mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-26 15:34:57 +01:00
172 lines
4.3 KiB
JavaScript
Executable File
172 lines
4.3 KiB
JavaScript
Executable File
/**
|
|
* @author mrdoob / http://mrdoob.com/
|
|
* @author marklundin / http://mark-lundin.com/
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*/
|
|
|
|
THREE.ParallaxBarrierEffect = function ( renderer ) {
|
|
|
|
var eyeRight = new THREE.Matrix4();
|
|
var eyeLeft = new THREE.Matrix4();
|
|
var focalLength = 125;
|
|
var _aspect, _near, _far, _fov;
|
|
|
|
var _cameraL = new THREE.PerspectiveCamera();
|
|
_cameraL.matrixAutoUpdate = false;
|
|
|
|
var _cameraR = new THREE.PerspectiveCamera();
|
|
_cameraR.matrixAutoUpdate = false;
|
|
|
|
var _scene = new THREE.Scene();
|
|
|
|
var _camera = new THREE.PerspectiveCamera( 53, 1, 1, 10000 );
|
|
_camera.position.z = 2;
|
|
_scene.add( _camera );
|
|
|
|
var _params = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat };
|
|
|
|
var _renderTargetL = new THREE.WebGLRenderTarget( 512, 512, _params );
|
|
var _renderTargetR = new THREE.WebGLRenderTarget( 512, 512, _params );
|
|
|
|
var _material = new THREE.ShaderMaterial( {
|
|
|
|
uniforms: {
|
|
|
|
"mapLeft": { type: "t", value: _renderTargetL },
|
|
"mapRight": { type: "t", value: _renderTargetR }
|
|
|
|
},
|
|
|
|
vertexShader: [
|
|
|
|
"varying vec2 vUv;",
|
|
|
|
"void main() {",
|
|
|
|
" vUv = vec2( uv.x, uv.y );",
|
|
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
|
|
|
"}"
|
|
|
|
].join("\n"),
|
|
|
|
fragmentShader: [
|
|
|
|
"uniform sampler2D mapLeft;",
|
|
"uniform sampler2D mapRight;",
|
|
"varying vec2 vUv;",
|
|
|
|
"void main() {",
|
|
|
|
" vec2 uv = vUv;",
|
|
|
|
" if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {",
|
|
|
|
" gl_FragColor = texture2D( mapLeft, uv );",
|
|
|
|
" } else {",
|
|
|
|
" gl_FragColor = texture2D( mapRight, uv );",
|
|
|
|
" }",
|
|
|
|
"}"
|
|
|
|
].join("\n")
|
|
|
|
} );
|
|
|
|
var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), _material );
|
|
_scene.add( mesh );
|
|
|
|
this.setSize = function ( width, height ) {
|
|
|
|
_renderTargetL = new THREE.WebGLRenderTarget( width, height, _params );
|
|
_renderTargetR = new THREE.WebGLRenderTarget( width, height, _params );
|
|
|
|
_material.uniforms[ "mapLeft" ].value = _renderTargetL;
|
|
_material.uniforms[ "mapRight" ].value = _renderTargetR;
|
|
|
|
renderer.setSize( width, height );
|
|
|
|
};
|
|
|
|
/*
|
|
* Renderer now uses an asymmetric perspective projection
|
|
* (http://paulbourke.net/miscellaneous/stereographics/stereorender/).
|
|
*
|
|
* Each camera is offset by the eye seperation and its projection matrix is
|
|
* also skewed asymetrically back to converge on the same projection plane.
|
|
* Added a focal length parameter to, this is where the parallax is equal to 0.
|
|
*/
|
|
|
|
this.render = function ( scene, camera ) {
|
|
|
|
scene.updateMatrixWorld();
|
|
|
|
if ( camera.parent === undefined ) camera.updateMatrixWorld();
|
|
|
|
var hasCameraChanged = ( _aspect !== camera.aspect ) || ( _near !== camera.near ) || ( _far !== camera.far ) || ( _fov !== camera.fov );
|
|
|
|
if ( hasCameraChanged ) {
|
|
|
|
_aspect = camera.aspect;
|
|
_near = camera.near;
|
|
_far = camera.far;
|
|
_fov = camera.fov;
|
|
|
|
var projectionMatrix = camera.projectionMatrix.clone();
|
|
var eyeSep = focalLength / 30 * 0.5;
|
|
var eyeSepOnProjection = eyeSep * _near / focalLength;
|
|
var ymax = _near * Math.tan( THREE.Math.degToRad( _fov * 0.5 ) );
|
|
var xmin, xmax;
|
|
|
|
// translate xOffset
|
|
|
|
eyeRight.elements[12] = eyeSep;
|
|
eyeLeft.elements[12] = -eyeSep;
|
|
|
|
// for left eye
|
|
|
|
xmin = -ymax * _aspect + eyeSepOnProjection;
|
|
xmax = ymax * _aspect + eyeSepOnProjection;
|
|
|
|
projectionMatrix.elements[0] = 2 * _near / ( xmax - xmin );
|
|
projectionMatrix.elements[8] = ( xmax + xmin ) / ( xmax - xmin );
|
|
|
|
_cameraL.projectionMatrix.copy( projectionMatrix );
|
|
|
|
// for right eye
|
|
|
|
xmin = -ymax * _aspect - eyeSepOnProjection;
|
|
xmax = ymax * _aspect - eyeSepOnProjection;
|
|
|
|
projectionMatrix.elements[0] = 2 * _near / ( xmax - xmin );
|
|
projectionMatrix.elements[8] = ( xmax + xmin ) / ( xmax - xmin );
|
|
|
|
_cameraR.projectionMatrix.copy( projectionMatrix );
|
|
|
|
}
|
|
|
|
_cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( eyeLeft );
|
|
_cameraL.position.copy( camera.position );
|
|
_cameraL.near = camera.near;
|
|
_cameraL.far = camera.far;
|
|
|
|
renderer.render( scene, _cameraL, _renderTargetL, true );
|
|
|
|
_cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( eyeRight );
|
|
_cameraR.position.copy( camera.position );
|
|
_cameraR.near = camera.near;
|
|
_cameraR.far = camera.far;
|
|
|
|
renderer.render( scene, _cameraR, _renderTargetR, true );
|
|
|
|
_scene.updateMatrixWorld();
|
|
|
|
renderer.render( _scene, _camera );
|
|
|
|
};
|
|
|
|
};
|