96 lines
2.1 KiB
C++
96 lines
2.1 KiB
C++
#include <FastLED.h>
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#include <LEDMatrix.h>
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// Change the next 6 defines to match your matrix type and size
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#define LED_PIN 2
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#define COLOR_ORDER GRB
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#define CHIPSET WS2812B
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#define MATRIX_WIDTH 80 // Set this negative if physical led 0 is opposite to where you want logical 0
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#define MATRIX_HEIGHT 10 // Set this negative if physical led 0 is opposite to where you want logical 0
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#define MATRIX_TYPE HORIZONTAL_MATRIX // See top of LEDMatrix.h for matrix wiring types
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cLEDMatrix<MATRIX_WIDTH, MATRIX_HEIGHT, MATRIX_TYPE> leds;
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uint8_t hue;
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int16_t counter;
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void setup()
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{
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FastLED.addLeds<CHIPSET, LED_PIN, COLOR_ORDER>(leds[0], leds.Size());
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FastLED.setBrightness(127);
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FastLED.clear(true);
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delay(500);
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FastLED.showColor(CRGB::Red);
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delay(1000);
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FastLED.showColor(CRGB::Lime);
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delay(1000);
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FastLED.showColor(CRGB::Blue);
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delay(1000);
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FastLED.showColor(CRGB::White);
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delay(1000);
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FastLED.clear(true);
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hue = 0;
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counter = 0;
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}
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void loop()
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{
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int16_t sx, sy, x, y;
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uint8_t h;
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FastLED.clear();
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h = hue;
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if (counter < 1125)
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{
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// ** Fill LED's with diagonal stripes
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for (x=0; x<(leds.Width()+leds.Height()); ++x)
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{
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leds.DrawLine(x - leds.Height(), leds.Height() - 1, x, 0, CHSV(h, 255, 255));
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h+=16;
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}
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}
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else
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{
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// ** Fill LED's with horizontal stripes
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for (y=0; y<leds.Height(); ++y)
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{
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leds.DrawLine(0, y, leds.Width() - 1, y, CHSV(h, 255, 255));
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h+=16;
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}
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}
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hue+=4;
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if (counter < 125)
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;
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else if (counter < 375)
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leds.HorizontalMirror();
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else if (counter < 625)
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leds.VerticalMirror();
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else if (counter < 875)
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leds.QuadrantMirror();
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else if (counter < 1125)
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leds.QuadrantRotateMirror();
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else if (counter < 1250)
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;
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else if (counter < 1500)
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leds.TriangleTopMirror();
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else if (counter < 1750)
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leds.TriangleBottomMirror();
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else if (counter < 2000)
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leds.QuadrantTopTriangleMirror();
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else if (counter < 2250)
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leds.QuadrantBottomTriangleMirror();
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counter++;
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if (counter >= 2250)
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counter = 0;
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FastLED.show();
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}
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