mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-30 01:14:57 +01:00
47 lines
640 B
JavaScript
Executable File
47 lines
640 B
JavaScript
Executable File
/**
|
|
* @author alteredq / http://alteredqualia.com/
|
|
*
|
|
* Full-screen textured quad shader
|
|
*/
|
|
|
|
THREE.CopyShader = {
|
|
|
|
uniforms: {
|
|
|
|
"tDiffuse": { type: "t", value: null },
|
|
"opacity": { type: "f", value: 1.0 }
|
|
|
|
},
|
|
|
|
vertexShader: [
|
|
|
|
"varying vec2 vUv;",
|
|
|
|
"void main() {",
|
|
|
|
"vUv = uv;",
|
|
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
|
|
|
"}"
|
|
|
|
].join("\n"),
|
|
|
|
fragmentShader: [
|
|
|
|
"uniform float opacity;",
|
|
|
|
"uniform sampler2D tDiffuse;",
|
|
|
|
"varying vec2 vUv;",
|
|
|
|
"void main() {",
|
|
|
|
"vec4 texel = texture2D( tDiffuse, vUv );",
|
|
"gl_FragColor = opacity * texel;",
|
|
|
|
"}"
|
|
|
|
].join("\n")
|
|
|
|
};
|