319 lines
11 KiB
C++
319 lines
11 KiB
C++
#ifndef __INC_M0_CLOCKLESS_H
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#define __INC_M0_CLOCKLESS_H
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struct M0ClocklessData {
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uint8_t d[3];
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uint8_t e[3];
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uint8_t adj;
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uint8_t pad;
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uint32_t s[3];
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};
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template<int HI_OFFSET, int LO_OFFSET, int T1, int T2, int T3, EOrder RGB_ORDER, int WAIT_TIME>int
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showLedData(volatile uint32_t *_port, uint32_t _bitmask, const uint8_t *_leds, uint32_t num_leds, struct M0ClocklessData *pData) {
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// Lo register variables
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register uint32_t scratch=0;
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register struct M0ClocklessData *base = pData;
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register volatile uint32_t *port = _port;
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register uint32_t d=0;
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register uint32_t counter=num_leds;
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register uint32_t bn=0;
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register uint32_t b=0;
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register uint32_t bitmask = _bitmask;
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// high register variable
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register const uint8_t *leds = _leds;
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#if (FASTLED_SCALE8_FIXED == 1)
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pData->s[0]++;
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pData->s[1]++;
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pData->s[2]++;
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#endif
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asm __volatile__ (
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///////////////////////////////////////////////////////////////////////////
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//
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// asm macro definitions - used to assemble the clockless output
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//
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".ifnotdef fl_delay_def;"
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#ifdef FASTLED_ARM_M0_PLUS
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" .set fl_is_m0p, 1;"
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" .macro m0pad;"
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" nop;"
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" .endm;"
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#else
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" .set fl_is_m0p, 0;"
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" .macro m0pad;"
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" .endm;"
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#endif
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" .set fl_delay_def, 1;"
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" .set fl_delay_mod, 4;"
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" .if fl_is_m0p == 1;"
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" .set fl_delay_mod, 3;"
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" .endif;"
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" .macro fl_delay dtime, reg=r0;"
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" .if (\\dtime > 0);"
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" .set dcycle, (\\dtime / fl_delay_mod);"
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" .set dwork, (dcycle * fl_delay_mod);"
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" .set drem, (\\dtime - dwork);"
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" .rept (drem);"
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" nop;"
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" .endr;"
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" .if dcycle > 0;"
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" mov \\reg, #dcycle;"
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" delayloop_\\@:;"
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" sub \\reg, #1;"
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" bne delayloop_\\@;"
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" .if fl_is_m0p == 0;"
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" nop;"
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" .endif;"
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" .endif;"
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" .endif;"
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" .endm;"
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" .macro mod_delay dtime,b1,b2,reg;"
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" .set adj, (\\b1 + \\b2);"
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" .if adj < \\dtime;"
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" .set dtime2, (\\dtime - adj);"
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" fl_delay dtime2, \\reg;"
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" .endif;"
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" .endm;"
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// check the bit and drop the line low if it isn't set
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" .macro qlo4 b,bitmask,port,loff ;"
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" lsl \\b, #1 ;"
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" bcs skip_\\@ ;"
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" str \\bitmask, [\\port, \\loff] ;"
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" skip_\\@: ;"
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" m0pad;"
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" .endm ;"
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// set the pin hi or low (determined by the offset passed in )
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" .macro qset2 bitmask,port,loff;"
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" str \\bitmask, [\\port, \\loff];"
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" m0pad;"
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" .endm;"
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// Load up the next led byte to work with, put it in bn
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" .macro loadleds3 leds, bn, rled, scratch;"
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" mov \\scratch, \\leds;"
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" ldrb \\bn, [\\scratch, \\rled];"
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" .endm;"
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// check whether or not we should dither
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" .macro loaddither7 bn,d,base,rdither;"
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" ldrb \\d, [\\base, \\rdither];"
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" lsl \\d, #24;" //; shift high for the qadd w/bn
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" lsl \\bn, #24;" //; shift high for the qadd w/d
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" bne chkskip_\\@;" //; if bn==0, clear d;"
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" eor \\d, \\d;" //; clear d;"
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" m0pad;"
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" chkskip_\\@:;"
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" .endm;"
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// Do the qadd8 for dithering -- there's two versions of this. The m0 version
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// takes advantage of the 3 cycle branch to do two things after the branch,
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// while keeping timing constant. The m0+, however, branches in 2 cycles, so
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// we have to work around that a bit more. This is one of the few times
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// where the m0 will actually be _more_ efficient than the m0+
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" .macro dither5 bn,d;"
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" .syntax unified;"
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" .if fl_is_m0p == 0;"
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" adds \\bn, \\d;" // do the add
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" bcc dither5_1_\\@;"
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" mvns \\bn, \\bn;" // set the low 24bits ot 1's
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" lsls \\bn, \\bn, #24;" // move low 8 bits to the high bits
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" dither5_1_\\@:;"
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" nop;" // nop to keep timing in line
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" .else;"
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" adds \\bn, \\d;" // do the add"
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" bcc dither5_2_\\@;"
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" mvns \\bn, \\bn;" // set the low 24bits ot 1's
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" dither5_2_\\@:;"
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" bcc dither5_3_\\@;"
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" lsls \\bn, \\bn, #24;" // move low 8 bits to the high bits
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" dither5_3_\\@:;"
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" .endif;"
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" .syntax divided;"
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" .endm;"
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// Do our scaling
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" .macro scale4 bn, base, scale, scratch;"
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" ldr \\scratch, [\\base, \\scale];"
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" lsr \\bn, \\bn, #24;" // bring bn back down to its low 8 bits
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" mul \\bn, \\scratch;" // do the multiply
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" .endm;"
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// swap bn into b
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" .macro swapbbn1 b,bn;"
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" lsl \\b, \\bn, #16;" // put the 8 bits we want for output high
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" .endm;"
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// adjust the dithering value for the next time around (load e from memory
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// to do the math)
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" .macro adjdither7 base,d,rled,eoffset,scratch;"
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" ldrb \\d, [\\base, \\rled];"
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" ldrb \\scratch,[\\base,\\eoffset];" // load e
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" .syntax unified;"
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" subs \\d, \\scratch, \\d;" // d=e-d
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" .syntax divided;"
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" strb \\d, [\\base, \\rled];" // save d
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" .endm;"
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// increment the led pointer (base+6 has what we're incrementing by)
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" .macro incleds3 leds, base, scratch;"
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" ldrb \\scratch, [\\base, #6];" // load incremen
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" add \\leds, \\leds, \\scratch;" // update leds pointer
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" .endm;"
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// compare and loop
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" .macro cmploop5 counter,label;"
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" .syntax unified;"
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" subs \\counter, #1;"
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" .syntax divided;"
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" beq done_\\@;"
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" m0pad;"
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" b \\label;"
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" done_\\@:;"
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" .endm;"
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" .endif;"
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);
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#define M0_ASM_ARGS : \
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[leds] "+h" (leds), \
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[counter] "+l" (counter), \
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[scratch] "+l" (scratch), \
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[d] "+l" (d), \
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[bn] "+l" (bn), \
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[b] "+l" (b) \
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: \
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[port] "l" (port), \
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[base] "l" (base), \
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[bitmask] "l" (bitmask), \
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[hi_off] "I" (HI_OFFSET), \
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[lo_off] "I" (LO_OFFSET), \
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[led0] "I" (RO(0)), \
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[led1] "I" (RO(1)), \
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[led2] "I" (RO(2)), \
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[e0] "I" (3+RO(0)), \
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[e1] "I" (3+RO(1)), \
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[e2] "I" (3+RO(2)), \
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[scale0] "I" (4*(2+RO(0))), \
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[scale1] "I" (4*(2+RO(1))), \
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[scale2] "I" (4*(2+RO(2))), \
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[T1] "I" (T1), \
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[T2] "I" (T2), \
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[T3] "I" (T3) \
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:
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/////////////////////////////////////////////////////////////////////////
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// now for some convinience macros to make building our lines a bit cleaner
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#define LOOP " loop_%=:"
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#define HI2 " qset2 %[bitmask], %[port], %[hi_off];"
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#define _D1 " mod_delay %c[T1],2,0,%[scratch];"
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#define QLO4 " qlo4 %[b],%[bitmask],%[port], %[lo_off];"
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#define LOADLEDS3(X) " loadleds3 %[leds], %[bn], %[led" #X "] ,%[scratch];"
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#define _D2(ADJ) " mod_delay %c[T2],4," #ADJ ",%[scratch];"
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#define LO2 " qset2 %[bitmask], %[port], %[lo_off];"
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#define _D3(ADJ) " mod_delay %c[T3],2," #ADJ ",%[scratch];"
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#define LOADDITHER7(X) " loaddither7 %[bn], %[d], %[base], %[led" #X "];"
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#define DITHER5 " dither5 %[bn], %[d];"
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#define SCALE4(X) " scale4 %[bn], %[base], %[scale" #X "], %[scratch];"
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#define SWAPBBN1 " swapbbn1 %[b], %[bn];"
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#define ADJDITHER7(X) " adjdither7 %[base],%[d],%[led" #X "],%[e" #X "],%[scratch];"
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#define INCLEDS3 " incleds3 %[leds],%[base],%[scratch];"
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#define CMPLOOP5 " cmploop5 %[counter], loop_%=;"
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#define NOTHING ""
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#if !(defined(SEI_CHK) && (FASTLED_ALLOW_INTERRUPTS == 1))
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// We're not allowing interrupts - run the entire loop in asm to keep things
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// as tight as possible. In an ideal world, we should be pushing out ws281x
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// leds (or other 3-wire leds) with zero gaps between pixels.
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asm __volatile__ (
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// pre-load byte 0
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LOADLEDS3(0) LOADDITHER7(0) DITHER5 SCALE4(0) ADJDITHER7(0) SWAPBBN1
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// loop over writing out the data
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LOOP
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// Write out byte 0, prepping byte 1
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HI2 _D1 QLO4 NOTHING _D2(0) LO2 _D3(0)
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HI2 _D1 QLO4 LOADLEDS3(1) _D2(3) LO2 _D3(0)
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HI2 _D1 QLO4 LOADDITHER7(1) _D2(7) LO2 _D3(0)
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HI2 _D1 QLO4 DITHER5 _D2(5) LO2 _D3(0)
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HI2 _D1 QLO4 SCALE4(1) _D2(4) LO2 _D3(0)
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HI2 _D1 QLO4 ADJDITHER7(1) _D2(7) LO2 _D3(0)
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HI2 _D1 QLO4 NOTHING _D2(0) LO2 _D3(0)
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HI2 _D1 QLO4 SWAPBBN1 _D2(1) LO2 _D3(0)
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// Write out byte 1, prepping byte 2
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HI2 _D1 QLO4 NOTHING _D2(0) LO2 _D3(0)
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HI2 _D1 QLO4 LOADLEDS3(2) _D2(3) LO2 _D3(0)
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HI2 _D1 QLO4 LOADDITHER7(2) _D2(7) LO2 _D3(0)
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HI2 _D1 QLO4 DITHER5 _D2(5) LO2 _D3(0)
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HI2 _D1 QLO4 SCALE4(2) _D2(4) LO2 _D3(0)
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HI2 _D1 QLO4 ADJDITHER7(2) _D2(7) LO2 _D3(0)
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HI2 _D1 QLO4 INCLEDS3 _D2(3) LO2 _D3(0)
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HI2 _D1 QLO4 SWAPBBN1 _D2(1) LO2 _D3(0)
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// Write out byte 2, prepping byte 0
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HI2 _D1 QLO4 NOTHING _D2(0) LO2 _D3(0)
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HI2 _D1 QLO4 LOADLEDS3(0) _D2(3) LO2 _D3(0)
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HI2 _D1 QLO4 LOADDITHER7(0) _D2(7) LO2 _D3(0)
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HI2 _D1 QLO4 DITHER5 _D2(5) LO2 _D3(0)
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HI2 _D1 QLO4 SCALE4(0) _D2(4) LO2 _D3(0)
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HI2 _D1 QLO4 ADJDITHER7(0) _D2(7) LO2 _D3(0)
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HI2 _D1 QLO4 NOTHING _D2(0) LO2 _D3(0)
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HI2 _D1 QLO4 SWAPBBN1 _D2(1) LO2 _D3(5) CMPLOOP5
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M0_ASM_ARGS
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);
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#else
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// We're allowing interrupts - track the loop outside the asm code, to allow
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// inserting the interrupt overrun checks.
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asm __volatile__ (
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// pre-load byte 0
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LOADLEDS3(0) LOADDITHER7(0) DITHER5 SCALE4(0) ADJDITHER7(0) SWAPBBN1
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M0_ASM_ARGS);
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do {
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asm __volatile__ (
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// Write out byte 0, prepping byte 1
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HI2 D1 QLO4 NOTHING D2(0) LO2 D3(0)
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HI2 D1 QLO4 LOADLEDS3(1) D2(3) LO2 D3(0)
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HI2 D1 QLO4 LOADDITHER7(1) D2(7) LO2 D3(0)
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HI2 D1 QLO4 DITHER5 D2(5) LO2 D3(0)
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HI2 D1 QLO4 SCALE4(1) D2(4) LO2 D3(0)
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HI2 D1 QLO4 ADJDITHER7(1) D2(7) LO2 D3(0)
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HI2 D1 QLO4 NOTHING D2(0) LO2 D3(0)
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HI2 D1 QLO4 SWAPBBN1 D2(1) LO2 D3(0)
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// Write out byte 1, prepping byte 2
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HI2 D1 QLO4 NOTHING D2(0) LO2 D3(0)
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HI2 D1 QLO4 LOADLEDS3(2) D2(3) LO2 D3(0)
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HI2 D1 QLO4 LOADDITHER7(2) D2(7) LO2 D3(0)
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HI2 D1 QLO4 DITHER5 D2(5) LO2 D3(0)
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HI2 D1 QLO4 SCALE4(2) D2(4) LO2 D3(0)
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HI2 D1 QLO4 ADJDITHER7(2) D2(7) LO2 D3(0)
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HI2 D1 QLO4 NOTHING D2(0) LO2 D3(0)
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HI2 D1 QLO4 SWAPBBN1 D2(1) LO2 D3(0)
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// Write out byte 2, prepping byte 0
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HI2 D1 QLO4 INCLEDS3 D2(3) LO2 D3(0)
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HI2 D1 QLO4 LOADLEDS3(0) D2(3) LO2 D3(0)
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HI2 D1 QLO4 LOADDITHER7(0) D2(7) LO2 D3(0)
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HI2 D1 QLO4 DITHER5 D2(5) LO2 D3(0)
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HI2 D1 QLO4 SCALE4(0) D2(4) LO2 D3(0)
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HI2 D1 QLO4 ADJDITHER7(0) D2(7) LO2 D3(0)
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HI2 D1 QLO4 NOTHING D2(0) LO2 D3(0)
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HI2 D1 QLO4 SWAPBBN1 D2(1) LO2 D3(5)
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M0_ASM_ARGS
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);
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SEI_CHK; INNER_SEI; --counter; CLI_CHK;
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} while(counter);
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#endif
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return num_leds;
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}
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#endif
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