mirror of
https://github.com/sojamo/controlp5
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73 lines
1.5 KiB
Plaintext
73 lines
1.5 KiB
Plaintext
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/**
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* ControlP5 DrawIntoCanvas
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*
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* this example demonstrates how to draw into a Canvas.
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* Click and drag the mouse to show and draw into the Canvas.
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*
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* by Andreas Schlegel, 2011
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* www.sojamo.de/libraries/controlp5
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*
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*/
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import controlP5.*;
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ControlP5 cp5;
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Canvas cc;
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// your controlWindowCanvas class
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class MyCanvas extends Canvas {
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boolean mousePressed;
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int mouseX, mouseY;
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public void update(PApplet theApplet) {
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mousePressed = theApplet.mousePressed;
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mouseX = theApplet.mouseX;
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mouseY = theApplet.mouseY;
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}
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public void draw(PGraphics theApplet) {
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theApplet.background(255);
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// a rectangle will be drawn if the mouse has been
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// pressed inside the main sketch window.
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// mousePressed here refers to the mousePressed
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// variable of your main sketch
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if(mousePressed) {
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theApplet.fill(255,0,0);
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theApplet.rect(10,10,100,100);
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theApplet.fill(0);
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theApplet.ellipse(mouseX,mouseY,20,20);
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}
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// will draw a rectangle into the controlWindow
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// if the mouse has been pressed inside the controlWindow itself.
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// theApplet.mousePressed here refers to the
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// mousePressed variable of the controlWindow.
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if(mousePressed) {
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theApplet.fill(0);
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theApplet.rect(10,10,100,100);
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theApplet.fill(255,0,0);
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theApplet.ellipse(mouseX,mouseY,20,20);
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}
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}
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}
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void setup() {
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size(400,400);
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frameRate(30);
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cp5 = new ControlP5(this);
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cc = new MyCanvas();
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cc.pre();
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cp5.addCanvas(cc);
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}
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void draw(){
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background(0);
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}
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