mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-29 17:04:57 +01:00
163 lines
3.8 KiB
HTML
Executable File
163 lines
3.8 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js misc - lookAt</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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color: #404040;
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font-family:Monospace;
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font-size:13px;
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text-align:center;
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background-color: #ffffff;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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position: absolute;
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top: 0px; width: 100%;
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padding: 5px;
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}
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a {
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color: #0080bb;
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}
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</style>
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</head>
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<body>
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<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - Object3D::lookAt() demo</div>
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<script src="../build/three.min.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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var container, stats;
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var camera, scene, renderer;
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var mesh, geometry, sphere;
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var mouseX = 0, mouseY = 0;
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 15000 );
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camera.position.z = 3200;
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scene = new THREE.Scene();
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sphere = new THREE.Mesh( new THREE.SphereGeometry( 100, 20, 20 ), new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ) );
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scene.add( sphere );
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var geometry = new THREE.CylinderGeometry( 0, 10, 100, 3 );
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geometry.applyMatrix( new THREE.Matrix4().makeRotationFromEuler( new THREE.Euler( Math.PI / 2, Math.PI, 0 ) ) );
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var material = new THREE.MeshNormalMaterial();
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for ( var i = 0; i < 1000; i ++ ) {
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var mesh = new THREE.Mesh( geometry, material );
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mesh.position.x = Math.random() * 4000 - 2000;
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mesh.position.y = Math.random() * 4000 - 2000;
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mesh.position.z = Math.random() * 4000 - 2000;
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mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 2;
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scene.add( mesh );
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}
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scene.matrixAutoUpdate = false;
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setClearColor( 0xffffff );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.sortObjects = false;
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container.appendChild( renderer.domElement );
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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stats.domElement.style.zIndex = 100;
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container.appendChild( stats.domElement );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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windowHalfX = window.innerWidth / 2;
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windowHalfY = window.innerHeight / 2;
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function onDocumentMouseMove(event) {
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mouseX = ( event.clientX - windowHalfX ) * 10;
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mouseY = ( event.clientY - windowHalfY ) * 10;
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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function render() {
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var time = Date.now() * 0.0005;
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sphere.position.x = Math.sin( time * 0.7 ) * 2000;
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sphere.position.y = Math.cos( time * 0.5 ) * 2000;
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sphere.position.z = Math.cos( time * 0.3 ) * 2000;
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for ( var i = 1, l = scene.children.length; i < l; i ++ ) {
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scene.children[ i ].lookAt( sphere.position );
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}
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camera.position.x += ( mouseX - camera.position.x ) * .05;
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camera.position.y += ( - mouseY - camera.position.y ) * .05;
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camera.lookAt( scene.position );
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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