mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-29 17:04:57 +01:00
339 lines
7.6 KiB
HTML
Executable File
339 lines
7.6 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - baked illumination</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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background:#000;
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color:#000;
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padding:0;
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margin:0;
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overflow:hidden;
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font-family:monospace;
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font-size:13px;
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text-align:center;
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}
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a { color:skyblue }
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#info {
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position: absolute;
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top: 0px; width: 100%;
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color: #fff;
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background:rgba(0,0,0,0.65);
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padding: 5px;
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text-align: center;
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z-index:100;
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display:block;
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}
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#stats { position: absolute; top:5px; left: 0; z-index: 100 }
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#stats #fps { background: transparent !important }
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#stats #fps #fpsText { color: #aaa !important }
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#stats #fps #fpsGraph { display: none }
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> webgl - baked + real-time illumination -
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using <a href="http://code.google.com/p/js-openctm/">js-openctm</a> -
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camaro by <a href="http://www.turbosquid.com/3d-models/blender-camaro/411348" target="_blank">dskfnwn</a> -
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skybox by <a href="http://ict.debevec.org/~debevec/" target="_blank">Paul Debevec</a>
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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<script src="js/loaders/ctm/lzma.js"></script>
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<script src="js/loaders/ctm/ctm.js"></script>
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<script src="js/loaders/ctm/CTMLoader.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var SCREEN_WIDTH = window.innerWidth;
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var SCREEN_HEIGHT = window.innerHeight;
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var FLOOR = -250;
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var container, stats;
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var camera, scene, controls;
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var renderer;
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var mesh;
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var textureCube;
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var cameraCube, sceneCube;
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var loader;
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var mouseX = 0, mouseY = 0;
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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// CAMERA
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camera = new THREE.PerspectiveCamera( 25, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
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camera.position.set( 185, 40, 170 );
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controls = new THREE.OrbitControls( camera );
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controls.maxPolarAngle = Math.PI / 2;
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controls.minDistance = 200;
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controls.maxDistance = 500;
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// SCENE
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scene = new THREE.Scene();
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// SKYBOX
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sceneCube = new THREE.Scene();
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cameraCube = new THREE.PerspectiveCamera( 25, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
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sceneCube.add( cameraCube );
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var r = "textures/cube/pisa/";
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var urls = [ r + "px.png", r + "nx.png",
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r + "py.png", r + "ny.png",
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r + "pz.png", r + "nz.png" ];
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textureCube = THREE.ImageUtils.loadTextureCube( urls );
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var shader = THREE.ShaderLib[ "cube" ];
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shader.uniforms[ "tCube" ].value = textureCube;
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var material = new THREE.ShaderMaterial( {
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fragmentShader: shader.fragmentShader,
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vertexShader: shader.vertexShader,
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uniforms: shader.uniforms,
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depthWrite: false,
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side: THREE.BackSide
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} ),
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mesh = new THREE.Mesh( new THREE.BoxGeometry( 100, 100, 100 ), material );
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sceneCube.add( mesh );
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// LIGHTS
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var light = new THREE.PointLight( 0xffffff, 1 );
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light.position.set( 2, 5, 1 );
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light.position.multiplyScalar( 30 );
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scene.add( light );
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var light = new THREE.PointLight( 0xffffff, 0.75 );
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light.position.set( -12, 4.6, 2.4 );
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light.position.multiplyScalar( 30 );
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scene.add( light );
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scene.add( new THREE.AmbientLight( 0x050505 ) );
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// RENDERER
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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renderer.domElement.style.position = "relative";
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renderer.autoClear = false;
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container.appendChild( renderer.domElement );
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//
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renderer.gammaInput = true;
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renderer.gammaOutput = true;
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// STATS
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stats = new Stats();
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container.appendChild( stats.domElement );
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// EVENTS
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window.addEventListener( 'resize', onWindowResize, false );
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window.addEventListener( 'mousemove', onDocumentMouseMove, false );
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// LOADER
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var start = Date.now();
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// new way via CTMLoader and separate parts
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loaderCTM = new THREE.CTMLoader( true );
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document.body.appendChild( loaderCTM.statusDomElement );
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var position = new THREE.Vector3( -105, -78, -40 );
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var scale = new THREE.Vector3( 30, 30, 30 );
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loaderCTM.loadParts( "models/ctm/camaro/camaro.js", function( geometries, materials ) {
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hackMaterials( materials );
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for ( var i = 0; i < geometries.length; i ++ ) {
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var mesh = new THREE.Mesh( geometries[ i ], materials[ i ] );
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mesh.position.copy( position );
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mesh.scale.copy( scale );
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scene.add( mesh );
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}
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loaderCTM.statusDomElement.style.display = "none";
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var end = Date.now();
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console.log( "load time:", end - start, "ms" );
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}, { useWorker: true } );
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}
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//
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function hackMaterials( materials ) {
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for ( var i = 0; i < materials.length; i ++ ) {
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var m = materials[ i ];
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if ( m.name.indexOf( "Body" ) !== -1 ) {
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var mm = new THREE.MeshPhongMaterial( { map: m.map } );
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mm.envMap = textureCube;
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mm.combine = THREE.MixOperation;
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mm.reflectivity = 0.75;
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materials[ i ] = mm;
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} else if ( m.name.indexOf( "mirror" ) !== -1 ) {
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var mm = new THREE.MeshPhongMaterial( { map: m.map } );
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mm.envMap = textureCube;
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mm.combine = THREE.MultiplyOperation;
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materials[ i ] = mm;
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} else if ( m.name.indexOf( "glass" ) !== -1 ) {
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var mm = new THREE.MeshPhongMaterial( { map: m.map } );
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mm.envMap = textureCube;
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mm.color.copy( m.color );
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mm.combine = THREE.MixOperation;
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mm.reflectivity = 0.25;
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mm.opacity = m.opacity;
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mm.transparent = true;
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materials[ i ] = mm;
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} else if ( m.name.indexOf( "Material.001" ) !== -1 ) {
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var mm = new THREE.MeshPhongMaterial( { map: m.map } );
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mm.shininess = 30;
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mm.color.setHex( 0x404040 );
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mm.metal = true;
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materials[ i ] = mm;
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}
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materials[ i ].side = THREE.DoubleSide;
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}
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}
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//
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function createScene( geometry, materials, x, y, z, s ) {
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loader.statusDomElement.style.display = "none";
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geometry.center();
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hackMaterials( materials );
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var material = new THREE.MeshFaceMaterial( materials );
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mesh = new THREE.Mesh( geometry, material );
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mesh.position.set( x, y, z );
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mesh.scale.set( s, s, s );
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scene.add( mesh );
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}
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//
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function onWindowResize( event ) {
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SCREEN_WIDTH = window.innerWidth;
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SCREEN_HEIGHT = window.innerHeight;
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renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
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camera.updateProjectionMatrix();
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cameraCube.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
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cameraCube.updateProjectionMatrix();
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}
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function onDocumentMouseMove(event) {
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mouseX = ( event.clientX - windowHalfX );
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mouseY = ( event.clientY - windowHalfY );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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function render() {
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controls.update();
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cameraCube.rotation.copy( camera.rotation );
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renderer.clear();
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renderer.render( sceneCube, cameraCube );
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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