controlp5/reference/controlP5/Matrix.html

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<h2 title="Class Matrix" class="title">Class Matrix</h2>
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<li>java.lang.Object</li>
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<ul class="inheritance">
<li><a href="../controlP5/Controller.html" title="class in controlP5">controlP5.Controller</a>&lt;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&gt;</li>
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<li>controlP5.Matrix</li>
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<dt>All Implemented Interfaces:</dt>
<dd><a href="../controlP5/CDrawable.html" title="interface in controlP5">CDrawable</a>, <a href="../controlP5/ControllerInterface.html" title="interface in controlP5">ControllerInterface</a>&lt;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&gt;, <a href="../controlP5/ControlP5Constants.html" title="interface in controlP5">ControlP5Constants</a></dd>
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<pre>public class <span class="strong">Matrix</span>
extends <a href="../controlP5/Controller.html" title="class in controlP5">Controller</a>&lt;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&gt;</pre>
<div class="block">A matrix is a 2d array with a pointer that traverses through the matrix in a timed interval. if
an item of a matrix-column is active, the x and y position of the corresponding cell will trigger
an event and notify the program. see the ControlP5matrix example for more information.</div>
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<div id="test" class="toggleList"><dl><dt onclick="toggle(this);"><span>+</span>Example</dt><dd><code><pre>/**
* ControlP5 Matrix
*
* A matrix can be used for example as a sequencer, a drum machine.
*
* find a list of public methods available for the Matrix Controller
* at the bottom of this sketch.
*
* by Andreas Schlegel, 2012
* www.sojamo.de/libraries/controlp5
*
*/
import controlP5.*;
ControlP5 cp5;
Dong[][] d;
int nx = 10;
int ny = 10;
void setup() {
size(700, 400);
cp5 = new ControlP5(this);
cp5.addMatrix("myMatrix")
.setPosition(50, 100)
.setSize(200, 200)
.setGrid(nx, ny)
.setGap(10, 1)
.setInterval(200)
.setMode(ControlP5.MULTIPLES)
.setColorBackground(color(120))
.setBackground(color(40))
;
cp5.getController("myMatrix").getCaptionLabel().alignX(CENTER);
// use setMode to change the cell-activation which by
// default is ControlP5.SINGLE_ROW, 1 active cell per row,
// but can be changed to ControlP5.SINGLE_COLUMN or
// ControlP5.MULTIPLES
d = new Dong[nx][ny];
for (int x = 0;x<nx;x++) {
for (int y = 0;y<ny;y++) {
d[x][y] = new Dong();
}
}
noStroke();
smooth();
}
void draw() {
background(0);
fill(255, 100);
pushMatrix();
translate(width/2 + 150, height/2);
rotate(frameCount*0.001);
for (int x = 0;x<nx;x++) {
for (int y = 0;y<ny;y++) {
d[x][y].display();
}
}
popMatrix();
}
void myMatrix(int theX, int theY) {
println("got it: "+theX+", "+theY);
d[theX][theY].update();
}
void keyPressed() {
if (key=='1') {
cp5.get(Matrix.class, "myMatrix").set(0, 0, true);
}
else if (key=='2') {
cp5.get(Matrix.class, "myMatrix").set(0, 1, true);
}
else if (key=='3') {
cp5.get(Matrix.class, "myMatrix").trigger(0);
}
else if (key=='p') {
if (cp5.get(Matrix.class, "myMatrix").isPlaying()) {
cp5.get(Matrix.class, "myMatrix").pause();
}
else {
cp5.get(Matrix.class, "myMatrix").play();
}
}
else if (key=='0') {
cp5.get(Matrix.class, "myMatrix").clear();
}
}
void controlEvent(ControlEvent theEvent) {
}
class Dong {
float x, y;
float s0, s1;
Dong() {
float f= random(-PI, PI);
x = cos(f)*random(100, 150);
y = sin(f)*random(100, 150);
s0 = random(2, 10);
}
void display() {
s1 += (s0-s1)*0.1;
ellipse(x, y, s1, s1);
}
void update() {
s1 = 50;
}
}
/*
a list of all methods available for the Matrix Controller
use ControlP5.printPublicMethodsFor(Matrix.class);
to print the following list into the console.
You can find further details about class Matrix in the javadoc.
Format:
ClassName : returnType methodName(parameter type)
controlP5.Matrix : Matrix clear()
controlP5.Matrix : Matrix isPlaying()
controlP5.Matrix : Matrix pause()
controlP5.Matrix : Matrix play()
controlP5.Matrix : Matrix plugTo(Object)
controlP5.Matrix : Matrix plugTo(Object, String)
controlP5.Matrix : Matrix set(int, int, boolean)
controlP5.Matrix : Matrix setCells(int[][])
controlP5.Matrix : Matrix setGap(int, int)
controlP5.Matrix : Matrix setGrid(int, int)
controlP5.Matrix : Matrix setInterval(int)
controlP5.Matrix : Matrix setMode(int)
controlP5.Matrix : Matrix setValue(float)
controlP5.Matrix : Matrix stop()
controlP5.Matrix : Matrix trigger(int)
controlP5.Matrix : Matrix update()
controlP5.Matrix : boolean get(int, int)
controlP5.Matrix : int getInterval()
controlP5.Matrix : int getMode()
controlP5.Matrix : int[][] getCells()
controlP5.Matrix : void remove()
controlP5.Controller : CColor getColor()
controlP5.Controller : ControlBehavior getBehavior()
controlP5.Controller : ControlWindow getControlWindow()
controlP5.Controller : ControlWindow getWindow()
controlP5.Controller : ControllerProperty getProperty(String)
controlP5.Controller : ControllerProperty getProperty(String, String)
controlP5.Controller : Label getCaptionLabel()
controlP5.Controller : Label getValueLabel()
controlP5.Controller : List getControllerPlugList()
controlP5.Controller : Matrix addCallback(CallbackListener)
controlP5.Controller : Matrix addListener(ControlListener)
controlP5.Controller : Matrix align(int, int, int, int)
controlP5.Controller : Matrix bringToFront()
controlP5.Controller : Matrix bringToFront(ControllerInterface)
controlP5.Controller : Matrix hide()
controlP5.Controller : Matrix linebreak()
controlP5.Controller : Matrix listen(boolean)
controlP5.Controller : Matrix lock()
controlP5.Controller : Matrix plugTo(Object)
controlP5.Controller : Matrix plugTo(Object, String)
controlP5.Controller : Matrix plugTo(Object[])
controlP5.Controller : Matrix plugTo(Object[], String)
controlP5.Controller : Matrix registerProperty(String)
controlP5.Controller : Matrix registerProperty(String, String)
controlP5.Controller : Matrix registerTooltip(String)
controlP5.Controller : Matrix removeBehavior()
controlP5.Controller : Matrix removeCallback()
controlP5.Controller : Matrix removeCallback(CallbackListener)
controlP5.Controller : Matrix removeListener(ControlListener)
controlP5.Controller : Matrix removeProperty(String)
controlP5.Controller : Matrix removeProperty(String, String)
controlP5.Controller : Matrix setArrayValue(float[])
controlP5.Controller : Matrix setArrayValue(int, float)
controlP5.Controller : Matrix setBehavior(ControlBehavior)
controlP5.Controller : Matrix setBroadcast(boolean)
controlP5.Controller : Matrix setCaptionLabel(String)
controlP5.Controller : Matrix setColor(CColor)
controlP5.Controller : Matrix setColorActive(int)
controlP5.Controller : Matrix setColorBackground(int)
controlP5.Controller : Matrix setColorCaptionLabel(int)
controlP5.Controller : Matrix setColorForeground(int)
controlP5.Controller : Matrix setColorValueLabel(int)
controlP5.Controller : Matrix setDecimalPrecision(int)
controlP5.Controller : Matrix setDefaultValue(float)
controlP5.Controller : Matrix setHeight(int)
controlP5.Controller : Matrix setId(int)
controlP5.Controller : Matrix setImage(PImage)
controlP5.Controller : Matrix setImage(PImage, int)
controlP5.Controller : Matrix setImages(PImage, PImage, PImage)
controlP5.Controller : Matrix setImages(PImage, PImage, PImage, PImage)
controlP5.Controller : Matrix setLabelVisible(boolean)
controlP5.Controller : Matrix setLock(boolean)
controlP5.Controller : Matrix setMax(float)
controlP5.Controller : Matrix setMin(float)
controlP5.Controller : Matrix setMouseOver(boolean)
controlP5.Controller : Matrix setMoveable(boolean)
controlP5.Controller : Matrix setPosition(PVector)
controlP5.Controller : Matrix setPosition(float, float)
controlP5.Controller : Matrix setSize(PImage)
controlP5.Controller : Matrix setSize(int, int)
controlP5.Controller : Matrix setStringValue(String)
controlP5.Controller : Matrix setUpdate(boolean)
controlP5.Controller : Matrix setValue(float)
controlP5.Controller : Matrix setValueLabel(String)
controlP5.Controller : Matrix setView(ControllerView)
controlP5.Controller : Matrix setVisible(boolean)
controlP5.Controller : Matrix setWidth(int)
controlP5.Controller : Matrix show()
controlP5.Controller : Matrix unlock()
controlP5.Controller : Matrix unplugFrom(Object)
controlP5.Controller : Matrix unplugFrom(Object[])
controlP5.Controller : Matrix unregisterTooltip()
controlP5.Controller : Matrix update()
controlP5.Controller : Matrix updateSize()
controlP5.Controller : PVector getAbsolutePosition()
controlP5.Controller : PVector getPosition()
controlP5.Controller : String getAddress()
controlP5.Controller : String getInfo()
controlP5.Controller : String getName()
controlP5.Controller : String getStringValue()
controlP5.Controller : String toString()
controlP5.Controller : Tab getTab()
controlP5.Controller : boolean isActive()
controlP5.Controller : boolean isBroadcast()
controlP5.Controller : boolean isInside()
controlP5.Controller : boolean isLabelVisible()
controlP5.Controller : boolean isListening()
controlP5.Controller : boolean isLock()
controlP5.Controller : boolean isMouseOver()
controlP5.Controller : boolean isMousePressed()
controlP5.Controller : boolean isMoveable()
controlP5.Controller : boolean isUpdate()
controlP5.Controller : boolean isVisible()
controlP5.Controller : float getArrayValue(int)
controlP5.Controller : float getDefaultValue()
controlP5.Controller : float getMax()
controlP5.Controller : float getMin()
controlP5.Controller : float getValue()
controlP5.Controller : float[] getArrayValue()
controlP5.Controller : int getDecimalPrecision()
controlP5.Controller : int getHeight()
controlP5.Controller : int getId()
controlP5.Controller : int getWidth()
controlP5.Controller : int listenerSize()
controlP5.Controller : void remove()
controlP5.Controller : void setView(ControllerView, int)
java.lang.Object : String toString()
java.lang.Object : boolean equals(Object)
*/
</pre></code></dd></dl></div></dl>
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<h3>Fields inherited from class&nbsp;controlP5.<a href="../controlP5/Controller.html" title="class in controlP5">Controller</a></h3>
<code><a href="../controlP5/Controller.html#autoHeight">autoHeight</a>, <a href="../controlP5/Controller.html#autoSpacing">autoSpacing</a>, <a href="../controlP5/Controller.html#autoWidth">autoWidth</a></code></li>
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<h3>Fields inherited from interface&nbsp;controlP5.<a href="../controlP5/ControlP5Constants.html" title="interface in controlP5">ControlP5Constants</a></h3>
<code><a href="../controlP5/ControlP5Constants.html#acceptClassList">acceptClassList</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_BROADCAST">ACTION_BROADCAST</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_CLICK">ACTION_CLICK</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_DRAG">ACTION_DRAG</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_ENTER">ACTION_ENTER</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_EXIT">ACTION_EXIT</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_LEAVE">ACTION_LEAVE</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_MOVE">ACTION_MOVE</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_PRESS">ACTION_PRESS</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_PRESSED">ACTION_PRESSED</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_RELEASE">ACTION_RELEASE</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_RELEASED">ACTION_RELEASED</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_RELEASEDOUTSIDE">ACTION_RELEASEDOUTSIDE</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_WHEEL">ACTION_WHEEL</a>, <a href="../controlP5/ControlP5Constants.html#ACTIVE">ACTIVE</a>, <a href="../controlP5/ControlP5Constants.html#ALL">ALL</a>, <a href="../controlP5/ControlP5Constants.html#ALT">ALT</a>, <a href="../controlP5/ControlP5Constants.html#AQUA">AQUA</a>, <a href="../controlP5/ControlP5Constants.html#ARC">ARC</a>, <a href="../controlP5/ControlP5Constants.html#ARRAY">ARRAY</a>, <a href="../controlP5/ControlP5Constants.html#BACKSPACE">BACKSPACE</a>, <a href="../controlP5/ControlP5Constants.html#BASELINE">BASELINE</a>, <a href="../controlP5/ControlP5Constants.html#BITFONT">BITFONT</a>, <a href="../controlP5/ControlP5Constants.html#BLACK">BLACK</a>, <a href="../controlP5/ControlP5Constants.html#BLUE">BLUE</a>, <a href="../controlP5/ControlP5Constants.html#BOOLEAN">BOOLEAN</a>, <a href="../controlP5/ControlP5Constants.html#BOTTOM">BOTTOM</a>, <a href="../controlP5/ControlP5Constants.html#BOTTOM_OUTSIDE">BOTTOM_OUTSIDE</a>, <a href="../controlP5/ControlP5Constants.html#CAPTIONLABEL">CAPTIONLABEL</a>, <a href="../controlP5/ControlP5Constants.html#CENTER">CENTER</a>, <a href="../controlP5/ControlP5Constants.html#CHECKBOX">CHECKBOX</a>, <a href="../controlP5/ControlP5Constants.html#COMMANDKEY">COMMANDKEY</a>, <a href="../controlP5/ControlP5Constants.html#CONTROL">CONTROL</a>, <a href="../controlP5/ControlP5Constants.html#controlEventClass">controlEventClass</a>, <a href="../controlP5/ControlP5Constants.html#CUSTOM">CUSTOM</a>, <a href="../controlP5/ControlP5Constants.html#DECREASE">DECREASE</a>, <a href="../controlP5/ControlP5Constants.html#DEFAULT">DEFAULT</a>, <a href="../controlP5/ControlP5Constants.html#DELETE">DELETE</a>, <a href="../controlP5/ControlP5Constants.html#DONE">DONE</a>, <a href="../controlP5/ControlP5Constants.html#DOWN">DOWN</a>, <a href="../controlP5/ControlP5Constants.html#DROPDOWN">DROPDOWN</a>, <a href="../controlP5/ControlP5Constants.html#ELLIPSE">ELLIPSE</a>, <a href="../controlP5/ControlP5Constants.html#ENTER">ENTER</a>, <a href="../controlP5/ControlP5Constants.html#ESCAPE">ESCAPE</a>, <a href="../controlP5/ControlP5Constants.html#EVENT">EVENT</a>, <a href="../controlP5/ControlP5Constants.html#eventMethod">eventMethod</a>, <a href="../controlP5/ControlP5Constants.html#FADEIN">FADEIN</a>, <a href="../controlP5/ControlP5Constants.html#FADEOUT">FADEOUT</a>, <a href="../controlP5/ControlP5Constants.html#FIELD">FIELD</a>, <a href="../controlP5/ControlP5Constants.html#FLOAT">FLOAT</a>, <a href="../controlP5/ControlP5Constants.html#FUCHSIA">FUCHSIA</a>, <a href="../controlP5/ControlP5Constants.html#GRAY">GRAY</a>, <a href="../controlP5/ControlP5Constants.html#GREEN">GREEN</a>, <a href="../controlP5/ControlP5Constants.html#grixel">grixel</a>, <a href="../controlP5/ControlP5Constants.html#HALF_PI">HALF_PI</a>, <a href="../controlP5/ControlP5Constants.html#HIDE">HIDE</a>, <a href="../controlP5/ControlP5Constants.html#HIGHLIGHT">HIGHLIGHT</a>, <a href="../controlP5/ControlP5Constants.html#HORIZONTAL">HOR
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<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tr class="altColor">
<td class="colOne"><code><strong><a href="../controlP5/Matrix.html#Matrix(controlP5.ControlP5, controlP5.ControllerGroup, java.lang.String, int, int, int, int, int, int)">Matrix</a></strong>(<a href="../controlP5/ControlP5.html" title="class in controlP5">ControlP5</a>&nbsp;theControlP5,
<a href="../controlP5/ControllerGroup.html" title="class in controlP5">ControllerGroup</a>&lt;?&gt;&nbsp;theParent,
java.lang.String&nbsp;theName,
int&nbsp;theCellX,
int&nbsp;theCellY,
int&nbsp;theX,
int&nbsp;theY,
int&nbsp;theWidth,
int&nbsp;theHeight)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colOne"><code><strong><a href="../controlP5/Matrix.html#Matrix(controlP5.ControlP5, java.lang.String)">Matrix</a></strong>(<a href="../controlP5/ControlP5.html" title="class in controlP5">ControlP5</a>&nbsp;theControlP5,
java.lang.String&nbsp;theName)</code>
<div class="block">Convenience constructor to extend Matrix.</div>
</td>
</tr>
</table>
</li>
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<h3>Method Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span>Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#clear()">clear</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#get(int, int)">get</a></strong>(int&nbsp;theX,
int&nbsp;theY)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int[][]</code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#getCells()">getCells</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#getInterval()">getInterval</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#getMode()">getMode</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#getX(float)">getX</a></strong>(float&nbsp;thePosition)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#getX(int)">getX</a></strong>(int&nbsp;thePosition)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#getY(float)">getY</a></strong>(float&nbsp;thePosition)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#getY(int)">getY</a></strong>(int&nbsp;thePosition)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>boolean</code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#isPlaying()">isPlaying</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#mousePressed()">mousePressed</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#mouseReleased()">mouseReleased</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#pause()">pause</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#play()">play</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#plugTo(java.lang.Object)">plugTo</a></strong>(java.lang.Object&nbsp;theObject)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#plugTo(java.lang.Object, java.lang.String)">plugTo</a></strong>(java.lang.Object&nbsp;theObject,
java.lang.String&nbsp;thePlugName)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#remove()">remove</a></strong>()</code>
<div class="block">removes a controller from controlP5.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#set(int, int, boolean)">set</a></strong>(int&nbsp;theX,
int&nbsp;theY,
boolean&nbsp;theValue)</code>
<div class="block">set the state of a particular cell inside a matrix.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#setBackground(int)">setBackground</a></strong>(int&nbsp;c)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#setCells(int[][])">setCells</a></strong>(int[][]&nbsp;theCells)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#setGap(int, int)">setGap</a></strong>(int&nbsp;theX,
int&nbsp;theY)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#setGrid(int, int)">setGrid</a></strong>(int&nbsp;theCellX,
int&nbsp;theCellY)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#setInterval(int)">setInterval</a></strong>(int&nbsp;theInterval)</code>
<div class="block">set the speed of intervals in millis iterating through the matrix.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#setMode(int)">setMode</a></strong>(int&nbsp;theMode)</code>
<div class="block">use setMode to change the cell-activation which by default is ControlP5.SINGLE_ROW, 1 active
cell per row, but can be changed to ControlP5.SINGLE_COLUMN or ControlP5.MULTIPLES</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#setValue(float)">setValue</a></strong>(float&nbsp;theValue)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#stop()">stop</a></strong>()</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#trigger(int)">trigger</a></strong>(int&nbsp;theColumn)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#update()">update</a></strong>()</code>
<div class="block">updates the value of the controller without having to set the value explicitly.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#updateDisplayMode(int)">updateDisplayMode</a></strong>(int&nbsp;theMode)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#updateInternalEvents(processing.core.PApplet)">updateInternalEvents</a></strong>(processing.core.PApplet&nbsp;theApplet)</code>
<div class="block">a method for putting input events like e.g.</div>
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<h3>Methods inherited from class&nbsp;controlP5.<a href="../controlP5/Controller.html" title="class in controlP5">Controller</a></h3>
<code><a href="../controlP5/Controller.html#add(controlP5.ControllerInterface)">add</a>, <a href="../controlP5/Controller.html#addCallback(controlP5.CallbackListener)">addCallback</a>, <a href="../controlP5/Controller.html#addListener(controlP5.ControlListener)">addListener</a>, <a href="../controlP5/Controller.html#align(int, int, int, int)">align</a>, <a href="../controlP5/Controller.html#bringToFront()">bringToFront</a>, <a href="../controlP5/Controller.html#bringToFront(controlP5.ControllerInterface)">bringToFront</a>, <a href="../controlP5/Controller.html#changeValue(float)">changeValue</a>, <a href="../controlP5/Controller.html#continuousUpdateEvents()">continuousUpdateEvents</a>, <a href="../controlP5/Controller.html#draw(processing.core.PGraphics)">draw</a>, <a href="../controlP5/Controller.html#getAbsolutePosition()">getAbsolutePosition</a>, <a href="../controlP5/Controller.html#getAddress()">getAddress</a>, <a href="../controlP5/Controller.html#getArrayValue()">getArrayValue</a>, <a href="../controlP5/Controller.html#getArrayValue(int)">getArrayValue</a>, <a href="../controlP5/Controller.html#getBehavior()">getBehavior</a>, <a href="../controlP5/Controller.html#getCaptionLabel()">getCaptionLabel</a>, <a href="../controlP5/Controller.html#getColor()">getColor</a>, <a href="../controlP5/Controller.html#getControllerPlugList()">getControllerPlugList</a>, <a href="../controlP5/Controller.html#getControlWindow()">getControlWindow</a>, <a href="../controlP5/Controller.html#getDecimalPrecision()">getDecimalPrecision</a>, <a href="../controlP5/Controller.html#getDefaultValue()">getDefaultValue</a>, <a href="../controlP5/Controller.html#getHeight()">getHeight</a>, <a href="../controlP5/Controller.html#getId()">getId</a>, <a href="../controlP5/Controller.html#getInfo()">getInfo</a>, <a href="../controlP5/Controller.html#getLabel()">getLabel</a>, <a href="../controlP5/Controller.html#getMax()">getMax</a>, <a href="../controlP5/Controller.html#getMin()">getMin</a>, <a href="../controlP5/Controller.html#getName()">getName</a>, <a href="../controlP5/Controller.html#getParent()">getParent</a>, <a href="../controlP5/Controller.html#getPickingColor()">getPickingColor</a>, <a href="../controlP5/Controller.html#getPointer()">getPointer</a>, <a href="../controlP5/Controller.html#getPosition()">getPosition</a>, <a href="../controlP5/Controller.html#getProperty(java.lang.String)">getProperty</a>, <a href="../controlP5/Controller.html#getProperty(java.lang.String, java.lang.String)">getProperty</a>, <a href="../controlP5/Controller.html#getStringValue()">getStringValue</a>, <a href="../controlP5/Controller.html#getTab()">getTab</a>, <a href="../controlP5/Controller.html#getValue()">getValue</a>, <a href="../controlP5/Controller.html#getValueLabel()">getValueLabel</a>, <a href="../controlP5/Controller.html#getView()">getView</a>, <a href="../controlP5/Controller.html#getWidth()">getWidth</a>, <a href="../controlP5/Controller.html#getWindow()">getWindow</a>, <a href="../controlP5/Controller.html#hide()">hide</a>, <a href="../controlP5/Controller.html#init()">init</a>, <a href="../controlP5/Controller.html#isActive()">isActive</a>, <a href="../controlP5/Controller.html#isBroadcast()">isBroadcast</a>, <a href="../controlP5/Controller.html#isInside()">isInside</a>, <a href="../controlP5/Controller.html#isLabelVisible()">isLabelVisible</a>, <a href="../controlP5/Controller.html#isListening()">isListening</a>, <a href="../controlP5/Controller.html#isLock()">isLock</a>, <a href="../controlP5/Controller.html#isMouseOver()">isMouseOver</a>, <a href="../controlP5/Controller.html#isMousePressed()">isMousePressed</a>, <a href="../controlP5/Controller.html#isMoveable()">isMoveable</a>, <a href="../controlP5/Controller.html#isUpdate()">isUpdate</a>, <a href="../controlP5/Controller.html#isUserInteraction()">isUserInteraction</a>, <a href="../controlP5/Controller.html#isVisible()">isVisible</a>, <a href="../controlP5/Controller.html#keyEvent(processing.event.KeyEvent)">keyEvent</a>, <a href="../controlP5/Controller.html#linebreak()">linebreak</a>,
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>equals, getClass, hashCode, notify, notifyAll, wait, wait, wait</code></li>
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<h3>Methods inherited from interface&nbsp;controlP5.<a href="../controlP5/ControllerInterface.html" title="interface in controlP5">ControllerInterface</a></h3>
<code><a href="../controlP5/ControllerInterface.html#parent()">parent</a>, <a href="../controlP5/ControllerInterface.html#setColorLabel(int)">setColorLabel</a>, <a href="../controlP5/ControllerInterface.html#setColorValue(int)">setColorValue</a>, <a href="../controlP5/ControllerInterface.html#setLabel(java.lang.String)">setLabel</a></code></li>
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<h3>Constructor Detail</h3>
<a name="Matrix(controlP5.ControlP5, controlP5.ControllerGroup, java.lang.String, int, int, int, int, int, int)">
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<h4>Matrix</h4>
<pre>public&nbsp;Matrix(<a href="../controlP5/ControlP5.html" title="class in controlP5">ControlP5</a>&nbsp;theControlP5,
<a href="../controlP5/ControllerGroup.html" title="class in controlP5">ControllerGroup</a>&lt;?&gt;&nbsp;theParent,
java.lang.String&nbsp;theName,
int&nbsp;theCellX,
int&nbsp;theCellY,
int&nbsp;theX,
int&nbsp;theY,
int&nbsp;theWidth,
int&nbsp;theHeight)</pre>
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<h4>Matrix</h4>
<pre>public&nbsp;Matrix(<a href="../controlP5/ControlP5.html" title="class in controlP5">ControlP5</a>&nbsp;theControlP5,
java.lang.String&nbsp;theName)</pre>
<div class="block">Convenience constructor to extend Matrix.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>theControlP5</code> - </dd><dd><code>theName</code> - </dd><script type="text/javascript">
<!--
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</script>
<div id="test" class="toggleList"><dl><dt onclick="toggle(this);"><span>+</span>Example</dt><dd><code><pre>/**
* ControlP5 extending Controllers
*
* the following example shows how to extend the Controller class to
* create customizable Controllers. You can either extend the Controller class itself,
* or any class that extends Controller itself like the Slider, Button, DropdownList, etc.
*
* How to:
*
* 1) do a super call to the convenience constructor requiring
* 2 parameter (ControlP5 instance, name)
*
* 2) the Controller class has a set of empty methods that allow you to capture
* inputs from the mouse including
* onEnter(), onLeave(), onPress(), onRelease(), onClick(), onScroll(int), onDrag()
* These you can override and include functionality as needed.
*
* 3) use method getPointer() to return the local (relative)
* xy-coordinates of the controller
*
* 4) after instantiation custom controllers are treated the same
* as default controlP5 controllers.
*
* by Andreas Schlegel, 2012
* www.sojamo.de/libraries/controlp5
*
*/
import controlP5.*;
ControlP5 cp5;
PApplet p;
void setup() {
size(400, 400);
cp5 = new ControlP5(this);
// create 2 groups to show nesting of custom controllers and
//
Group g1 = cp5.addGroup("a").setPosition(0,100).setWidth(180);
Group g2 = cp5.addGroup("b").setPosition(0,10).setWidth(180);
g2.moveTo(g1);
// create 2 custom Controllers from class MyButton
// MyButton extends Controller and inherits all methods accordingly.
new MyButton(cp5, "b1").setPosition(0, 0).setSize(180, 200).moveTo(g2);
new MyButton(cp5, "b2").setPosition(205, 15).setSize(180, 200);
}
void draw() {
background(0);
}
// b1 will be called from Controller b1
public void b1(float theValue) {
println("yay button "+theValue);
}
public void controlEvent(ControlEvent theEvent) {
println("controlEvent : "+theEvent);
}
// Create a custom Controller, please not that
// MyButton extends Controller<MyButton>, <MyButton>
// is an indicator for the super class about the type of
// custom controller to be created.
class MyButton extends Controller<MyButton> {
int current = 0xffff0000;
float a = 128;
float na;
int y;
// use the convenience constructor of super class Controller
// MyButton will automatically registered and move to the
// default controlP5 tab.
MyButton(ControlP5 cp5, String theName) {
super(cp5, theName);
// replace the default view with a custom view.
setView(new ControllerView() {
public void display(PApplet p, Object b) {
// draw button background
na += (a-na) * 0.1;
p.fill(current,na);
p.rect(0, 0, getWidth(), getHeight());
// draw horizontal line which can be moved on the x-axis
// using the scroll wheel.
p.fill(0,255,0);
p.rect(0,y,width,10);
// draw the custom label
p.fill(128);
translate(0,getHeight()+14);
p.text(getName(),0,0);
p.text(getName(),0,0);
}
}
);
}
// override various input methods for mouse input control
void onEnter() {
cursor(HAND);
println("enter");
a = 255;
}
void onScroll(int n) {
println("scrolling");
y -= n;
y = constrain(y,0,getHeight()-10);
}
void onPress() {
println("press");
current = 0xffffff00;
}
void onClick() {
Pointer p1 = getPointer();
println("clicked at "+p1.x()+", "+p1.y());
current = 0xffffff00;
setValue(y);
}
void onRelease() {
println("release");
current = 0xffffffff;
}
void onMove() {
println("moving "+this+" "+_myControlWindow.getMouseOverList());
}
void onDrag() {
current = 0xff0000ff;
Pointer p1 = getPointer();
float dif = dist(p1.px(),p1.py(),p1.x(),p1.y());
println("dragging at "+p1.x()+", "+p1.y()+" "+dif);
}
void onReleaseOutside() {
onLeave();
}
void onLeave() {
println("leave");
cursor(ARROW);
a = 128;
}
}
</pre></code></dd></dl></div></dl>
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<h4>clear</h4>
<pre>public&nbsp;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&nbsp;clear()</pre>
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<pre>public&nbsp;boolean&nbsp;get(int&nbsp;theX,
int&nbsp;theY)</pre>
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<pre>public&nbsp;int[][]&nbsp;getCells()</pre>
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<pre>public&nbsp;int&nbsp;getInterval()</pre>
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<pre>public&nbsp;int&nbsp;getMode()</pre>
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<pre>public static&nbsp;int&nbsp;getX(float&nbsp;thePosition)</pre>
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<pre>public static&nbsp;int&nbsp;getY(int&nbsp;thePosition)</pre>
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<pre>public&nbsp;boolean&nbsp;isPlaying()</pre>
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<pre>public&nbsp;void&nbsp;mousePressed()</pre>
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<pre>public&nbsp;void&nbsp;mouseReleased()</pre>
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<pre>public&nbsp;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&nbsp;pause()</pre>
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<pre>public&nbsp;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&nbsp;play()</pre>
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<pre>public&nbsp;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&nbsp;plugTo(java.lang.Object&nbsp;theObject)</pre>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../controlP5/Controller.html#plugTo(java.lang.Object)">plugTo</a></code>&nbsp;in class&nbsp;<code><a href="../controlP5/Controller.html" title="class in controlP5">Controller</a>&lt;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&gt;</code></dd>
<dt><span class="strong">Returns:</span></dt><dd>Controller</dd></dl>
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<pre>public&nbsp;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&nbsp;plugTo(java.lang.Object&nbsp;theObject,
java.lang.String&nbsp;thePlugName)</pre>
<dl>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../controlP5/Controller.html#plugTo(java.lang.Object, java.lang.String)">plugTo</a></code>&nbsp;in class&nbsp;<code><a href="../controlP5/Controller.html" title="class in controlP5">Controller</a>&lt;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&gt;</code></dd>
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<h4>remove</h4>
<pre>public&nbsp;void&nbsp;remove()</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../controlP5/Controller.html#remove()">Controller</a></code></strong></div>
<div class="block">removes a controller from controlP5.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../controlP5/ControllerInterface.html#remove()">remove</a></code>&nbsp;in interface&nbsp;<code><a href="../controlP5/ControllerInterface.html" title="interface in controlP5">ControllerInterface</a>&lt;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&gt;</code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../controlP5/Controller.html#remove()">remove</a></code>&nbsp;in class&nbsp;<code><a href="../controlP5/Controller.html" title="class in controlP5">Controller</a>&lt;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&gt;</code></dd>
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<pre>public&nbsp;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&nbsp;set(int&nbsp;theX,
int&nbsp;theY,
boolean&nbsp;theValue)</pre>
<div class="block">set the state of a particular cell inside a matrix. use true or false for parameter theValue</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>theX</code> - </dd><dd><code>theY</code> - </dd><dd><code>theValue</code> - </dd>
<dt><span class="strong">Returns:</span></dt><dd>Matrix</dd></dl>
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<pre>public&nbsp;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&nbsp;setBackground(int&nbsp;c)</pre>
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<pre>public&nbsp;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&nbsp;setCells(int[][]&nbsp;theCells)</pre>
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<pre>public&nbsp;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&nbsp;setGap(int&nbsp;theX,
int&nbsp;theY)</pre>
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<h4>setGrid</h4>
<pre>public&nbsp;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&nbsp;setGrid(int&nbsp;theCellX,
int&nbsp;theCellY)</pre>
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<h4>setInterval</h4>
<pre>public&nbsp;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&nbsp;setInterval(int&nbsp;theInterval)</pre>
<div class="block">set the speed of intervals in millis iterating through the matrix.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>theInterval</code> - int</dd>
<dt><span class="strong">Returns:</span></dt><dd>Matrix</dd></dl>
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<h4>setMode</h4>
<pre>public&nbsp;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&nbsp;setMode(int&nbsp;theMode)</pre>
<div class="block">use setMode to change the cell-activation which by default is ControlP5.SINGLE_ROW, 1 active
cell per row, but can be changed to ControlP5.SINGLE_COLUMN or ControlP5.MULTIPLES</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>theMode</code> - return Matrix</dd></dl>
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<h4>setValue</h4>
<pre>public&nbsp;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&nbsp;setValue(float&nbsp;theValue)</pre>
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<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../controlP5/ControllerInterface.html#setValue(float)">setValue</a></code>&nbsp;in interface&nbsp;<code><a href="../controlP5/ControllerInterface.html" title="interface in controlP5">ControllerInterface</a>&lt;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&gt;</code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../controlP5/Controller.html#setValue(float)">setValue</a></code>&nbsp;in class&nbsp;<code><a href="../controlP5/Controller.html" title="class in controlP5">Controller</a>&lt;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&gt;</code></dd>
<dt><span class="strong">Parameters:</span></dt><dd><code>theValue</code> - float</dd></dl>
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<h4>stop</h4>
<pre>public&nbsp;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&nbsp;stop()</pre>
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<h4>trigger</h4>
<pre>public&nbsp;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&nbsp;trigger(int&nbsp;theColumn)</pre>
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<h4>update</h4>
<pre>public&nbsp;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&nbsp;update()</pre>
<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../controlP5/Controller.html#update()">Controller</a></code></strong></div>
<div class="block">updates the value of the controller without having to set the value explicitly. update does
not visually update the controller. the updating status can be set with setUpdate(true/false)
and checked with isUpdate().</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../controlP5/ControllerInterface.html#update()">update</a></code>&nbsp;in interface&nbsp;<code><a href="../controlP5/ControllerInterface.html" title="interface in controlP5">ControllerInterface</a>&lt;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&gt;</code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../controlP5/Controller.html#update()">update</a></code>&nbsp;in class&nbsp;<code><a href="../controlP5/Controller.html" title="class in controlP5">Controller</a>&lt;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&gt;</code></dd>
<dt><span class="strong">Returns:</span></dt><dd>Controller</dd><dt><span class="strong">See Also:</span></dt><dd><a href="../controlP5/Controller.html#setUpdate(boolean)"><code>Controller.setUpdate(boolean)</code></a>,
<a href="../controlP5/Controller.html#isUpdate()"><code>Controller.isUpdate()</code></a></dd></dl>
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<h4>updateDisplayMode</h4>
<pre>public&nbsp;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&nbsp;updateDisplayMode(int&nbsp;theMode)</pre>
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<h4>updateInternalEvents</h4>
<pre>public&nbsp;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&nbsp;updateInternalEvents(processing.core.PApplet&nbsp;theApplet)</pre>
<div class="block"><strong>Description copied from interface:&nbsp;<code><a href="../controlP5/ControllerInterface.html#updateInternalEvents(processing.core.PApplet)">ControllerInterface</a></code></strong></div>
<div class="block">a method for putting input events like e.g. mouse or keyboard events and queries. this has
been taken out of the draw method for better overwriting capability.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../controlP5/ControllerInterface.html#updateInternalEvents(processing.core.PApplet)">updateInternalEvents</a></code>&nbsp;in interface&nbsp;<code><a href="../controlP5/ControllerInterface.html" title="interface in controlP5">ControllerInterface</a>&lt;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&gt;</code></dd>
<dt><strong>Overrides:</strong></dt>
<dd><code><a href="../controlP5/Controller.html#updateInternalEvents(processing.core.PApplet)">updateInternalEvents</a></code>&nbsp;in class&nbsp;<code><a href="../controlP5/Controller.html" title="class in controlP5">Controller</a>&lt;<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>&gt;</code></dd>
<dt><span class="strong">See Also:</span></dt><dd><code>ControllerInterface.updateInternalEvents</code></dd></dl>
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<p class="legalCopy"><small>processing library controlP5 by Andreas Schlegel. (c) 2006-2014</small></p>
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