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https://github.com/Doodle3D/Doodle3D-Slicer.git
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318 lines
12 KiB
Plaintext
Executable File
318 lines
12 KiB
Plaintext
Executable File
<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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<asset>
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<contributor>
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<author>Igor Campbell</author>
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<authoring_tool>Blender 2.66.1 r55078</authoring_tool>
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</contributor>
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<created>2013-04-17T12:27:39</created>
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<modified>2013-04-17T12:27:39</modified>
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<unit name="meter" meter="1"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_images/>
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<library_effects>
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<effect id="Material_001-effect">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<ambient>
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<color sid="ambient">0 0 0 1</color>
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</ambient>
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<diffuse>
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<color sid="diffuse">0.64 0 0 1</color>
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</diffuse>
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<specular>
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<color sid="specular">0.25 0.25 0.25 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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</shininess>
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<index_of_refraction>
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<float sid="index_of_refraction">1</float>
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</index_of_refraction>
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</phong>
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</technique>
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<extra>
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<technique profile="GOOGLEEARTH">
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<double_sided>1</double_sided>
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</technique>
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</extra>
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</profile_COMMON>
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<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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</effect>
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<effect id="Material2-effect">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<ambient>
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<color sid="ambient">0 0 0 1</color>
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</ambient>
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<diffuse>
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<color sid="diffuse">0 0 0.64 1</color>
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</diffuse>
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<specular>
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<color sid="specular">0.25 0.25 0.25 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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</shininess>
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<index_of_refraction>
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<float sid="index_of_refraction">1</float>
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</index_of_refraction>
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</phong>
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</technique>
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<extra>
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<technique profile="GOOGLEEARTH">
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<double_sided>1</double_sided>
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</technique>
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</extra>
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</profile_COMMON>
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<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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</effect>
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<effect id="Material3-effect">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<ambient>
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<color sid="ambient">0 0 0 1</color>
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</ambient>
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<diffuse>
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<color sid="diffuse">0 0.64 0 1</color>
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</diffuse>
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<specular>
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<color sid="specular">0.25 0.25 0.25 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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</shininess>
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<index_of_refraction>
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<float sid="index_of_refraction">1</float>
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</index_of_refraction>
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</phong>
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</technique>
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<extra>
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<technique profile="GOOGLEEARTH">
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<double_sided>1</double_sided>
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</technique>
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</extra>
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</profile_COMMON>
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<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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</effect>
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<effect id="Material4-effect">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<ambient>
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<color sid="ambient">0 0 0 1</color>
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</ambient>
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<diffuse>
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<color sid="diffuse">0.64 0.64 0 1</color>
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</diffuse>
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<specular>
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<color sid="specular">0.25 0.25 0.25 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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</shininess>
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<index_of_refraction>
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<float sid="index_of_refraction">1</float>
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</index_of_refraction>
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</phong>
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</technique>
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<extra>
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<technique profile="GOOGLEEARTH">
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<double_sided>1</double_sided>
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</technique>
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</extra>
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</profile_COMMON>
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<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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</effect>
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<effect id="Material5-effect">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<ambient>
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<color sid="ambient">0 0 0 1</color>
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</ambient>
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<diffuse>
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<color sid="diffuse">0.64 0 0.64 1</color>
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</diffuse>
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<specular>
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<color sid="specular">0.25 0.25 0.25 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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</shininess>
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<index_of_refraction>
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<float sid="index_of_refraction">1</float>
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</index_of_refraction>
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</phong>
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</technique>
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<extra>
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<technique profile="GOOGLEEARTH">
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<double_sided>1</double_sided>
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</technique>
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</extra>
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</profile_COMMON>
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<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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</effect>
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<effect id="Material6-effect">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<ambient>
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<color sid="ambient">0 0 0 1</color>
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</ambient>
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<diffuse>
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<color sid="diffuse">0 0.64 0.64 1</color>
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</diffuse>
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<specular>
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<color sid="specular">0.25 0.25 0.25 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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</shininess>
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<index_of_refraction>
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<float sid="index_of_refraction">1</float>
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</index_of_refraction>
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</phong>
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</technique>
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<extra>
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<technique profile="GOOGLEEARTH">
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<double_sided>1</double_sided>
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</technique>
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</extra>
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</profile_COMMON>
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<extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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</effect>
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</library_effects>
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<library_materials>
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<material id="Material_001-material" name="Material_001">
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<instance_effect url="#Material_001-effect"/>
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</material>
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<material id="Material2-material" name="Material2">
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<instance_effect url="#Material2-effect"/>
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</material>
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<material id="Material3-material" name="Material3">
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<instance_effect url="#Material3-effect"/>
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</material>
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<material id="Material4-material" name="Material4">
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<instance_effect url="#Material4-effect"/>
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</material>
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<material id="Material5-material" name="Material5">
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<instance_effect url="#Material5-effect"/>
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</material>
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<material id="Material6-material" name="Material6">
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<instance_effect url="#Material6-effect"/>
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</material>
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</library_materials>
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<library_geometries>
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<geometry id="Cube_001-mesh" name="Cube.001">
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<mesh>
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<source id="Cube_001-mesh-positions">
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<float_array id="Cube_001-mesh-positions-array" count="24">1 1 -1 1 -1 -1 -1 -0.9999998 -1 -0.9999997 1 -1 1 0.9999995 1 0.9999994 -1.000001 1 -1 -0.9999997 1 -1 1 1</float_array>
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<technique_common>
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<accessor source="#Cube_001-mesh-positions-array" count="8" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Cube_001-mesh-normals">
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<float_array id="Cube_001-mesh-normals-array" count="18">1 -1.49012e-7 1.49012e-7 0 0 1 -3.57628e-7 -1 -2.08616e-7 0 0 -1 1.19209e-7 1 1.19209e-7 -1 0 0</float_array>
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<technique_common>
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<accessor source="#Cube_001-mesh-normals-array" count="6" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="Cube_001-mesh-vertices">
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<input semantic="POSITION" source="#Cube_001-mesh-positions"/>
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</vertices>
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<polylist material="Material_001-material" count="1">
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<input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
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<vcount>4 </vcount>
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<p>0 0 4 0 5 0 1 0</p>
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</polylist>
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<polylist material="Material2-material" count="1">
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<input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
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<vcount>4 </vcount>
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<p>4 1 7 1 6 1 5 1</p>
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</polylist>
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<polylist material="Material3-material" count="1">
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<input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
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<vcount>4 </vcount>
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<p>1 2 5 2 6 2 2 2</p>
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</polylist>
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<polylist material="Material4-material" count="1">
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<input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
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<vcount>4 </vcount>
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<p>0 3 1 3 2 3 3 3</p>
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</polylist>
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<polylist material="Material5-material" count="1">
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<input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
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<vcount>4 </vcount>
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<p>4 4 0 4 3 4 7 4</p>
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</polylist>
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<polylist material="Material6-material" count="1">
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<input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
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<vcount>4 </vcount>
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<p>2 5 6 5 7 5 3 5</p>
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</polylist>
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</mesh>
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<extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra>
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</geometry>
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</library_geometries>
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<library_controllers/>
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<library_visual_scenes>
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<visual_scene id="Scene" name="Scene">
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<node id="Cube_001" name="Cube_001" type="NODE">
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<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
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<instance_geometry url="#Cube_001-mesh">
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<bind_material>
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<technique_common>
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<instance_material symbol="Material_001-material" target="#Material_001-material"/>
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<instance_material symbol="Material2-material" target="#Material2-material"/>
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<instance_material symbol="Material3-material" target="#Material3-material"/>
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<instance_material symbol="Material4-material" target="#Material4-material"/>
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<instance_material symbol="Material5-material" target="#Material5-material"/>
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<instance_material symbol="Material6-material" target="#Material6-material"/>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#Scene"/>
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</scene>
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</COLLADA>
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