mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-29 17:04:57 +01:00
201 lines
4.9 KiB
HTML
Executable File
201 lines
4.9 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js webgl - animation - morph targets</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<style>
|
|
body {
|
|
background:#000;
|
|
color:#fff;
|
|
padding:0;
|
|
margin:0;
|
|
font-weight: bold;
|
|
overflow:hidden;
|
|
}
|
|
|
|
#info {
|
|
position: absolute;
|
|
top: 0px; width: 100%;
|
|
color: #ffffff;
|
|
padding: 5px;
|
|
font-family: Monospace;
|
|
font-size: 13px;
|
|
text-align: center;
|
|
z-index:100;
|
|
}
|
|
|
|
#ctrl {
|
|
position: absolute;
|
|
top: 0px;
|
|
left: 0px;
|
|
width: 200px;
|
|
color: #ffffff;
|
|
padding: 5px;
|
|
font-family: Monospace;
|
|
font-size: 13px;
|
|
z-index:100;
|
|
}
|
|
|
|
|
|
a { color:red }
|
|
|
|
</style>
|
|
</head>
|
|
|
|
<body>
|
|
<div id="info">
|
|
<a href="http://threejs.org" target="_blank">three.js</a> - WebGL morph target example
|
|
</div>
|
|
|
|
|
|
<div id="ctrl">
|
|
Use controls to change morph target influences:<br/>
|
|
<input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 0 ] = this.value/100;" />
|
|
<input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 1 ] = this.value/100;" />
|
|
<input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 2 ] = this.value/100;" />
|
|
<input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 3 ] = this.value/100;" />
|
|
<input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 4 ] = this.value/100;" />
|
|
<input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 5 ] = this.value/100;" />
|
|
<input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 6 ] = this.value/100;" />
|
|
<input type="range" value="0" min="0" max="100" onchange="mesh.morphTargetInfluences[ 7 ] = this.value/100;" />
|
|
</div>
|
|
|
|
|
|
<script src="../build/three.min.js"></script>
|
|
|
|
<script src="js/Detector.js"></script>
|
|
<script src="js/libs/stats.min.js"></script>
|
|
|
|
<script>
|
|
|
|
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
|
|
|
var container, stats;
|
|
|
|
var camera, scene, renderer;
|
|
|
|
var geometry, objects;
|
|
|
|
var mouseX = 0, mouseY = 0;
|
|
|
|
var mesh;
|
|
var windowHalfX = window.innerWidth / 2;
|
|
var windowHalfY = window.innerHeight / 2;
|
|
|
|
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
|
|
|
init();
|
|
animate();
|
|
|
|
function init() {
|
|
|
|
container = document.createElement( 'div' );
|
|
document.body.appendChild( container );
|
|
|
|
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 15000 );
|
|
camera.position.z = 500;
|
|
|
|
scene = new THREE.Scene();
|
|
scene.fog = new THREE.Fog( 0x000000, 1, 15000 );
|
|
|
|
var light = new THREE.PointLight( 0xff2200 );
|
|
light.position.set( 100, 100, 100 );
|
|
scene.add( light );
|
|
|
|
var light = new THREE.AmbientLight( 0x111111 );
|
|
scene.add( light );
|
|
|
|
|
|
var geometry = new THREE.BoxGeometry( 100, 100, 100 );
|
|
var material = new THREE.MeshLambertMaterial( { color: 0xffffff, morphTargets: true } );
|
|
|
|
// construct 8 blend shapes
|
|
|
|
for ( var i = 0; i < geometry.vertices.length; i ++ ) {
|
|
|
|
var vertices = [];
|
|
|
|
for ( var v = 0; v < geometry.vertices.length; v ++ ) {
|
|
|
|
vertices.push( geometry.vertices[ v ].clone() );
|
|
|
|
if ( v === i ) {
|
|
|
|
vertices[ vertices.length - 1 ].x *= 2;
|
|
vertices[ vertices.length - 1 ].y *= 2;
|
|
vertices[ vertices.length - 1 ].z *= 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
geometry.morphTargets.push( { name: "target" + i, vertices: vertices } );
|
|
|
|
}
|
|
|
|
mesh = new THREE.Mesh( geometry, material );
|
|
|
|
scene.add( mesh );
|
|
|
|
//
|
|
|
|
renderer = new THREE.WebGLRenderer();
|
|
renderer.setClearColor( 0x222222 );
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
renderer.sortObjects = false;
|
|
container.appendChild( renderer.domElement );
|
|
|
|
//
|
|
|
|
window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
}
|
|
|
|
function onWindowResize() {
|
|
|
|
windowHalfX = window.innerWidth / 2;
|
|
windowHalfY = window.innerHeight / 2;
|
|
|
|
camera.aspect = window.innerWidth / window.innerHeight;
|
|
camera.updateProjectionMatrix();
|
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
}
|
|
|
|
function onDocumentMouseMove(event) {
|
|
|
|
mouseX = ( event.clientX - windowHalfX );
|
|
mouseY = ( event.clientY - windowHalfY ) * 2;
|
|
|
|
}
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
render();
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
mesh.rotation.y += 0.01;
|
|
|
|
//mesh.morphTargetInfluences[ 0 ] = Math.sin( mesh.rotation.y ) * 0.5 + 0.5;
|
|
|
|
//camera.position.x += ( mouseX - camera.position.x ) * .005;
|
|
camera.position.y += ( - mouseY - camera.position.y ) * .01;
|
|
|
|
camera.lookAt( scene.position );
|
|
|
|
renderer.render( scene, camera );
|
|
|
|
}
|
|
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|