Doodle3D-Slicer/three.js-master/examples/webgl_postprocessing_crossfade.html
2015-06-12 15:58:26 +02:00

100 lines
2.2 KiB
HTML
Executable File

<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - scenes transition</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
.info {
position: absolute;
background-color: black;
opacity: 0.8;
color: white;
text-align: center;
top: 0px;
width: 100%;
}
.info a {
color: #00ffff;
}
</style>
</head>
<body>
<div class="info">
<a href="http://threejs.org" target="_blank">three.js</a> webgl scene transitions - by <a href="https://twitter.com/fernandojsg">fernandojsg</a> - <a href="https://github.com/kile/three.js-demos">github</a>
</div>
<div id="container"></div>
<script src="../build/three.min.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="js/libs/dat.gui.min.js"></script>
<script src="js/crossfade/scenes.js"></script>
<script src="js/crossfade/gui.js"></script>
<script src="js/crossfade/transition.js"></script>
<script>
var container, stats;
var renderer;
var transition;
var clock = new THREE.Clock();
init();
animate();
function init() {
initGUI();
container = document.getElementById( "container" );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.sortObjects = false;
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
sceneA = new Scene( "cube", 5000, 1200, 120, new THREE.Vector3(0,-0.4,0), 0xffffff );
sceneB = new Scene( "sphere", 500, 2000, 50, new THREE.Vector3(0,0.2,0.1), 0x000000 );
transition = new Transition(sceneA,sceneB);
}
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
transition.render( clock.getDelta() );
}
</script>
</body>
</html>