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https://github.com/Doodle3D/Doodle3D-Slicer.git
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97 lines
1.9 KiB
HTML
Executable File
97 lines
1.9 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<div class="desc">
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Triangle face.
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</div>
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<h2>Example</h2>
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<code>var normal = new THREE.Vector3( 0, 1, 0 );
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var color = new THREE.Color( 0xffaa00 );
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var face = new THREE.Face3( 0, 1, 2, normal, color, 0 );</code>
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<h2>Constructor</h2>
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<h3>[name]( [page:Integer a], [page:Integer b], [page:Integer c], [page:Vector3 normal], [page:Color color], [page:Integer materialIndex] )</h3>
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<div>
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a — Vertex A index.<br />
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b — Vertex B index.<br />
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c — Vertex C index.<br />
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normal — Face normal or array of vertex normals.<br />
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color — Face color or array of vertex colors.<br />
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materialIndex — Material index.
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</div>
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<h2>Properties</h2>
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<h3>[property:Integer a]</h3>
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<div>
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Vertex A index.
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</div>
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<h3>[property:Integer b]</h3>
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<div>
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Vertex B index.
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</div>
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<h3>[property:Integer c]</h3>
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<div>
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Vertex C index.
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</div>
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<h3>[property:Vector3 normal]</h3>
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<div>
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Face normal.
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</div>
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<h3>[property:Color color]</h3>
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<div>
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Face color.
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</div>
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<h3>[property:Array vertexNormals]</h3>
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<div>
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Array of 3 vertex normals.
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</div>
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<h3>[property:Array vertexColors]</h3>
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<div>
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Array of 3 vertex colors.
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</div>
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<h3>[property:Array vertexTangents]</h3>
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<div>
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Array of 3 vertex tangents.
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</div>
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<h3>[property:Integer materialIndex]</h3>
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<div>
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Material index (points to [page:MeshFaceMaterial MeshFaceMaterial.materials]).
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</div>
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<h2>Methods</h2>
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<h3>[method:Face3 clone]()</h3>
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<div>
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Creates a new clone of the Face3 object.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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