LED-Mesh/libraries/FastLED/fastspi_nop.h
2019-02-13 22:27:19 +01:00

65 lines
2.4 KiB
C++

#ifndef __INC_FASTSPI_NOP_H
#define __INC_FASTSPI_NOP_H
#if 0 // Guard against the arduino ide idiotically including every header file
#include "FastLED.h"
FASTLED_NAMESPACE_BEGIN
/// A nop/stub class, mostly to show the SPI methods that are needed/used by the various SPI chipset implementations. Should
/// be used as a definition for the set of methods that the spi implementation classes should use (since C++ doesn't support the
/// idea of interfaces - it's possible this could be done with virtual classes, need to decide if i want that overhead)
template <uint8_t _DATA_PIN, uint8_t _CLOCK_PIN, uint8_t _SPI_CLOCK_DIVIDER>
class NOPSPIOutput {
Selectable *m_pSelect;
public:
NOPSPIOutput() { m_pSelect = NULL; }
NOPSPIOutput(Selectable *pSelect) { m_pSelect = pSelect; }
/// set the object representing the selectable
void setSelect(Selectable *pSelect) { m_pSelect = pSelect; }
/// initialize the SPI subssytem
void init() { /* TODO */ }
/// latch the CS select
void select() { /* TODO */ }
/// release the CS select
void release() { /* TODO */ }
/// wait until all queued up data has been written
void waitFully();
/// not the most efficient mechanism in the world - but should be enough for sm16716 and friends
template <uint8_t BIT> inline static void writeBit(uint8_t b) { /* TODO */ }
/// write a byte out via SPI (returns immediately on writing register)
void writeByte(uint8_t b) { /* TODO */ }
/// write a word out via SPI (returns immediately on writing register)
void writeWord(uint16_t w) { /* TODO */ }
/// A raw set of writing byte values, assumes setup/init/waiting done elsewhere (static for use by adjustment classes)
static void writeBytesValueRaw(uint8_t value, int len) { /* TODO */ }
/// A full cycle of writing a value for len bytes, including select, release, and waiting
void writeBytesValue(uint8_t value, int len) { /* TODO */ }
/// A full cycle of writing a raw block of data out, including select, release, and waiting
void writeBytes(uint8_t *data, int len) { /* TODO */ }
/// write a single bit out, which bit from the passed in byte is determined by template parameter
template <uint8_t BIT> inline static void writeBit(uint8_t b) { /* TODO */ }
/// write out pixel data from the given PixelController object
template <uint8_t FLAGS, class D, EOrder RGB_ORDER> void writePixels(PixelController<RGB_ORDER> pixels) { /* TODO */ }
};
FASTLED_NAMESPACE_END
#endif
#endif