mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-29 17:04:57 +01:00
218 lines
6.1 KiB
HTML
Executable File
218 lines
6.1 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js webgl - materials - compressed textures</title>
|
|
<meta charset="utf-8">
|
|
<style>
|
|
body {
|
|
margin: 0px;
|
|
background-color: #050505;
|
|
color: #fff;
|
|
overflow: hidden;
|
|
}
|
|
|
|
a { color: #e00 }
|
|
|
|
#info {
|
|
position: absolute;
|
|
top: 0px; width: 100%;
|
|
color: #ffffff;
|
|
padding: 5px;
|
|
font-family:Monospace;
|
|
font-size:13px;
|
|
text-align:center;
|
|
z-index:1000;
|
|
}
|
|
|
|
#stats { position: absolute; top:0; left: 0 }
|
|
#stats #fps { background: transparent !important }
|
|
#stats #fps #fpsText { color: #aaa !important }
|
|
#stats #fps #fpsGraph { display: none }
|
|
</style>
|
|
</head>
|
|
<body>
|
|
|
|
<div id="info">
|
|
<a href="http://threejs.org" target="_blank">three.js</a> - webgl - PVR compressed textures
|
|
</div>
|
|
|
|
<script src="../build/three.min.js"></script>
|
|
<script src="js/loaders/CompressedTextureLoader.js"></script>
|
|
<script src="js/loaders/PVRLoader.js"></script>
|
|
|
|
<script src="js/Detector.js"></script>
|
|
<script src="js/libs/stats.min.js"></script>
|
|
|
|
<script>
|
|
|
|
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
|
|
|
var camera, scene, renderer;
|
|
var meshes = [];
|
|
|
|
init();
|
|
animate();
|
|
|
|
function init() {
|
|
|
|
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
|
|
camera.position.z = 1000;
|
|
|
|
scene = new THREE.Scene();
|
|
|
|
geometry = new THREE.BoxGeometry( 200, 200, 200 );
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
*/
|
|
|
|
var onCube1Loaded = function(texture){
|
|
texture.magFilter = THREE.LinearFilter;
|
|
texture.minFilter = THREE.LinearFilter;
|
|
texture.mapping = THREE.CubeReflectionMapping;
|
|
material6.needsUpdate = true;
|
|
};
|
|
var onCube2Loaded = function(texture){
|
|
texture.magFilter = THREE.LinearFilter;
|
|
// texture.minFilter = THREE.LinearMipMapNearestFilter;
|
|
texture.minFilter = THREE.LinearFilter;
|
|
texture.mapping = THREE.CubeReflectionMapping;
|
|
material8.needsUpdate = true;
|
|
};
|
|
|
|
|
|
var loader = new THREE.PVRLoader();
|
|
|
|
var disturb_4bpp_rgb = loader.load( 'textures/compressed/disturb_4bpp_rgb.pvr');
|
|
var disturb_4bpp_rgb_v3 = loader.load( 'textures/compressed/disturb_4bpp_rgb_v3.pvr');
|
|
var disturb_4bpp_rgb_mips = loader.load( 'textures/compressed/disturb_4bpp_rgb_mips.pvr');
|
|
var disturb_2bpp_rgb = loader.load( 'textures/compressed/disturb_2bpp_rgb.pvr');
|
|
var flare_4bpp_rgba = loader.load( 'textures/compressed/flare_4bpp_rgba.pvr');
|
|
var flare_2bpp_rgba = loader.load( 'textures/compressed/flare_2bpp_rgba.pvr');
|
|
var park3_cube_nomip_4bpp_rgb = loader.load( 'textures/compressed/park3_cube_nomip_4bpp_rgb.pvr', onCube1Loaded );
|
|
var park3_cube_mip_2bpp_rgb_v3 = loader.load( 'textures/compressed/park3_cube_mip_2bpp_rgb_v3.pvr', onCube2Loaded );
|
|
|
|
|
|
disturb_2bpp_rgb.minFilter =
|
|
disturb_2bpp_rgb.magFilter =
|
|
flare_4bpp_rgba.minFilter =
|
|
flare_4bpp_rgba.magFilter =
|
|
disturb_4bpp_rgb.minFilter =
|
|
disturb_4bpp_rgb.magFilter =
|
|
disturb_4bpp_rgb_v3.minFilter =
|
|
disturb_4bpp_rgb_v3.magFilter =
|
|
flare_2bpp_rgba.minFilter =
|
|
flare_2bpp_rgba.magFilter = THREE.LinearFilter;
|
|
|
|
var material1 = new THREE.MeshBasicMaterial( { map: disturb_4bpp_rgb } );
|
|
var material2 = new THREE.MeshBasicMaterial( { map: disturb_4bpp_rgb_mips } );
|
|
var material3 = new THREE.MeshBasicMaterial( { map: disturb_2bpp_rgb } );
|
|
var material4 = new THREE.MeshBasicMaterial( { map: flare_4bpp_rgba , side: THREE.DoubleSide, depthTest: false, transparent: true } );
|
|
var material5 = new THREE.MeshBasicMaterial( { map: flare_2bpp_rgba , side: THREE.DoubleSide, depthTest: false, transparent: true } );
|
|
var material6 = new THREE.MeshBasicMaterial( { envMap: park3_cube_nomip_4bpp_rgb } );
|
|
var material8 = new THREE.MeshBasicMaterial( { envMap: park3_cube_mip_2bpp_rgb_v3 } );
|
|
|
|
var material7 = new THREE.MeshBasicMaterial( { map: disturb_4bpp_rgb_v3 } );
|
|
|
|
|
|
var mesh = new THREE.Mesh( geometry, material1 );
|
|
mesh.position.x = -500;
|
|
mesh.position.y = 200;
|
|
scene.add( mesh );
|
|
meshes.push( mesh );
|
|
|
|
mesh = new THREE.Mesh( geometry, material2 );
|
|
mesh.position.x = -166;
|
|
mesh.position.y = 200;
|
|
scene.add( mesh );
|
|
meshes.push( mesh );
|
|
|
|
mesh = new THREE.Mesh( geometry, material3 );
|
|
mesh.position.x = 166;
|
|
mesh.position.y = 200;
|
|
scene.add( mesh );
|
|
meshes.push( mesh );
|
|
|
|
mesh = new THREE.Mesh( geometry, material7 );
|
|
mesh.position.x = 500;
|
|
mesh.position.y = 200;
|
|
scene.add( mesh );
|
|
meshes.push( mesh );
|
|
|
|
mesh = new THREE.Mesh( geometry, material4 );
|
|
mesh.position.x = -500;
|
|
mesh.position.y = -200;
|
|
scene.add( mesh );
|
|
meshes.push( mesh );
|
|
|
|
mesh = new THREE.Mesh( geometry, material5 );
|
|
mesh.position.x = -166;
|
|
mesh.position.y = -200;
|
|
scene.add( mesh );
|
|
meshes.push( mesh );
|
|
|
|
var torus = new THREE.TorusGeometry( 100, 50, 32, 24 )
|
|
|
|
mesh = new THREE.Mesh( torus, material6 );
|
|
mesh.position.x = 166;
|
|
mesh.position.y = -200;
|
|
scene.add( mesh );
|
|
meshes.push( mesh );
|
|
|
|
mesh = new THREE.Mesh( torus, material8 );
|
|
mesh.position.x = 500;
|
|
mesh.position.y = -200;
|
|
scene.add( mesh );
|
|
meshes.push( mesh );
|
|
|
|
|
|
|
|
renderer = new THREE.WebGLRenderer( { antialias: true } );
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
document.body.appendChild( renderer.domElement );
|
|
|
|
stats = new Stats();
|
|
document.body.appendChild( stats.domElement );
|
|
|
|
window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
}
|
|
|
|
function onWindowResize() {
|
|
|
|
camera.aspect = window.innerWidth / window.innerHeight;
|
|
camera.updateProjectionMatrix();
|
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
}
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
var time = Date.now() * 0.001;
|
|
|
|
for ( var i = 0; i < meshes.length; i ++ ) {
|
|
|
|
var mesh = meshes[ i ];
|
|
mesh.rotation.x = time;
|
|
mesh.rotation.y = time;
|
|
|
|
}
|
|
|
|
renderer.render( scene, camera );
|
|
stats.update();
|
|
|
|
}
|
|
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|