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https://github.com/Doodle3D/Doodle3D-Slicer.git
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389 lines
11 KiB
JavaScript
Executable File
389 lines
11 KiB
JavaScript
Executable File
// Copyright (c) 2013 Fabrice Robinet
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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/*
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The Abstract Loader has two modes:
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#1: [static] load all the JSON at once [as of now]
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#2: [stream] stream and parse JSON progressively [not yet supported]
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Whatever is the mechanism used to parse the JSON (#1 or #2),
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The loader starts by resolving the paths to binaries and referenced json files (by replace the value of the path property with an absolute path if it was relative).
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In case #1: it is guaranteed to call the concrete loader implementation methods in a order that solves the dependencies between the entries.
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only the nodes requires an extra pass to set up the hirerarchy.
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In case #2: the concrete implementation will have to solve the dependencies. no order is guaranteed.
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When case #1 is used the followed dependency order is:
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scenes -> nodes -> meshes -> materials -> techniques -> shaders
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-> buffers
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-> cameras
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-> lights
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The readers starts with the leafs, i.e:
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shaders, techniques, materials, meshes, buffers, cameras, lights, nodes, scenes
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For each called handle method called the client should return true if the next handle can be call right after returning,
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or false if a callback on client side will notify the loader that the next handle method can be called.
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*/
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var global = window;
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(function (root, factory) {
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if (typeof exports === 'object') {
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// Node. Does not work with strict CommonJS, but
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// only CommonJS-like enviroments that support module.exports,
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// like Node.
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factory(module.exports);
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} else if (typeof define === 'function' && define.amd) {
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// AMD. Register as an anonymous module.
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define([], function () {
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return factory(root);
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});
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} else {
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// Browser globals
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factory(root);
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}
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}(this, function (root) {
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"use strict";
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var categoriesDepsOrder = [ "buffers", "bufferViews", "images", "videos", "samplers", "textures", "shaders", "programs", "techniques", "materials", "accessors", "meshes", "cameras", "lights", "skins", "nodes", "scenes", "animations" ];
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var glTFParser = Object.create(Object.prototype, {
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_rootDescription: { value: null, writable: true },
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rootDescription: {
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set: function(value) {
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this._rootDescription = value;
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},
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get: function() {
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return this._rootDescription;
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}
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},
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baseURL: { value: null, writable: true },
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//detect absolute path following the same protocol than window.location
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_isAbsolutePath: {
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value: function(path) {
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var isAbsolutePathRegExp = new RegExp("^" + window.location.protocol, "i");
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return path.match(isAbsolutePathRegExp) ? true : false;
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}
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},
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resolvePathIfNeeded: {
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value: function(path) {
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if (this._isAbsolutePath(path)) {
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return path;
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}
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return this.baseURL + path;
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}
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},
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_resolvePathsForCategories: {
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value: function(categories) {
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categories.forEach( function(category) {
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var descriptions = this.json[category];
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if (descriptions) {
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var descriptionKeys = Object.keys(descriptions);
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descriptionKeys.forEach( function(descriptionKey) {
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var description = descriptions[descriptionKey];
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description.path = this.resolvePathIfNeeded(description.path);
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}, this);
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}
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}, this);
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}
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},
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_json: {
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value: null,
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writable: true
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},
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json: {
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enumerable: true,
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get: function() {
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return this._json;
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},
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set: function(value) {
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if (this._json !== value) {
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this._json = value;
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this._resolvePathsForCategories([ "buffers", "shaders", "images", "videos" ]);
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}
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}
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},
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_path: {
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value: null,
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writable: true
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},
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getEntryDescription: {
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value: function (entryID, entryType) {
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var entries = null;
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var category = entryType;
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entries = this.rootDescription[category];
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if (!entries) {
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console.log("ERROR:CANNOT find expected category named:" + category);
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return null;
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}
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return entries ? entries[entryID] : null;
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}
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},
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_stepToNextCategory: {
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value: function() {
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this._state.categoryIndex = this.getNextCategoryIndex(this._state.categoryIndex + 1);
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if (this._state.categoryIndex !== -1) {
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this._state.categoryState.index = 0;
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return true;
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}
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return false;
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}
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},
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_stepToNextDescription: {
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enumerable: false,
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value: function() {
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var categoryState = this._state.categoryState;
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var keys = categoryState.keys;
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if (!keys) {
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console.log("INCONSISTENCY ERROR");
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return false;
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}
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categoryState.index ++;
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categoryState.keys = null;
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if (categoryState.index >= keys.length) {
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return this._stepToNextCategory();
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}
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return false;
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}
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},
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hasCategory: {
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value: function(category) {
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return this.rootDescription[category] ? true : false;
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}
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},
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_handleState: {
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value: function() {
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var methodForType = {
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"buffers" : this.handleBuffer,
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"bufferViews" : this.handleBufferView,
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"shaders" : this.handleShader,
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"programs" : this.handleProgram,
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"techniques" : this.handleTechnique,
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"materials" : this.handleMaterial,
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"meshes" : this.handleMesh,
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"cameras" : this.handleCamera,
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"lights" : this.handleLight,
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"nodes" : this.handleNode,
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"scenes" : this.handleScene,
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"images" : this.handleImage,
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"animations" : this.handleAnimation,
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"accessors" : this.handleAccessor,
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"skins" : this.handleSkin,
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"samplers" : this.handleSampler,
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"textures" : this.handleTexture,
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"videos" : this.handleVideo
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};
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var success = true;
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while (this._state.categoryIndex !== -1) {
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var category = categoriesDepsOrder[this._state.categoryIndex];
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var categoryState = this._state.categoryState;
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var keys = categoryState.keys;
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if (!keys) {
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categoryState.keys = keys = Object.keys(this.rootDescription[category]);
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if (keys) {
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if (keys.length == 0) {
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this._stepToNextDescription();
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continue;
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}
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}
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}
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var type = category;
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var entryID = keys[categoryState.index];
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var description = this.getEntryDescription(entryID, type);
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if (!description) {
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if (this.handleError) {
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this.handleError("INCONSISTENCY ERROR: no description found for entry " + entryID);
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success = false;
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break;
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}
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} else {
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if (methodForType[type]) {
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if (methodForType[type].call(this, entryID, description, this._state.userInfo) === false) {
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success = false;
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break;
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}
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}
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this._stepToNextDescription();
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}
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}
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if (this.handleLoadCompleted) {
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this.handleLoadCompleted(success);
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}
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}
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},
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_loadJSONIfNeeded: {
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enumerable: true,
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value: function(callback) {
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var self = this;
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//FIXME: handle error
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if (!this._json) {
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var jsonPath = this._path;
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var i = jsonPath.lastIndexOf("/");
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this.baseURL = (i !== 0) ? jsonPath.substring(0, i + 1) : '';
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var jsonfile = new XMLHttpRequest();
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jsonfile.open("GET", jsonPath, true);
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jsonfile.addEventListener( 'load', function ( event ) {
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self.json = JSON.parse(jsonfile.responseText);
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if (callback) {
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callback(self.json);
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}
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}, false );
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jsonfile.send(null);
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} else {
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if (callback) {
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callback(this.json);
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}
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}
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}
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},
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/* load JSON and assign it as description to the reader */
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_buildLoader: {
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value: function(callback) {
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var self = this;
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function JSONReady(json) {
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self.rootDescription = json;
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if (callback)
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callback(this);
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}
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this._loadJSONIfNeeded(JSONReady);
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}
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},
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_state: { value: null, writable: true },
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_getEntryType: {
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value: function(entryID) {
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var rootKeys = categoriesDepsOrder;
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for (var i = 0 ; i < rootKeys.length ; i ++) {
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var rootValues = this.rootDescription[rootKeys[i]];
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if (rootValues) {
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return rootKeys[i];
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}
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}
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return null;
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}
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},
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getNextCategoryIndex: {
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value: function(currentIndex) {
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for (var i = currentIndex ; i < categoriesDepsOrder.length ; i ++) {
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if (this.hasCategory(categoriesDepsOrder[i])) {
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return i;
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}
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}
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return -1;
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}
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},
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load: {
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enumerable: true,
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value: function(userInfo, options) {
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var self = this;
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this._buildLoader(function loaderReady(reader) {
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var startCategory = self.getNextCategoryIndex.call(self, 0);
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if (startCategory !== -1) {
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self._state = { "userInfo" : userInfo,
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"options" : options,
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"categoryIndex" : startCategory,
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"categoryState" : { "index" : "0" } };
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self._handleState();
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}
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});
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}
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},
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initWithPath: {
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value: function(path) {
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this._path = path;
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this._json = null;
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return this;
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}
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},
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//this is meant to be global and common for all instances
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_knownURLs: { writable: true, value: {} },
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//to be invoked by subclass, so that ids can be ensured to not overlap
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loaderContext: {
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value: function() {
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if (typeof this._knownURLs[this._path] === "undefined") {
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this._knownURLs[this._path] = Object.keys(this._knownURLs).length;
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}
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return "__" + this._knownURLs[this._path];
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}
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},
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initWithJSON: {
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value: function(json, baseURL) {
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this.json = json;
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this.baseURL = baseURL;
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if (!baseURL) {
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console.log("WARNING: no base URL passed to Reader:initWithJSON");
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}
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return this;
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}
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}
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});
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if (root) {
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root.glTFParser = glTFParser;
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}
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return glTFParser;
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}));
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