175 lines
4.1 KiB
C++
175 lines
4.1 KiB
C++
#ifndef __INC_COLORPALETTES_H
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#define __INC_COLORPALETTES_H
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#define FASTLED_INTERNAL
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#include "FastLED.h"
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#include "colorutils.h"
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#include "colorpalettes.h"
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FASTLED_USING_NAMESPACE
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// Preset color schemes, such as they are.
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// These schemes are all declared as "PROGMEM", meaning
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// that they won't take up SRAM on AVR chips until used.
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// Furthermore, the compiler won't even include these
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// in your PROGMEM (flash) storage unless you specifically
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// use each one, so you only 'pay for' those you actually use.
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extern const TProgmemRGBPalette16 CloudColors_p FL_PROGMEM =
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{
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CRGB::Blue,
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CRGB::DarkBlue,
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CRGB::DarkBlue,
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CRGB::DarkBlue,
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CRGB::DarkBlue,
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CRGB::DarkBlue,
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CRGB::DarkBlue,
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CRGB::DarkBlue,
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CRGB::Blue,
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CRGB::DarkBlue,
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CRGB::SkyBlue,
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CRGB::SkyBlue,
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CRGB::LightBlue,
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CRGB::White,
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CRGB::LightBlue,
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CRGB::SkyBlue
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};
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extern const TProgmemRGBPalette16 LavaColors_p FL_PROGMEM =
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{
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CRGB::Black,
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CRGB::Maroon,
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CRGB::Black,
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CRGB::Maroon,
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CRGB::DarkRed,
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CRGB::Maroon,
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CRGB::DarkRed,
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CRGB::DarkRed,
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CRGB::DarkRed,
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CRGB::Red,
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CRGB::Orange,
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CRGB::White,
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CRGB::Orange,
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CRGB::Red,
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CRGB::DarkRed
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};
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extern const TProgmemRGBPalette16 OceanColors_p FL_PROGMEM =
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{
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CRGB::MidnightBlue,
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CRGB::DarkBlue,
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CRGB::MidnightBlue,
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CRGB::Navy,
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CRGB::DarkBlue,
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CRGB::MediumBlue,
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CRGB::SeaGreen,
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CRGB::Teal,
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CRGB::CadetBlue,
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CRGB::Blue,
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CRGB::DarkCyan,
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CRGB::CornflowerBlue,
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CRGB::Aquamarine,
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CRGB::SeaGreen,
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CRGB::Aqua,
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CRGB::LightSkyBlue
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};
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extern const TProgmemRGBPalette16 ForestColors_p FL_PROGMEM =
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{
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CRGB::DarkGreen,
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CRGB::DarkGreen,
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CRGB::DarkOliveGreen,
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CRGB::DarkGreen,
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CRGB::Green,
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CRGB::ForestGreen,
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CRGB::OliveDrab,
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CRGB::Green,
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CRGB::SeaGreen,
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CRGB::MediumAquamarine,
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CRGB::LimeGreen,
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CRGB::YellowGreen,
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CRGB::LightGreen,
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CRGB::LawnGreen,
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CRGB::MediumAquamarine,
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CRGB::ForestGreen
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};
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/// HSV Rainbow
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extern const TProgmemRGBPalette16 RainbowColors_p FL_PROGMEM =
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{
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0xFF0000, 0xD52A00, 0xAB5500, 0xAB7F00,
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0xABAB00, 0x56D500, 0x00FF00, 0x00D52A,
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0x00AB55, 0x0056AA, 0x0000FF, 0x2A00D5,
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0x5500AB, 0x7F0081, 0xAB0055, 0xD5002B
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};
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/// HSV Rainbow colors with alternatating stripes of black
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#define RainbowStripesColors_p RainbowStripeColors_p
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extern const TProgmemRGBPalette16 RainbowStripeColors_p FL_PROGMEM =
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{
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0xFF0000, 0x000000, 0xAB5500, 0x000000,
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0xABAB00, 0x000000, 0x00FF00, 0x000000,
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0x00AB55, 0x000000, 0x0000FF, 0x000000,
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0x5500AB, 0x000000, 0xAB0055, 0x000000
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};
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/// HSV color ramp: blue purple ping red orange yellow (and back)
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/// Basically, everything but the greens, which tend to make
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/// people's skin look unhealthy. This palette is good for
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/// lighting at a club or party, where it'll be shining on people.
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extern const TProgmemRGBPalette16 PartyColors_p FL_PROGMEM =
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{
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0x5500AB, 0x84007C, 0xB5004B, 0xE5001B,
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0xE81700, 0xB84700, 0xAB7700, 0xABAB00,
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0xAB5500, 0xDD2200, 0xF2000E, 0xC2003E,
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0x8F0071, 0x5F00A1, 0x2F00D0, 0x0007F9
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};
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/// Approximate "black body radiation" palette, akin to
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/// the FastLED 'HeatColor' function.
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/// Recommend that you use values 0-240 rather than
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/// the usual 0-255, as the last 15 colors will be
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/// 'wrapping around' from the hot end to the cold end,
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/// which looks wrong.
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extern const TProgmemRGBPalette16 HeatColors_p FL_PROGMEM =
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{
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0x000000,
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0x330000, 0x660000, 0x990000, 0xCC0000, 0xFF0000,
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0xFF3300, 0xFF6600, 0xFF9900, 0xFFCC00, 0xFFFF00,
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0xFFFF33, 0xFFFF66, 0xFFFF99, 0xFFFFCC, 0xFFFFFF
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};
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// Gradient palette "Rainbow_gp",
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// provided for situations where you're going
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// to use a number of other gradient palettes, AND
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// you want a 'standard' FastLED rainbow as well.
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DEFINE_GRADIENT_PALETTE( Rainbow_gp ) {
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0, 255, 0, 0, // Red
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32, 171, 85, 0, // Orange
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64, 171,171, 0, // Yellow
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96, 0,255, 0, // Green
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128, 0,171, 85, // Aqua
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160, 0, 0,255, // Blue
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192, 85, 0,171, // Purple
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224, 171, 0, 85, // Pink
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255, 255, 0, 0};// and back to Red
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#endif
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