package controlP5;

/**
 * controlP5 is a processing gui library.
 * 
 * 2006-2015 by Andreas Schlegel
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation; either version 2.1
 * of the License, or (at your option) any later version.
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General
 * Public License along with this library; if not, write to the
 * Free Software Foundation, Inc., 59 Temple Place, Suite 330,
 * Boston, MA 02111-1307 USA
 * 
 * @author Andreas Schlegel (http://www.sojamo.de)
 * @modified ##date##
 * @version ##version##
 * 
 */

import processing.core.PApplet;
import processing.core.PGraphics;

/**
 * Use a Canvas to draw custom graphics into a control
 * window or the default sketch window.
 * 
 * The Canvas is an abstract class and must be extended by
 * your custom Canvas class, see the ControlP5canvas example
 * for details.
 * 
 * @example controllers/ControlP5canvas
 * 
 */

public abstract class Canvas {

	protected ControlWindow _myControlWindow;

	public final static int PRE = 0;

	public final static int POST = 1;

	protected int _myMode = PRE;

	public void setup( PGraphics theGraphics ) {
	}

	// TODO should be called from within ControlWindow when
	// calling draw(PGraphics)
	public void update( PApplet theApplet ) {
	}

	/**
	 * controlWindowCanvas is an abstract class and
	 * therefore needs to be extended by your class.
	 * draw(PApplet theApplet) is the only method that needs
	 * to be overwritten.
	 */
	public abstract void draw( PGraphics theGraphics );

	/**
	 * move a canvas to another controlWindow
	 * 
	 * @param theControlWindow
	 */
	public void moveTo( ControlWindow theControlWindow ) {
		if ( _myControlWindow != null ) {
			_myControlWindow.removeCanvas( this );
		}
		theControlWindow.addCanvas( this );
	}

	/**
	 * get the drawing mode of a Canvas. this can be PRE or
	 * POST.
	 * 
	 * @return
	 */
	public final int mode( ) {
		return _myMode;
	}

	/**
	 * set the drawing mode to PRE. PRE is the default.
	 */
	public final void pre( ) {
		setMode( PRE );
	}

	/**
	 * set the drawing mode to POST.
	 */
	public final void post( ) {
		setMode( POST );
	}

	/**
	 * 
	 * @param theMode
	 */
	public final void setMode( int theMode ) {
		if ( theMode == PRE ) {
			_myMode = PRE;
		} else {
			_myMode = POST;
		}
	}

	protected final void setControlWindow( ControlWindow theControlWindow ) {
		_myControlWindow = theControlWindow;
	}

	public final ControlWindow window( ) {
		return _myControlWindow;
	}
}
