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https://github.com/Doodle3D/Doodle3D-Slicer.git
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41 lines
1.1 KiB
HTML
Executable File
41 lines
1.1 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../../../list.js"></script>
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<script src="../../../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../../../page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<div class="desc">The Webglrenderer plugin class that allows lensflares to be rendered in the WebglRenderer. This plugin is automatically loaded in the Webglrenderer.</div>
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<h2>Constructor</h2>
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<h3>[name]()</h3>
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<div>
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Creates a new [name].
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</div>
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<h2>Methods</h2>
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<h3>[method:null render]([page:Scene scene], [page:Camera camera], [page:Number viewportWidth], [page:Number viewportHeight])</h3>
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<div>
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scene -- The scene to render. <br />
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camera -- The camera to render. <br />
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viewportWidth -- The width of the viewport. <br />
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viewportHeight -- The height of the viewport.
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</div>
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<div>
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Renders the lensflares defined in the scene. This gets automatically called as post render function to draw the lensflares.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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