mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-29 17:04:57 +01:00
269 lines
8.8 KiB
HTML
Executable File
269 lines
8.8 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no"/>
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<style type="text/css">
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body {
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margin: 0px;
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overflow: hidden;
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font-family: Monospace;
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text-align: center;
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}
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#info {
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color: #fff;
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position: absolute;
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top: 10px;
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width: 100%;
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}
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a {
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color: #09f;
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}
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#type-status {
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font-weight: bold;
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}
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#stats { position: absolute; top:0; left: 0 }
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> - webgl ocean simulation<br/>
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current simulation framebuffers type is <span id="type-status"></span><br/>
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change type to <span id="change-type"></span>
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script src="js/libs/dat.gui.min.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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<script src="js/shaders/OceanShaders.js"></script>
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<script src="js/Ocean.js"></script>
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<script>
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var stats;
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var lastTime = (new Date()).getTime();
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var types = { 'float': 'half-float', 'half-float': 'float' };
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var hash = document.location.hash.substr( 1 );
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if (!(hash in types)) hash = 'float';
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document.getElementById('type-status').innerHTML = hash;
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document.getElementById('change-type').innerHTML =
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'<a href="#" onclick="return change(\'' + types[hash] + '\')">' + types[hash] + '</a>';
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var WINDOW = {
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ms_Width: 0,
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ms_Height: 0,
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ms_Callbacks: {
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70: "WINDOW.ToggleFullScreen()", // Toggle fullscreen
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},
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Initialize: function () {
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this.UpdateSize();
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stats = new Stats();
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document.body.appendChild( stats.domElement );
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// Create callbacks from keyboard
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document.onkeydown = function (inEvent) { WINDOW.CallAction(inEvent.keyCode); };
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window.onresize = function (inEvent) {
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WINDOW.UpdateSize();
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WINDOW.ResizeCallback(WINDOW.ms_Width, WINDOW.ms_Height);
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};
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},
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UpdateSize: function () {
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this.ms_Width = window.outerWidth;
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this.ms_Height = window.outerHeight - 4;
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},
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CallAction: function (inId) {
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if (inId in this.ms_Callbacks) {
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eval(this.ms_Callbacks[inId]);
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return false;
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}
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},
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ToggleFullScreen: function () {
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if (!document.fullscreenElement && !document.mozFullScreenElement && !document.webkitFullscreenElement) {
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if (document.documentElement.requestFullscreen)
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document.documentElement.requestFullscreen();
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else if (document.documentElement.mozRequestFullScreen)
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document.documentElement.mozRequestFullScreen();
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else if (document.documentElement.webkitRequestFullscreen)
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document.documentElement.webkitRequestFullscreen(Element.ALLOW_KEYBOARD_INPUT);
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}
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else {
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if (document.cancelFullScreen)
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document.cancelFullScreen();
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else if (document.mozCancelFullScreen)
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document.mozCancelFullScreen();
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else if (document.webkitCancelFullScreen)
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document.webkitCancelFullScreen();
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}
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},
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ResizeCallback: function (inWidth, inHeight) { },
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};
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var lastTime = (new Date()).getTime();
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function change(n) {
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location.hash = n;
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location.reload();
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return false;
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}
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var DEMO =
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{
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ms_Renderer: null,
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ms_Camera: null,
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ms_Scene: null,
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ms_Controls: null,
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ms_Ocean: null,
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Initialize: function () {
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this.ms_Renderer = new THREE.WebGLRenderer();
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this.ms_Renderer.setPixelRatio( window.devicePixelRatio );
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this.ms_Renderer.context.getExtension('OES_texture_float');
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this.ms_Renderer.context.getExtension('OES_texture_float_linear');
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document.body.appendChild(this.ms_Renderer.domElement);
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this.ms_Scene = new THREE.Scene();
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this.ms_Camera = new THREE.PerspectiveCamera(55.0, WINDOW.ms_Width / WINDOW.ms_Height, 0.5, 300000);
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this.ms_Camera.position.set(450, 350, 450);
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this.ms_Camera.lookAt(new THREE.Vector3());
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// Initialize Orbit control
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this.ms_Controls = new THREE.OrbitControls(this.ms_Camera, this.ms_Renderer.domElement);
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this.ms_Controls.userPan = false;
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this.ms_Controls.userPanSpeed = 0.0;
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this.ms_Controls.minDistance = 0;
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this.ms_Controls.maxDistance = 2000.0;
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this.ms_Controls.minPolarAngle = 0;
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this.ms_Controls.maxPolarAngle = Math.PI * 0.495;
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var gsize = 512;
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var res = 1024;
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var gres = res / 2;
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var origx = -gsize / 2;
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var origz = -gsize / 2;
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this.ms_Ocean = new THREE.Ocean(this.ms_Renderer, this.ms_Camera, this.ms_Scene,
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{
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USE_HALF_FLOAT : hash === 'half-float',
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INITIAL_SIZE : 256.0,
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INITIAL_WIND : [10.0, 10.0],
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INITIAL_CHOPPINESS : 1.5,
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CLEAR_COLOR : [1.0, 1.0, 1.0, 0.0],
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GEOMETRY_ORIGIN : [origx, origz],
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SUN_DIRECTION : [-1.0, 1.0, 1.0],
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OCEAN_COLOR: new THREE.Vector3(0.004, 0.016, 0.047),
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SKY_COLOR: new THREE.Vector3(3.2, 9.6, 12.8),
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EXPOSURE : 0.35,
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GEOMETRY_RESOLUTION: gres,
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GEOMETRY_SIZE : gsize,
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RESOLUTION : res
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});
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this.ms_Ocean.materialOcean.uniforms.u_projectionMatrix = { type: "m4", value: this.ms_Camera.projectionMatrix };
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this.ms_Ocean.materialOcean.uniforms.u_viewMatrix = { type: "m4", value: this.ms_Camera.matrixWorldInverse };
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this.ms_Ocean.materialOcean.uniforms.u_cameraPosition = { type: "v3", value: this.ms_Camera.position };
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this.ms_Scene.add(this.ms_Ocean.oceanMesh);
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var gui = new dat.GUI();
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var c1 = gui.add(this.ms_Ocean, "size",100, 5000);
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c1.onChange(function(v) {
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this.object.size = v;
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this.object.changed = true;
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});
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var c2 = gui.add(this.ms_Ocean, "choppiness", 0.1, 4);
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c2.onChange(function (v) {
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this.object.choppiness = v;
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this.object.changed = true;
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});
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var c3 = gui.add(this.ms_Ocean, "windX",-15, 15);
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c3.onChange(function (v) {
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this.object.windX = v;
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this.object.changed = true;
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});
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var c4 = gui.add(this.ms_Ocean, "windY", -15, 15);
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c4.onChange(function (v) {
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this.object.windY = v;
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this.object.changed = true;
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});
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var c5 = gui.add(this.ms_Ocean, "sunDirectionX", -1.0, 1.0);
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c5.onChange(function (v) {
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this.object.sunDirectionX = v;
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this.object.changed = true;
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});
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var c6 = gui.add(this.ms_Ocean, "sunDirectionY", -1.0, 1.0);
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c6.onChange(function (v) {
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this.object.sunDirectionY = v;
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this.object.changed = true;
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});
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var c7 = gui.add(this.ms_Ocean, "sunDirectionZ", -1.0, 1.0);
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c7.onChange(function (v) {
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this.object.sunDirectionZ = v;
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this.object.changed = true;
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});
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var c8 = gui.add(this.ms_Ocean, "exposure", 0.0, 0.5);
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c8.onChange(function (v) {
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this.object.exposure = v;
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this.object.changed = true;
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});
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},
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Display: function () {
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this.ms_Renderer.render(this.ms_Scene, this.ms_Camera);
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},
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Update: function () {
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var currentTime = new Date().getTime();
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this.ms_Ocean.deltaTime = (currentTime - lastTime) / 1000 || 0.0;
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lastTime = currentTime;
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this.ms_Ocean.render(this.ms_Ocean.deltaTime);
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this.ms_Ocean.overrideMaterial = this.ms_Ocean.materialOcean;
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if (this.ms_Ocean.changed) {
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this.ms_Ocean.materialOcean.uniforms.u_size.value = this.ms_Ocean.size;
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this.ms_Ocean.materialOcean.uniforms.u_sunDirection.value.set( this.ms_Ocean.sunDirectionX, this.ms_Ocean.sunDirectionY, this.ms_Ocean.sunDirectionZ );
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this.ms_Ocean.materialOcean.uniforms.u_exposure.value = this.ms_Ocean.exposure;
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this.ms_Ocean.changed = false;
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}
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this.ms_Ocean.materialOcean.uniforms.u_normalMap.value = this.ms_Ocean.normalMapFramebuffer ;
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this.ms_Ocean.materialOcean.uniforms.u_displacementMap.value = this.ms_Ocean.displacementMapFramebuffer ;
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this.ms_Ocean.materialOcean.uniforms.u_projectionMatrix.value = this.ms_Camera.projectionMatrix ;
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this.ms_Ocean.materialOcean.uniforms.u_viewMatrix.value = this.ms_Camera.matrixWorldInverse ;
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this.ms_Ocean.materialOcean.uniforms.u_cameraPosition.value = this.ms_Camera.position;
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this.ms_Ocean.materialOcean.depthTest = true;
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//this.ms_Scene.__lights[1].position.x = this.ms_Scene.__lights[1].position.x + 0.01;
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this.ms_Controls.update();
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this.Display();
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},
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Resize: function (inWidth, inHeight) {
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this.ms_Camera.aspect = inWidth / inHeight;
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this.ms_Camera.updateProjectionMatrix();
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this.ms_Renderer.setSize(inWidth, inHeight);
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this.Display();
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}
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};
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WINDOW.Initialize();
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DEMO.Initialize();
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WINDOW.ResizeCallback = function (inWidth, inHeight) { DEMO.Resize(inWidth, inHeight); };
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DEMO.Resize(WINDOW.ms_Width, WINDOW.ms_Height);
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var render = function () {
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requestAnimationFrame( render );
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DEMO.Update();
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stats.update();
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};
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render();
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</script>
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</body>
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</html>
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