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https://github.com/Doodle3D/Doodle3D-Slicer.git
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141 lines
3.2 KiB
JavaScript
Executable File
141 lines
3.2 KiB
JavaScript
Executable File
/**
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* @author alteredq / http://alteredqualia.com/
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* @authod mrdoob / http://mrdoob.com/
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* @authod arodic / http://aleksandarrodic.com/
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* @authod fonserbc / http://fonserbc.github.io/
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*
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* Off-axis stereoscopic effect based on http://paulbourke.net/stereographics/stereorender/
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*/
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THREE.StereoEffect = function ( renderer ) {
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// API
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var scope = this;
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this.eyeSeparation = 3;
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this.focalLength = 15; // Distance to the non-parallax or projection plane
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Object.defineProperties( this, {
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separation: {
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get: function () {
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return scope.eyeSeparation;
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},
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set: function ( value ) {
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console.warn( 'THREE.StereoEffect: .separation is now .eyeSeparation.' );
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scope.eyeSeparation = value;
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}
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},
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targetDistance: {
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get: function () {
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return scope.focalLength;
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},
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set: function ( value ) {
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console.warn( 'THREE.StereoEffect: .targetDistance is now .focalLength.' );
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scope.focalLength = value;
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}
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}
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} );
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// internals
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var _width, _height;
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var _position = new THREE.Vector3();
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var _quaternion = new THREE.Quaternion();
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var _scale = new THREE.Vector3();
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var _cameraL = new THREE.PerspectiveCamera();
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var _cameraR = new THREE.PerspectiveCamera();
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var _fov;
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var _outer, _inner, _top, _bottom;
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var _ndfl, _halfFocalWidth, _halfFocalHeight;
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var _innerFactor, _outerFactor;
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// initialization
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renderer.autoClear = false;
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this.setSize = function ( width, height ) {
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_width = width / 2;
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_height = height;
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renderer.setSize( width, height );
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};
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this.render = function ( scene, camera ) {
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scene.updateMatrixWorld();
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if ( camera.parent === undefined ) camera.updateMatrixWorld();
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camera.matrixWorld.decompose( _position, _quaternion, _scale );
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// Effective fov of the camera
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_fov = THREE.Math.radToDeg( 2 * Math.atan( Math.tan( THREE.Math.degToRad( camera.fov ) * 0.5 ) / camera.zoom ) );
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_ndfl = camera.near / this.focalLength;
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_halfFocalHeight = Math.tan( THREE.Math.degToRad( _fov ) * 0.5 ) * this.focalLength;
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_halfFocalWidth = _halfFocalHeight * 0.5 * camera.aspect;
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_top = _halfFocalHeight * _ndfl;
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_bottom = -_top;
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_innerFactor = ( _halfFocalWidth + this.eyeSeparation / 2.0 ) / ( _halfFocalWidth * 2.0 );
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_outerFactor = 1.0 - _innerFactor;
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_outer = _halfFocalWidth * 2.0 * _ndfl * _outerFactor;
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_inner = _halfFocalWidth * 2.0 * _ndfl * _innerFactor;
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// left
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_cameraL.projectionMatrix.makeFrustum(
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-_outer,
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_inner,
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_bottom,
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_top,
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camera.near,
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camera.far
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);
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_cameraL.position.copy( _position );
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_cameraL.quaternion.copy( _quaternion );
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_cameraL.translateX( - this.eyeSeparation / 2.0 );
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// right
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_cameraR.projectionMatrix.makeFrustum(
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-_inner,
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_outer,
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_bottom,
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_top,
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camera.near,
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camera.far
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);
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_cameraR.position.copy( _position );
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_cameraR.quaternion.copy( _quaternion );
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_cameraR.translateX( this.eyeSeparation / 2.0 );
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//
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renderer.clear();
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renderer.enableScissorTest( true );
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renderer.setScissor( 0, 0, _width, _height );
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renderer.setViewport( 0, 0, _width, _height );
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renderer.render( scene, _cameraL );
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renderer.setScissor( _width, 0, _width, _height );
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renderer.setViewport( _width, 0, _width, _height );
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renderer.render( scene, _cameraR );
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renderer.enableScissorTest( false );
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};
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};
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