mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-29 17:04:57 +01:00
193 lines
6.1 KiB
HTML
Executable File
193 lines
6.1 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - materials</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #000;
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margin: 0px;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<script src="../build/three.min.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var container, stats;
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var camera, scene, renderer, objects;
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var particleLight;
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
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camera.position.set( 0, 200, 0 );
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scene = new THREE.Scene();
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// Materials
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var imgTexture2 = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
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imgTexture2.wrapS = imgTexture2.wrapT = THREE.RepeatWrapping;
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imgTexture2.anisotropy = 16;
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var imgTexture = THREE.ImageUtils.loadTexture( "textures/lava/lavatile.jpg" );
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imgTexture.repeat.set( 4, 2 );
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imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
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imgTexture.anisotropy = 16;
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var shininess = 50, specular = 0x333333, bumpScale = 1, shading = THREE.SmoothShading;
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var materials = [];
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materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, bumpMap: imgTexture, bumpScale: bumpScale, color: 0xffffff, specular: specular, shininess: shininess, shading: shading } ) );
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materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, bumpMap: imgTexture, bumpScale: bumpScale, color: 0x00ff00, specular: specular, shininess: shininess, shading: shading } ) );
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materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, bumpMap: imgTexture, bumpScale: bumpScale, color: 0x00ff00, specular: specular, shininess: shininess, shading: shading } ) );
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materials.push( new THREE.MeshPhongMaterial( { map: imgTexture, bumpMap: imgTexture, bumpScale: bumpScale, color: 0x000000, specular: specular, shininess: shininess, shading: shading } ) );
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materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0xffffff, shading: shading } ) );
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materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0xff0000, shading: shading } ) );
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materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0xff0000, shading: shading } ) );
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materials.push( new THREE.MeshLambertMaterial( { map: imgTexture, color: 0x000000, shading: shading } ) );
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shininess = 15;
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materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x000000, specular: 0xffaa00, shininess: shininess, metal: true, shading: shading } ) );
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materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x000000, specular: 0xaaff00, shininess: shininess, metal: true, shading: shading } ) );
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materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x000000, specular: 0x00ffaa, shininess: shininess, metal: true, shading: shading } ) );
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materials.push( new THREE.MeshPhongMaterial( { map: imgTexture2, bumpMap: imgTexture2, bumpScale: bumpScale, color: 0x000000, specular: 0x00aaff, shininess: shininess, metal: true, shading: shading } ) );
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// Spheres geometry
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var geometry_smooth = new THREE.SphereGeometry( 70, 32, 16 );
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var geometry_flat = new THREE.SphereGeometry( 70, 32, 16 );
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objects = [];
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var sphere, geometry, material;
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for ( var i = 0, l = materials.length; i < l; i ++ ) {
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material = materials[ i ];
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geometry = material.shading == THREE.FlatShading ? geometry_flat : geometry_smooth;
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sphere = new THREE.Mesh( geometry, material );
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sphere.position.x = ( i % 4 ) * 200 - 200;
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sphere.position.z = Math.floor( i / 4 ) * 200 - 200;
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objects.push( sphere );
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scene.add( sphere );
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}
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particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
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scene.add( particleLight );
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// Lights
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scene.add( new THREE.AmbientLight( 0x444444 ) );
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var directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
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directionalLight.position.set( 1, 1, 1 ).normalize();
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scene.add( directionalLight );
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var pointLight = new THREE.PointLight( 0xffffff, 2, 800 );
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particleLight.add( pointLight );
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//
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setClearColor( 0x0a0a0a );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.sortObjects = true;
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container.appendChild( renderer.domElement );
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renderer.gammaInput = true;
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renderer.gammaOutput = true;
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//
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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container.appendChild( stats.domElement );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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function render() {
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var timer = Date.now() * 0.00025;
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camera.position.x = Math.cos( timer ) * 800;
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camera.position.z = Math.sin( timer ) * 800;
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camera.lookAt( scene.position );
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for ( var i = 0, l = objects.length; i < l; i ++ ) {
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var object = objects[ i ];
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object.rotation.y += 0.005;
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}
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particleLight.position.x = Math.sin( timer * 7 ) * 300;
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particleLight.position.y = Math.cos( timer * 5 ) * 400;
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particleLight.position.z = Math.cos( timer * 3 ) * 300;
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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