Math.random() - 0.5 ) * 1000;
|
|
mesh.updateMatrix();
|
|
mesh.matrixAutoUpdate = false;
|
|
scene.add( mesh );
|
|
|
|
}
|
|
|
|
|
|
// lights
|
|
|
|
light = new THREE.DirectionalLight( 0xffffff );
|
|
light.position.set( 1, 1, 1 );
|
|
scene.add( light );
|
|
|
|
light = new THREE.DirectionalLight( 0x002288 );
|
|
light.position.set( -1, -1, -1 );
|
|
scene.add( light );
|
|
|
|
light = new THREE.AmbientLight( 0x222222 );
|
|
scene.add( light );
|
|
|
|
|
|
// renderer
|
|
|
|
renderer = new THREE.WebGLRenderer( { antialias: false } );
|
|
renderer.setClearColor( scene.fog.color );
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
container = document.getElementById( 'container' );
|
|
container.appendChild( renderer.domElement );
|
|
|
|
stats = new Stats();
|
|
stats.domElement.style.position = 'absolute';
|
|
stats.domElement.style.top = '0px';
|
|
stats.domElement.style.zIndex = 100;
|
|
container.appendChild( stats.domElement );
|
|
|
|
//
|
|
|
|
window.addEventListener( 'resize', onWindowResize, false );
|
|
//
|
|
|
|
render();
|
|
|
|
}
|
|
|
|
function onWindowResize() {
|
|
|
|
camera.aspect = window.innerWidth / window.innerHeight;
|
|
camera.updateProjectionMatrix();
|
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
controls.handleResize();
|
|
|
|
render();
|
|
|
|
}
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
controls.update();
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
renderer.render( scene, camera );
|
|
stats.update();
|
|
|
|
}
|
|
|
|
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|