mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-29 17:04:57 +01:00
261 lines
6.1 KiB
HTML
Executable File
261 lines
6.1 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - STL</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #000000;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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color: #fff;
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position: absolute;
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top: 10px;
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width: 100%;
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text-align: center;
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z-index: 100;
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display:block;
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}
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a { color: skyblue }
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.button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer }
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.highlight { background:orange; color:#fff; }
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span {
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display: inline-block;
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width: 60px;
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float: left;
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text-align: center;
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}
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> -
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STL loader test by <a href="https://github.com/aleeper">aleeper</a>. PR2 head from <a href="http://www.ros.org/wiki/pr2_description">www.ros.org</a>
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/loaders/STLLoader.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var container, stats;
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var camera, cameraTarget, scene, renderer;
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 );
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camera.position.set( 3, 0.15, 3 );
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cameraTarget = new THREE.Vector3( 0, -0.25, 0 );
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scene = new THREE.Scene();
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scene.fog = new THREE.Fog( 0x72645b, 2, 15 );
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// Ground
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var plane = new THREE.Mesh(
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new THREE.PlaneBufferGeometry( 40, 40 ),
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new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } )
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);
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plane.rotation.x = -Math.PI/2;
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plane.position.y = -0.5;
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scene.add( plane );
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plane.receiveShadow = true;
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// ASCII file
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var loader = new THREE.STLLoader();
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loader.load( './models/stl/ascii/slotted_disk.stl', function ( geometry ) {
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var material = new THREE.MeshPhongMaterial( { color: 0xff5533, specular: 0x111111, shininess: 200 } );
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var mesh = new THREE.Mesh( geometry, material );
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mesh.position.set( 0, - 0.25, 0.6 );
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mesh.rotation.set( 0, - Math.PI / 2, 0 );
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mesh.scale.set( 0.5, 0.5, 0.5 );
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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scene.add( mesh );
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} );
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// Binary files
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var material = new THREE.MeshPhongMaterial( { color: 0xAAAAAA, specular: 0x111111, shininess: 200 } );
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loader.load( './models/stl/binary/pr2_head_pan.stl', function ( geometry ) {
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var mesh = new THREE.Mesh( geometry, material );
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mesh.position.set( 0, - 0.37, - 0.6 );
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mesh.rotation.set( - Math.PI / 2, 0, 0 );
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mesh.scale.set( 2, 2, 2 );
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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scene.add( mesh );
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} );
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loader.load( './models/stl/binary/pr2_head_tilt.stl', function ( geometry ) {
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var mesh = new THREE.Mesh( geometry, material );
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mesh.position.set( 0.136, - 0.37, - 0.6 );
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mesh.rotation.set( - Math.PI / 2, 0.3, 0 );
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mesh.scale.set( 2, 2, 2 );
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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scene.add( mesh );
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} );
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// Colored binary STL
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loader.load( './models/stl/binary/colored.stl', function ( geometry ) {
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var meshMaterial = material;
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if (geometry.hasColors) {
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meshMaterial = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: THREE.VertexColors });
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}
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var mesh = new THREE.Mesh( geometry, meshMaterial );
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mesh.position.set( 0.5, 0.2, 0 );
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mesh.rotation.set( - Math.PI / 2, Math.PI / 2, 0 );
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mesh.scale.set( 0.3, 0.3, 0.3 );
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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scene.add( mesh );
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} );
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// Lights
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scene.add( new THREE.AmbientLight( 0x777777 ) );
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addShadowedLight( 1, 1, 1, 0xffffff, 1.35 );
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addShadowedLight( 0.5, 1, -1, 0xffaa00, 1 );
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// renderer
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setClearColor( scene.fog.color );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.gammaInput = true;
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renderer.gammaOutput = true;
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renderer.shadowMapEnabled = true;
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renderer.shadowMapCullFace = THREE.CullFaceBack;
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container.appendChild( renderer.domElement );
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// stats
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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container.appendChild( stats.domElement );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function addShadowedLight( x, y, z, color, intensity ) {
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var directionalLight = new THREE.DirectionalLight( color, intensity );
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directionalLight.position.set( x, y, z )
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scene.add( directionalLight );
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directionalLight.castShadow = true;
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// directionalLight.shadowCameraVisible = true;
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var d = 1;
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directionalLight.shadowCameraLeft = -d;
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directionalLight.shadowCameraRight = d;
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directionalLight.shadowCameraTop = d;
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directionalLight.shadowCameraBottom = -d;
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directionalLight.shadowCameraNear = 1;
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directionalLight.shadowCameraFar = 4;
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directionalLight.shadowMapWidth = 1024;
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directionalLight.shadowMapHeight = 1024;
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directionalLight.shadowBias = -0.005;
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directionalLight.shadowDarkness = 0.15;
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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function render() {
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var timer = Date.now() * 0.0005;
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camera.position.x = Math.cos( timer ) * 3;
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camera.position.z = Math.sin( timer ) * 3;
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camera.lookAt( cameraTarget );
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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