#ifndef FontMatrise_h #define FontMatrise_h const uint8_t MatriseFontData[] = { 5, // Font Width 5, // Font Height 32, // Font First Character 127,// Font Last Character 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char 0x20, 0x20, 0x20, 0x00, 0x20, // Code for char ! 0x50, 0x50, 0x00, 0x00, 0x00, // Code for char " 0x50, 0xf8, 0x50, 0xf8, 0x50, // Code for char # 0x70,0xa0,0x70,0x28,0x70, // Code for char $ 0xc8,0xd0,0x20,0x58,0x98, // Code for char % 0xe0,0xa0,0x68,0x90,0xe8, // Code for char & 0x20, 0x20, 0x00, 0x00, 0x00, // Code for char ' 0x10, 0x20, 0x20, 0x20, 0x10, // Code for char ( 0x20, 0x10, 0x10, 0x10, 0x20, // Code for char ) 0xa8,0x70,0xf8,0x70,0xa8, // Code for char * 0x00,0x20,0x70,0x20,0x00, // Code for char + 0x00,0x00,0x00,0x20,0x20, // Code for char , 0x00,0x00,0x70,0x00,0x00, // Code for char - 0x00, 0x00, 0x20, 0x00, 0x00, // Code for char . 0x10,0x30,0x20,0x60,0x40, // Code for char / 0x70,0x50,0x50,0x50,0x70, // Code for char 0 0x30,0x50,0x10,0x10,0x78, // Code for char 1 0x70,0x88,0x10,0x60,0xf8, // Code for char 2 0x70,0x08,0x38,0x08,0x70, // Code for char 3 0x40,0x50,0x78,0x10,0x10, // Code for char 4 0x78,0x40,0x70,0x08,0x70, // Code for char 5 0x78,0x40,0x78,0x48,0x78, // Code for char 6 0x70,0x50,0x10,0x10,0x10, // Code for char 7 0x78,0x48,0x78,0x48,0x78, // Code for char 8 0x78,0x48,0x78,0x08,0x78, // Code for char 9 0x00, 0x20, 0x00, 0x20, 0x00, // Code for char : 0x00, 0x20, 0x00, 0x20, 0x40, // Code for char ; 0x10,0x20,0x40,0x20,0x10, // Code for char < 0x0,0x70,0x0,0x70,0x0, // Code for char = 0x40,0x20,0x10,0x20,0x40, // Code for char > 0x70,0x88,0x30,0x0,0x20, // Code for char ? 0x70,0xa8,0xd8,0xb8,0x60, // Code for char @ 0x30,0x48,0x48,0x78,0x48, // Code for char A 0x70,0x48,0x70,0x48,0x70, // Code for char B 0x30,0x48,0x40,0x48,0x30, // Code for char C 0x70,0x48,0x48,0x48,0x70 , // Code for char D 0x78,0x40,0x70,0x40,0x78, // Code for char E 0x78,0x40,0x70,0x40,0x40, // Code for char F 0x30,0x40,0x58,0x48,0x30, // Code for char G 0x48,0x48,0x78,0x48,0x48, // Code for char H 0x70,0x20,0x20,0x20,0x70, // Code for char I 0x10,0x10,0x10,0x50,0x70, // Code for char J 0x48,0x50,0x60,0x50,0x48, // Code for char K 0x40,0x40,0x40,0x40,0x70, // Code for char L 0x88,0xd8,0xa8,0x88,0x88, // Code for char M 0x88,0xc8,0xa8,0x98,0x88, // Code for char N 0x30,0x48,0x48,0x48,0x30, // Code for char O 0x70,0x48,0x48,0x70,0x40, // Code for char P 0x30,0x48,0x48,0x58,0x30, // Code for char Q 0x70,0x48,0x70,0x50,0x48, // Code for char R 0x38,0x40,0x30,0x08,0x70, // Code for char S 0x70,0x20,0x20,0x20,0x20, // Code for char T 0x48,0x48,0x48,0x48,0x30, // Code for char U 0x50,0x50,0x50,0x50,0x20, // Code for char V 0x88,0x88,0xa8,0xf8,0x50, // Code for char W 0x50,0x50,0x20,0x50,0x50, // Code for char X 0x50,0x50,0x20,0x20,0x20, // Code for char Y 0x70,0x10,0x20,0x40,0x70, // Code for char Z 0x30,0x20,0x20,0x20,0x30, // Code for char [ 0x40,0x60,0x20,0x30,0x10, // Code for char '\' 0x30,0x10,0x10,0x10,0x30, // Code for char ] 0x20,0x50,0x00,0x00,0x00, // Code for char ^ 0x00,0x00,0x00,0x00,0x78, // Code for char _ 0x20,0x10,0x00,0x00,0x00, // Code for char ` 0x00,0x10,0x30,0x50,0x30, // Code for char a 0x40,0x40,0x60,0x50,0x60, // Code for char b 0x00,0x00,0x60,0x40,0x60, // Code for char c 0x10,0x10,0x30,0x50,0x30, // Code for char d 0x00,0x30,0x50,0x60,0x30, // Code for char e 0x30,0x20,0x70,0x20,0x20, // Code for char f 0x00,0x30,0x50,0x30,0x60, // Code for char g 0x40,0x40,0x60,0x50,0x50, // Code for char h 0x20,0x00,0x20,0x20,0x20, // Code for char i 0x20,0x00,0x20,0x20,0x60, // Code for char j 0x40,0x50,0x50,0x60,0x50, // Code for char k 0x40,0x40,0x40,0x40,0x20, // Code for char l 0x00,0x80,0xd0,0xa8,0xa8, // Code for char m 0x00,0x40,0x60,0x50,0x50, // Code for char n 0x00,0x20,0x50,0x50,0x20, // Code for char o 0x00,0x60,0x50,0x60,0x40, // Code for char p 0x00,0x30,0x50,0x30,0x10, // Code for char q 0x00,0x40,0x60,0x50,0x40, // Code for char r 0x00,0x00,0x30,0x20,0x60, // Code for char s 0x20,0x70,0x20,0x20,0x10, // Code for char t 0x00,0x00,0x50,0x50,0x30, // Code for char u 0x00,0x00,0x50,0x50,0x20, // Code for char v 0x00,0x00,0x88,0xa8,0x50, // Code for char w 0x00,0x00,0x50,0x20,0x50, // Code for char x 0x00,0x00,0x50,0x20,0x60, // Code for char y 0x00,0x00,0x60,0x20,0x30, // Code for char z 0x30,0x20,0x60,0x20,0x30, // Code for char { 0x20,0x20,0x20,0x20,0x20, // Code for char | 0x60,0x20,0x30,0x20,0x60, // Code for char } 0x00,0x40,0xa8,0x10,0x00, // Code for char ~ 0x40,0xa0,0xe0,0xa0,0x40, // Code for char  }; #endif