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<title>Matrix (Javadocs: controlP5)</title>
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<li><a href="#fields_inherited_from_class_controlP5.Controller">Field</a> | </li>
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<div class="subTitle">controlP5</div>
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<h2 title="Class Matrix" class="title">Class Matrix</h2>
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<li><a href="../controlP5/Controller.html" title="class in controlP5">controlP5.Controller</a><<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>></li>
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<ul class="inheritance">
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<li>controlP5.Matrix</li>
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<dt>All Implemented Interfaces:</dt>
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<dd><a href="../controlP5/CDrawable.html" title="interface in controlP5">CDrawable</a>, <a href="../controlP5/ControllerInterface.html" title="interface in controlP5">ControllerInterface</a><<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>>, <a href="../controlP5/ControlP5Constants.html" title="interface in controlP5">ControlP5Constants</a></dd>
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</dl>
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<hr>
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<br>
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<pre>public class <span class="strong">Matrix</span>
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extends <a href="../controlP5/Controller.html" title="class in controlP5">Controller</a><<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>></pre>
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<div class="block">A matrix is a 2d array with a pointer that traverses through the matrix in a timed interval. if
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an item of a matrix-column is active, the x and y position of the corresponding cell will trigger
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an event and notify the program. see the ControlP5matrix example for more information.</div>
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<div id="test" class="toggleList"><dl><dt onclick="toggle(this);"><span>+</span>Example</dt><dd><code><pre>/**
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* ControlP5 Matrix
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*
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* A matrix can be used for example as a sequencer, a drum machine.
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*
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* find a list of public methods available for the Matrix Controller
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* at the bottom of this sketch.
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*
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* by Andreas Schlegel, 2012
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* www.sojamo.de/libraries/controlp5
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*
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*/
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import controlP5.*;
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ControlP5 cp5;
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Dong[][] d;
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int nx = 10;
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int ny = 10;
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void setup() {
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size(700, 400);
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cp5 = new ControlP5(this);
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cp5.addMatrix("myMatrix")
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.setPosition(50, 100)
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.setSize(200, 200)
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.setGrid(nx, ny)
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.setGap(10, 1)
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.setInterval(200)
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.setMode(ControlP5.MULTIPLES)
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.setColorBackground(color(120))
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.setBackground(color(40))
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;
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cp5.getController("myMatrix").getCaptionLabel().alignX(CENTER);
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// use setMode to change the cell-activation which by
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// default is ControlP5.SINGLE_ROW, 1 active cell per row,
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// but can be changed to ControlP5.SINGLE_COLUMN or
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// ControlP5.MULTIPLES
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d = new Dong[nx][ny];
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for (int x = 0;x<nx;x++) {
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for (int y = 0;y<ny;y++) {
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d[x][y] = new Dong();
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}
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}
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noStroke();
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smooth();
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}
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void draw() {
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background(0);
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fill(255, 100);
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pushMatrix();
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translate(width/2 + 150, height/2);
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rotate(frameCount*0.001);
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for (int x = 0;x<nx;x++) {
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for (int y = 0;y<ny;y++) {
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d[x][y].display();
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}
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}
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popMatrix();
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}
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void myMatrix(int theX, int theY) {
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println("got it: "+theX+", "+theY);
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d[theX][theY].update();
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}
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void keyPressed() {
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if (key=='1') {
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cp5.get(Matrix.class, "myMatrix").set(0, 0, true);
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}
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else if (key=='2') {
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cp5.get(Matrix.class, "myMatrix").set(0, 1, true);
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}
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else if (key=='3') {
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cp5.get(Matrix.class, "myMatrix").trigger(0);
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}
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else if (key=='p') {
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if (cp5.get(Matrix.class, "myMatrix").isPlaying()) {
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cp5.get(Matrix.class, "myMatrix").pause();
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}
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else {
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cp5.get(Matrix.class, "myMatrix").play();
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}
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}
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else if (key=='0') {
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cp5.get(Matrix.class, "myMatrix").clear();
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}
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}
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void controlEvent(ControlEvent theEvent) {
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}
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class Dong {
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float x, y;
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float s0, s1;
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Dong() {
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float f= random(-PI, PI);
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x = cos(f)*random(100, 150);
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y = sin(f)*random(100, 150);
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s0 = random(2, 10);
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}
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void display() {
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s1 += (s0-s1)*0.1;
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ellipse(x, y, s1, s1);
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}
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void update() {
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s1 = 50;
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}
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}
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/*
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a list of all methods available for the Matrix Controller
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use ControlP5.printPublicMethodsFor(Matrix.class);
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to print the following list into the console.
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You can find further details about class Matrix in the javadoc.
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Format:
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ClassName : returnType methodName(parameter type)
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controlP5.Matrix : Matrix clear()
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controlP5.Matrix : Matrix isPlaying()
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controlP5.Matrix : Matrix pause()
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controlP5.Matrix : Matrix play()
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controlP5.Matrix : Matrix plugTo(Object)
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controlP5.Matrix : Matrix plugTo(Object, String)
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controlP5.Matrix : Matrix set(int, int, boolean)
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controlP5.Matrix : Matrix setCells(int[][])
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controlP5.Matrix : Matrix setGap(int, int)
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controlP5.Matrix : Matrix setGrid(int, int)
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controlP5.Matrix : Matrix setInterval(int)
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controlP5.Matrix : Matrix setMode(int)
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controlP5.Matrix : Matrix setValue(float)
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controlP5.Matrix : Matrix stop()
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controlP5.Matrix : Matrix trigger(int)
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controlP5.Matrix : Matrix update()
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controlP5.Matrix : boolean get(int, int)
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controlP5.Matrix : int getInterval()
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controlP5.Matrix : int getMode()
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controlP5.Matrix : int[][] getCells()
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controlP5.Matrix : void remove()
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controlP5.Controller : CColor getColor()
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controlP5.Controller : ControlBehavior getBehavior()
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controlP5.Controller : ControlWindow getControlWindow()
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controlP5.Controller : ControlWindow getWindow()
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controlP5.Controller : ControllerProperty getProperty(String)
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controlP5.Controller : ControllerProperty getProperty(String, String)
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controlP5.Controller : Label getCaptionLabel()
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controlP5.Controller : Label getValueLabel()
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controlP5.Controller : List getControllerPlugList()
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controlP5.Controller : Matrix addCallback(CallbackListener)
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controlP5.Controller : Matrix addListener(ControlListener)
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controlP5.Controller : Matrix align(int, int, int, int)
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controlP5.Controller : Matrix bringToFront()
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controlP5.Controller : Matrix bringToFront(ControllerInterface)
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controlP5.Controller : Matrix hide()
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controlP5.Controller : Matrix linebreak()
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controlP5.Controller : Matrix listen(boolean)
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controlP5.Controller : Matrix lock()
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controlP5.Controller : Matrix plugTo(Object)
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controlP5.Controller : Matrix plugTo(Object, String)
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controlP5.Controller : Matrix plugTo(Object[])
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controlP5.Controller : Matrix plugTo(Object[], String)
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controlP5.Controller : Matrix registerProperty(String)
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controlP5.Controller : Matrix registerProperty(String, String)
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controlP5.Controller : Matrix registerTooltip(String)
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controlP5.Controller : Matrix removeBehavior()
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controlP5.Controller : Matrix removeCallback()
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controlP5.Controller : Matrix removeCallback(CallbackListener)
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controlP5.Controller : Matrix removeListener(ControlListener)
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controlP5.Controller : Matrix removeProperty(String)
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controlP5.Controller : Matrix removeProperty(String, String)
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controlP5.Controller : Matrix setArrayValue(float[])
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controlP5.Controller : Matrix setArrayValue(int, float)
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controlP5.Controller : Matrix setBehavior(ControlBehavior)
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controlP5.Controller : Matrix setBroadcast(boolean)
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controlP5.Controller : Matrix setCaptionLabel(String)
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controlP5.Controller : Matrix setColor(CColor)
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controlP5.Controller : Matrix setColorActive(int)
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controlP5.Controller : Matrix setColorBackground(int)
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controlP5.Controller : Matrix setColorCaptionLabel(int)
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controlP5.Controller : Matrix setColorForeground(int)
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controlP5.Controller : Matrix setColorValueLabel(int)
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controlP5.Controller : Matrix setDecimalPrecision(int)
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controlP5.Controller : Matrix setDefaultValue(float)
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controlP5.Controller : Matrix setHeight(int)
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controlP5.Controller : Matrix setId(int)
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controlP5.Controller : Matrix setImage(PImage)
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controlP5.Controller : Matrix setImage(PImage, int)
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controlP5.Controller : Matrix setImages(PImage, PImage, PImage)
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controlP5.Controller : Matrix setImages(PImage, PImage, PImage, PImage)
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controlP5.Controller : Matrix setLabelVisible(boolean)
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controlP5.Controller : Matrix setLock(boolean)
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controlP5.Controller : Matrix setMax(float)
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controlP5.Controller : Matrix setMin(float)
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controlP5.Controller : Matrix setMouseOver(boolean)
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controlP5.Controller : Matrix setMoveable(boolean)
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controlP5.Controller : Matrix setPosition(PVector)
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controlP5.Controller : Matrix setPosition(float, float)
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controlP5.Controller : Matrix setSize(PImage)
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controlP5.Controller : Matrix setSize(int, int)
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controlP5.Controller : Matrix setStringValue(String)
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controlP5.Controller : Matrix setUpdate(boolean)
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controlP5.Controller : Matrix setValue(float)
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controlP5.Controller : Matrix setValueLabel(String)
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controlP5.Controller : Matrix setView(ControllerView)
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controlP5.Controller : Matrix setVisible(boolean)
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controlP5.Controller : Matrix setWidth(int)
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controlP5.Controller : Matrix show()
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controlP5.Controller : Matrix unlock()
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controlP5.Controller : Matrix unplugFrom(Object)
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controlP5.Controller : Matrix unplugFrom(Object[])
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controlP5.Controller : Matrix unregisterTooltip()
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controlP5.Controller : Matrix update()
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controlP5.Controller : Matrix updateSize()
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controlP5.Controller : PVector getAbsolutePosition()
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controlP5.Controller : PVector getPosition()
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controlP5.Controller : String getAddress()
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controlP5.Controller : String getInfo()
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controlP5.Controller : String getName()
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controlP5.Controller : String getStringValue()
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controlP5.Controller : String toString()
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controlP5.Controller : Tab getTab()
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controlP5.Controller : boolean isActive()
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controlP5.Controller : boolean isBroadcast()
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controlP5.Controller : boolean isInside()
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|
controlP5.Controller : boolean isLabelVisible()
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controlP5.Controller : boolean isListening()
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|
controlP5.Controller : boolean isLock()
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|
controlP5.Controller : boolean isMouseOver()
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||
|
controlP5.Controller : boolean isMousePressed()
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|
controlP5.Controller : boolean isMoveable()
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|
controlP5.Controller : boolean isUpdate()
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controlP5.Controller : boolean isVisible()
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||
|
controlP5.Controller : float getArrayValue(int)
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controlP5.Controller : float getDefaultValue()
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controlP5.Controller : float getMax()
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controlP5.Controller : float getMin()
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controlP5.Controller : float getValue()
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controlP5.Controller : float[] getArrayValue()
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controlP5.Controller : int getDecimalPrecision()
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controlP5.Controller : int getHeight()
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controlP5.Controller : int getId()
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controlP5.Controller : int getWidth()
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controlP5.Controller : int listenerSize()
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controlP5.Controller : void remove()
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controlP5.Controller : void setView(ControllerView, int)
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java.lang.Object : String toString()
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java.lang.Object : boolean equals(Object)
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*/
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</pre></code></dd></dl></div></dl>
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<!-- =========== FIELD SUMMARY =========== -->
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<h3>Field Summary</h3>
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<h3>Fields inherited from class controlP5.<a href="../controlP5/Controller.html" title="class in controlP5">Controller</a></h3>
|
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<code><a href="../controlP5/Controller.html#autoHeight">autoHeight</a>, <a href="../controlP5/Controller.html#autoSpacing">autoSpacing</a>, <a href="../controlP5/Controller.html#autoWidth">autoWidth</a></code></li>
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<h3>Fields inherited from interface controlP5.<a href="../controlP5/ControlP5Constants.html" title="interface in controlP5">ControlP5Constants</a></h3>
|
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<code><a href="../controlP5/ControlP5Constants.html#acceptClassList">acceptClassList</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_BROADCAST">ACTION_BROADCAST</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_CLICK">ACTION_CLICK</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_DRAG">ACTION_DRAG</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_ENTER">ACTION_ENTER</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_EXIT">ACTION_EXIT</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_LEAVE">ACTION_LEAVE</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_MOVE">ACTION_MOVE</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_PRESS">ACTION_PRESS</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_PRESSED">ACTION_PRESSED</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_RELEASE">ACTION_RELEASE</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_RELEASED">ACTION_RELEASED</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_RELEASEDOUTSIDE">ACTION_RELEASEDOUTSIDE</a>, <a href="../controlP5/ControlP5Constants.html#ACTION_WHEEL">ACTION_WHEEL</a>, <a href="../controlP5/ControlP5Constants.html#ACTIVE">ACTIVE</a>, <a href="../controlP5/ControlP5Constants.html#ALL">ALL</a>, <a href="../controlP5/ControlP5Constants.html#ALT">ALT</a>, <a href="../controlP5/ControlP5Constants.html#AQUA">AQUA</a>, <a href="../controlP5/ControlP5Constants.html#ARC">ARC</a>, <a href="../controlP5/ControlP5Constants.html#ARRAY">ARRAY</a>, <a href="../controlP5/ControlP5Constants.html#BACKSPACE">BACKSPACE</a>, <a href="../controlP5/ControlP5Constants.html#BASELINE">BASELINE</a>, <a href="../controlP5/ControlP5Constants.html#BITFONT">BITFONT</a>, <a href="../controlP5/ControlP5Constants.html#BLACK">BLACK</a>, <a href="../controlP5/ControlP5Constants.html#BLUE">BLUE</a>, <a href="../controlP5/ControlP5Constants.html#BOOLEAN">BOOLEAN</a>, <a href="../controlP5/ControlP5Constants.html#BOTTOM">BOTTOM</a>, <a href="../controlP5/ControlP5Constants.html#BOTTOM_OUTSIDE">BOTTOM_OUTSIDE</a>, <a href="../controlP5/ControlP5Constants.html#CAPTIONLABEL">CAPTIONLABEL</a>, <a href="../controlP5/ControlP5Constants.html#CENTER">CENTER</a>, <a href="../controlP5/ControlP5Constants.html#CHECKBOX">CHECKBOX</a>, <a href="../controlP5/ControlP5Constants.html#COMMANDKEY">COMMANDKEY</a>, <a href="../controlP5/ControlP5Constants.html#CONTROL">CONTROL</a>, <a href="../controlP5/ControlP5Constants.html#controlEventClass">controlEventClass</a>, <a href="../controlP5/ControlP5Constants.html#CUSTOM">CUSTOM</a>, <a href="../controlP5/ControlP5Constants.html#DECREASE">DECREASE</a>, <a href="../controlP5/ControlP5Constants.html#DEFAULT">DEFAULT</a>, <a href="../controlP5/ControlP5Constants.html#DELETE">DELETE</a>, <a href="../controlP5/ControlP5Constants.html#DONE">DONE</a>, <a href="../controlP5/ControlP5Constants.html#DOWN">DOWN</a>, <a href="../controlP5/ControlP5Constants.html#DROPDOWN">DROPDOWN</a>, <a href="../controlP5/ControlP5Constants.html#ELLIPSE">ELLIPSE</a>, <a href="../controlP5/ControlP5Constants.html#ENTER">ENTER</a>, <a href="../controlP5/ControlP5Constants.html#ESCAPE">ESCAPE</a>, <a href="../controlP5/ControlP5Constants.html#EVENT">EVENT</a>, <a href="../controlP5/ControlP5Constants.html#eventMethod">eventMethod</a>, <a href="../controlP5/ControlP5Constants.html#FADEIN">FADEIN</a>, <a href="../controlP5/ControlP5Constants.html#FADEOUT">FADEOUT</a>, <a href="../controlP5/ControlP5Constants.html#FIELD">FIELD</a>, <a href="../controlP5/ControlP5Constants.html#FLOAT">FLOAT</a>, <a href="../controlP5/ControlP5Constants.html#FUCHSIA">FUCHSIA</a>, <a href="../controlP5/ControlP5Constants.html#GRAY">GRAY</a>, <a href="../controlP5/ControlP5Constants.html#GREEN">GREEN</a>, <a href="../controlP5/ControlP5Constants.html#grixel">grixel</a>, <a href="../controlP5/ControlP5Constants.html#HALF_PI">HALF_PI</a>, <a href="../controlP5/ControlP5Constants.html#HIDE">HIDE</a>, <a href="../controlP5/ControlP5Constants.html#HIGHLIGHT">HIGHLIGHT</a>, <a href="../controlP5/ControlP5Constants.html#HORIZONTAL">HOR
|
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</ul>
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</li>
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</ul>
|
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<ul class="blockList">
|
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<li class="blockList"><a name="constructor_summary">
|
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|
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</a>
|
||
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<h3>Constructor Summary</h3>
|
||
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation">
|
||
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<caption><span>Constructors</span><span class="tabEnd"> </span></caption>
|
||
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<tr>
|
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<th class="colOne" scope="col">Constructor and Description</th>
|
||
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</tr>
|
||
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<tr class="altColor">
|
||
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<td class="colOne"><code><strong><a href="../controlP5/Matrix.html#Matrix(controlP5.ControlP5, controlP5.ControllerGroup, java.lang.String, int, int, int, int, int, int)">Matrix</a></strong>(<a href="../controlP5/ControlP5.html" title="class in controlP5">ControlP5</a> theControlP5,
|
||
|
<a href="../controlP5/ControllerGroup.html" title="class in controlP5">ControllerGroup</a><?> theParent,
|
||
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java.lang.String theName,
|
||
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int theCellX,
|
||
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int theCellY,
|
||
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int theX,
|
||
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int theY,
|
||
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int theWidth,
|
||
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int theHeight)</code> </td>
|
||
|
</tr>
|
||
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<tr class="rowColor">
|
||
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<td class="colOne"><code><strong><a href="../controlP5/Matrix.html#Matrix(controlP5.ControlP5, java.lang.String)">Matrix</a></strong>(<a href="../controlP5/ControlP5.html" title="class in controlP5">ControlP5</a> theControlP5,
|
||
|
java.lang.String theName)</code>
|
||
|
<div class="block">Convenience constructor to extend Matrix.</div>
|
||
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</td>
|
||
|
</tr>
|
||
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</table>
|
||
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</li>
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||
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</ul>
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<!-- ========== METHOD SUMMARY =========== -->
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<ul class="blockList">
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<li class="blockList"><a name="method_summary">
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<h3>Method Summary</h3>
|
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<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
|
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<caption><span>Methods</span><span class="tabEnd"> </span></caption>
|
||
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<tr>
|
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<th class="colFirst" scope="col">Modifier and Type</th>
|
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<th class="colLast" scope="col">Method and Description</th>
|
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</tr>
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<tr class="altColor">
|
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<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
|
||
|
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#clear()">clear</a></strong>()</code> </td>
|
||
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</tr>
|
||
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<tr class="rowColor">
|
||
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<td class="colFirst"><code>boolean</code></td>
|
||
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<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#get(int, int)">get</a></strong>(int theX,
|
||
|
int theY)</code> </td>
|
||
|
</tr>
|
||
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<tr class="altColor">
|
||
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<td class="colFirst"><code>int[][]</code></td>
|
||
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<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#getCells()">getCells</a></strong>()</code> </td>
|
||
|
</tr>
|
||
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<tr class="rowColor">
|
||
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<td class="colFirst"><code>int</code></td>
|
||
|
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#getInterval()">getInterval</a></strong>()</code> </td>
|
||
|
</tr>
|
||
|
<tr class="altColor">
|
||
|
<td class="colFirst"><code>int</code></td>
|
||
|
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#getMode()">getMode</a></strong>()</code> </td>
|
||
|
</tr>
|
||
|
<tr class="rowColor">
|
||
|
<td class="colFirst"><code>static int</code></td>
|
||
|
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#getX(float)">getX</a></strong>(float thePosition)</code> </td>
|
||
|
</tr>
|
||
|
<tr class="altColor">
|
||
|
<td class="colFirst"><code>static int</code></td>
|
||
|
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#getX(int)">getX</a></strong>(int thePosition)</code> </td>
|
||
|
</tr>
|
||
|
<tr class="rowColor">
|
||
|
<td class="colFirst"><code>static int</code></td>
|
||
|
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#getY(float)">getY</a></strong>(float thePosition)</code> </td>
|
||
|
</tr>
|
||
|
<tr class="altColor">
|
||
|
<td class="colFirst"><code>static int</code></td>
|
||
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<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#getY(int)">getY</a></strong>(int thePosition)</code> </td>
|
||
|
</tr>
|
||
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<tr class="rowColor">
|
||
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<td class="colFirst"><code>boolean</code></td>
|
||
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<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#isPlaying()">isPlaying</a></strong>()</code> </td>
|
||
|
</tr>
|
||
|
<tr class="altColor">
|
||
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<td class="colFirst"><code>void</code></td>
|
||
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<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#mousePressed()">mousePressed</a></strong>()</code> </td>
|
||
|
</tr>
|
||
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<tr class="rowColor">
|
||
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<td class="colFirst"><code>void</code></td>
|
||
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<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#mouseReleased()">mouseReleased</a></strong>()</code> </td>
|
||
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</tr>
|
||
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<tr class="altColor">
|
||
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<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
|
||
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<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#pause()">pause</a></strong>()</code> </td>
|
||
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</tr>
|
||
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<tr class="rowColor">
|
||
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<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
|
||
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<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#play()">play</a></strong>()</code> </td>
|
||
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</tr>
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||
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<tr class="altColor">
|
||
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<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
|
||
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<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#plugTo(java.lang.Object)">plugTo</a></strong>(java.lang.Object theObject)</code> </td>
|
||
|
</tr>
|
||
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<tr class="rowColor">
|
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<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
|
||
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<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#plugTo(java.lang.Object, java.lang.String)">plugTo</a></strong>(java.lang.Object theObject,
|
||
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java.lang.String thePlugName)</code> </td>
|
||
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</tr>
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<tr class="altColor">
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||
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<td class="colFirst"><code>void</code></td>
|
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<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#remove()">remove</a></strong>()</code>
|
||
|
<div class="block">removes a controller from controlP5.</div>
|
||
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</td>
|
||
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</tr>
|
||
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<tr class="rowColor">
|
||
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<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
|
||
|
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#set(int, int, boolean)">set</a></strong>(int theX,
|
||
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int theY,
|
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boolean theValue)</code>
|
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<div class="block">set the state of a particular cell inside a matrix.</div>
|
||
|
</td>
|
||
|
</tr>
|
||
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<tr class="altColor">
|
||
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<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
|
||
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<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#setBackground(int)">setBackground</a></strong>(int c)</code> </td>
|
||
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</tr>
|
||
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<tr class="rowColor">
|
||
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<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
|
||
|
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#setCells(int[][])">setCells</a></strong>(int[][] theCells)</code> </td>
|
||
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</tr>
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||
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<tr class="altColor">
|
||
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<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
|
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<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#setGap(int, int)">setGap</a></strong>(int theX,
|
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|
int theY)</code> </td>
|
||
|
</tr>
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||
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<tr class="rowColor">
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||
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<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
|
||
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<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#setGrid(int, int)">setGrid</a></strong>(int theCellX,
|
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|
int theCellY)</code> </td>
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||
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</tr>
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||
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<tr class="altColor">
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||
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<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
|
||
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<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#setInterval(int)">setInterval</a></strong>(int theInterval)</code>
|
||
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<div class="block">set the speed of intervals in millis iterating through the matrix.</div>
|
||
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</td>
|
||
|
</tr>
|
||
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<tr class="rowColor">
|
||
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<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
|
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<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#setMode(int)">setMode</a></strong>(int theMode)</code>
|
||
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<div class="block">use setMode to change the cell-activation which by default is ControlP5.SINGLE_ROW, 1 active
|
||
|
cell per row, but can be changed to ControlP5.SINGLE_COLUMN or ControlP5.MULTIPLES</div>
|
||
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</td>
|
||
|
</tr>
|
||
|
<tr class="altColor">
|
||
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<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
|
||
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<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#setValue(float)">setValue</a></strong>(float theValue)</code> </td>
|
||
|
</tr>
|
||
|
<tr class="rowColor">
|
||
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<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
|
||
|
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#stop()">stop</a></strong>()</code> </td>
|
||
|
</tr>
|
||
|
<tr class="altColor">
|
||
|
<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
|
||
|
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#trigger(int)">trigger</a></strong>(int theColumn)</code> </td>
|
||
|
</tr>
|
||
|
<tr class="rowColor">
|
||
|
<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
|
||
|
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#update()">update</a></strong>()</code>
|
||
|
<div class="block">updates the value of the controller without having to set the value explicitly.</div>
|
||
|
</td>
|
||
|
</tr>
|
||
|
<tr class="altColor">
|
||
|
<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
|
||
|
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#updateDisplayMode(int)">updateDisplayMode</a></strong>(int theMode)</code> </td>
|
||
|
</tr>
|
||
|
<tr class="rowColor">
|
||
|
<td class="colFirst"><code><a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a></code></td>
|
||
|
<td class="colLast"><code><strong><a href="../controlP5/Matrix.html#updateInternalEvents(processing.core.PApplet)">updateInternalEvents</a></strong>(processing.core.PApplet theApplet)</code>
|
||
|
<div class="block">a method for putting input events like e.g.</div>
|
||
|
</td>
|
||
|
</tr>
|
||
|
</table>
|
||
|
<ul class="blockList">
|
||
|
<li class="blockList"><a name="methods_inherited_from_class_controlP5.Controller">
|
||
|
<!-- -->
|
||
|
</a>
|
||
|
<h3>Methods inherited from class controlP5.<a href="../controlP5/Controller.html" title="class in controlP5">Controller</a></h3>
|
||
|
<code><a href="../controlP5/Controller.html#add(controlP5.ControllerInterface)">add</a>, <a href="../controlP5/Controller.html#addCallback(controlP5.CallbackListener)">addCallback</a>, <a href="../controlP5/Controller.html#addListener(controlP5.ControlListener)">addListener</a>, <a href="../controlP5/Controller.html#align(int, int, int, int)">align</a>, <a href="../controlP5/Controller.html#bringToFront()">bringToFront</a>, <a href="../controlP5/Controller.html#bringToFront(controlP5.ControllerInterface)">bringToFront</a>, <a href="../controlP5/Controller.html#changeValue(float)">changeValue</a>, <a href="../controlP5/Controller.html#continuousUpdateEvents()">continuousUpdateEvents</a>, <a href="../controlP5/Controller.html#draw(processing.core.PGraphics)">draw</a>, <a href="../controlP5/Controller.html#getAbsolutePosition()">getAbsolutePosition</a>, <a href="../controlP5/Controller.html#getAddress()">getAddress</a>, <a href="../controlP5/Controller.html#getArrayValue()">getArrayValue</a>, <a href="../controlP5/Controller.html#getArrayValue(int)">getArrayValue</a>, <a href="../controlP5/Controller.html#getBehavior()">getBehavior</a>, <a href="../controlP5/Controller.html#getCaptionLabel()">getCaptionLabel</a>, <a href="../controlP5/Controller.html#getColor()">getColor</a>, <a href="../controlP5/Controller.html#getControllerPlugList()">getControllerPlugList</a>, <a href="../controlP5/Controller.html#getControlWindow()">getControlWindow</a>, <a href="../controlP5/Controller.html#getDecimalPrecision()">getDecimalPrecision</a>, <a href="../controlP5/Controller.html#getDefaultValue()">getDefaultValue</a>, <a href="../controlP5/Controller.html#getHeight()">getHeight</a>, <a href="../controlP5/Controller.html#getId()">getId</a>, <a href="../controlP5/Controller.html#getInfo()">getInfo</a>, <a href="../controlP5/Controller.html#getLabel()">getLabel</a>, <a href="../controlP5/Controller.html#getMax()">getMax</a>, <a href="../controlP5/Controller.html#getMin()">getMin</a>, <a href="../controlP5/Controller.html#getName()">getName</a>, <a href="../controlP5/Controller.html#getParent()">getParent</a>, <a href="../controlP5/Controller.html#getPickingColor()">getPickingColor</a>, <a href="../controlP5/Controller.html#getPointer()">getPointer</a>, <a href="../controlP5/Controller.html#getPosition()">getPosition</a>, <a href="../controlP5/Controller.html#getProperty(java.lang.String)">getProperty</a>, <a href="../controlP5/Controller.html#getProperty(java.lang.String, java.lang.String)">getProperty</a>, <a href="../controlP5/Controller.html#getStringValue()">getStringValue</a>, <a href="../controlP5/Controller.html#getTab()">getTab</a>, <a href="../controlP5/Controller.html#getValue()">getValue</a>, <a href="../controlP5/Controller.html#getValueLabel()">getValueLabel</a>, <a href="../controlP5/Controller.html#getView()">getView</a>, <a href="../controlP5/Controller.html#getWidth()">getWidth</a>, <a href="../controlP5/Controller.html#getWindow()">getWindow</a>, <a href="../controlP5/Controller.html#hide()">hide</a>, <a href="../controlP5/Controller.html#init()">init</a>, <a href="../controlP5/Controller.html#isActive()">isActive</a>, <a href="../controlP5/Controller.html#isBroadcast()">isBroadcast</a>, <a href="../controlP5/Controller.html#isInside()">isInside</a>, <a href="../controlP5/Controller.html#isLabelVisible()">isLabelVisible</a>, <a href="../controlP5/Controller.html#isListening()">isListening</a>, <a href="../controlP5/Controller.html#isLock()">isLock</a>, <a href="../controlP5/Controller.html#isMouseOver()">isMouseOver</a>, <a href="../controlP5/Controller.html#isMousePressed()">isMousePressed</a>, <a href="../controlP5/Controller.html#isMoveable()">isMoveable</a>, <a href="../controlP5/Controller.html#isUpdate()">isUpdate</a>, <a href="../controlP5/Controller.html#isUserInteraction()">isUserInteraction</a>, <a href="../controlP5/Controller.html#isVisible()">isVisible</a>, <a href="../controlP5/Controller.html#keyEvent(processing.event.KeyEvent)">keyEvent</a>, <a href="../controlP5/Controller.html#linebreak()">linebreak</a>,
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<h3>Methods inherited from class java.lang.Object</h3>
|
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<code>equals, getClass, hashCode, notify, notifyAll, wait, wait, wait</code></li>
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<h3>Methods inherited from interface controlP5.<a href="../controlP5/ControllerInterface.html" title="interface in controlP5">ControllerInterface</a></h3>
|
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|
<code><a href="../controlP5/ControllerInterface.html#parent()">parent</a>, <a href="../controlP5/ControllerInterface.html#setColorLabel(int)">setColorLabel</a>, <a href="../controlP5/ControllerInterface.html#setColorValue(int)">setColorValue</a>, <a href="../controlP5/ControllerInterface.html#setLabel(java.lang.String)">setLabel</a></code></li>
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<h3>Constructor Detail</h3>
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<a name="Matrix(controlP5.ControlP5, controlP5.ControllerGroup, java.lang.String, int, int, int, int, int, int)">
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<h4>Matrix</h4>
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<pre>public Matrix(<a href="../controlP5/ControlP5.html" title="class in controlP5">ControlP5</a> theControlP5,
|
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<a href="../controlP5/ControllerGroup.html" title="class in controlP5">ControllerGroup</a><?> theParent,
|
||
|
java.lang.String theName,
|
||
|
int theCellX,
|
||
|
int theCellY,
|
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int theX,
|
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int theY,
|
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int theWidth,
|
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int theHeight)</pre>
|
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</li>
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</ul>
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<h4>Matrix</h4>
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<pre>public Matrix(<a href="../controlP5/ControlP5.html" title="class in controlP5">ControlP5</a> theControlP5,
|
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|
java.lang.String theName)</pre>
|
||
|
<div class="block">Convenience constructor to extend Matrix.</div>
|
||
|
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>theControlP5</code> - </dd><dd><code>theName</code> - </dd><script type="text/javascript">
|
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<!--
|
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document.getElementsByTagName('html')[0].className = 'isjs';function toggle(dt) { var display, dd=dt; do{ dd = dd.nextSibling } while(dd.tagName!='DD'); toOpen =!dd.style.display;dd.style.display = toOpen? 'block':''; dt.getElementsByTagName('span')[0].innerHTML = toOpen? '-':'+' ; }
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</script>
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<div id="test" class="toggleList"><dl><dt onclick="toggle(this);"><span>+</span>Example</dt><dd><code><pre>/**
|
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|
* ControlP5 extending Controllers
|
||
|
*
|
||
|
* the following example shows how to extend the Controller class to
|
||
|
* create customizable Controllers. You can either extend the Controller class itself,
|
||
|
* or any class that extends Controller itself like the Slider, Button, DropdownList, etc.
|
||
|
*
|
||
|
* How to:
|
||
|
*
|
||
|
* 1) do a super call to the convenience constructor requiring
|
||
|
* 2 parameter (ControlP5 instance, name)
|
||
|
*
|
||
|
* 2) the Controller class has a set of empty methods that allow you to capture
|
||
|
* inputs from the mouse including
|
||
|
* onEnter(), onLeave(), onPress(), onRelease(), onClick(), onScroll(int), onDrag()
|
||
|
* These you can override and include functionality as needed.
|
||
|
*
|
||
|
* 3) use method getPointer() to return the local (relative)
|
||
|
* xy-coordinates of the controller
|
||
|
*
|
||
|
* 4) after instantiation custom controllers are treated the same
|
||
|
* as default controlP5 controllers.
|
||
|
*
|
||
|
* by Andreas Schlegel, 2012
|
||
|
* www.sojamo.de/libraries/controlp5
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
import controlP5.*;
|
||
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|
||
|
ControlP5 cp5;
|
||
|
PApplet p;
|
||
|
|
||
|
void setup() {
|
||
|
size(400, 400);
|
||
|
cp5 = new ControlP5(this);
|
||
|
|
||
|
// create 2 groups to show nesting of custom controllers and
|
||
|
//
|
||
|
Group g1 = cp5.addGroup("a").setPosition(0,100).setWidth(180);
|
||
|
Group g2 = cp5.addGroup("b").setPosition(0,10).setWidth(180);
|
||
|
g2.moveTo(g1);
|
||
|
|
||
|
// create 2 custom Controllers from class MyButton
|
||
|
// MyButton extends Controller and inherits all methods accordingly.
|
||
|
new MyButton(cp5, "b1").setPosition(0, 0).setSize(180, 200).moveTo(g2);
|
||
|
new MyButton(cp5, "b2").setPosition(205, 15).setSize(180, 200);
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
void draw() {
|
||
|
background(0);
|
||
|
}
|
||
|
|
||
|
// b1 will be called from Controller b1
|
||
|
public void b1(float theValue) {
|
||
|
println("yay button "+theValue);
|
||
|
}
|
||
|
|
||
|
public void controlEvent(ControlEvent theEvent) {
|
||
|
println("controlEvent : "+theEvent);
|
||
|
}
|
||
|
|
||
|
|
||
|
// Create a custom Controller, please not that
|
||
|
// MyButton extends Controller<MyButton>, <MyButton>
|
||
|
// is an indicator for the super class about the type of
|
||
|
// custom controller to be created.
|
||
|
|
||
|
class MyButton extends Controller<MyButton> {
|
||
|
|
||
|
int current = 0xffff0000;
|
||
|
|
||
|
float a = 128;
|
||
|
|
||
|
float na;
|
||
|
|
||
|
int y;
|
||
|
|
||
|
// use the convenience constructor of super class Controller
|
||
|
// MyButton will automatically registered and move to the
|
||
|
// default controlP5 tab.
|
||
|
|
||
|
MyButton(ControlP5 cp5, String theName) {
|
||
|
super(cp5, theName);
|
||
|
|
||
|
// replace the default view with a custom view.
|
||
|
setView(new ControllerView() {
|
||
|
public void display(PApplet p, Object b) {
|
||
|
// draw button background
|
||
|
na += (a-na) * 0.1;
|
||
|
p.fill(current,na);
|
||
|
p.rect(0, 0, getWidth(), getHeight());
|
||
|
|
||
|
// draw horizontal line which can be moved on the x-axis
|
||
|
// using the scroll wheel.
|
||
|
p.fill(0,255,0);
|
||
|
p.rect(0,y,width,10);
|
||
|
|
||
|
// draw the custom label
|
||
|
p.fill(128);
|
||
|
translate(0,getHeight()+14);
|
||
|
p.text(getName(),0,0);
|
||
|
p.text(getName(),0,0);
|
||
|
|
||
|
}
|
||
|
}
|
||
|
);
|
||
|
}
|
||
|
|
||
|
// override various input methods for mouse input control
|
||
|
void onEnter() {
|
||
|
cursor(HAND);
|
||
|
println("enter");
|
||
|
a = 255;
|
||
|
}
|
||
|
|
||
|
void onScroll(int n) {
|
||
|
println("scrolling");
|
||
|
y -= n;
|
||
|
y = constrain(y,0,getHeight()-10);
|
||
|
}
|
||
|
|
||
|
void onPress() {
|
||
|
println("press");
|
||
|
current = 0xffffff00;
|
||
|
}
|
||
|
|
||
|
void onClick() {
|
||
|
Pointer p1 = getPointer();
|
||
|
println("clicked at "+p1.x()+", "+p1.y());
|
||
|
current = 0xffffff00;
|
||
|
setValue(y);
|
||
|
}
|
||
|
|
||
|
void onRelease() {
|
||
|
println("release");
|
||
|
current = 0xffffffff;
|
||
|
}
|
||
|
|
||
|
void onMove() {
|
||
|
println("moving "+this+" "+_myControlWindow.getMouseOverList());
|
||
|
}
|
||
|
|
||
|
void onDrag() {
|
||
|
current = 0xff0000ff;
|
||
|
Pointer p1 = getPointer();
|
||
|
float dif = dist(p1.px(),p1.py(),p1.x(),p1.y());
|
||
|
println("dragging at "+p1.x()+", "+p1.y()+" "+dif);
|
||
|
}
|
||
|
|
||
|
void onReleaseOutside() {
|
||
|
onLeave();
|
||
|
}
|
||
|
|
||
|
void onLeave() {
|
||
|
println("leave");
|
||
|
cursor(ARROW);
|
||
|
a = 128;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
</pre></code></dd></dl></div></dl>
|
||
|
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|
||
|
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|
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<!-- ============ METHOD DETAIL ========== -->
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||
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|
||
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|
||
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<h3>Method Detail</h3>
|
||
|
<a name="clear()">
|
||
|
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|
||
|
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|
||
|
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|
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|
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<h4>clear</h4>
|
||
|
<pre>public <a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a> clear()</pre>
|
||
|
</li>
|
||
|
</ul>
|
||
|
<a name="get(int, int)">
|
||
|
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|
||
|
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|
||
|
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|
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|
||
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<h4>get</h4>
|
||
|
<pre>public boolean get(int theX,
|
||
|
int theY)</pre>
|
||
|
</li>
|
||
|
</ul>
|
||
|
<a name="getCells()">
|
||
|
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|
||
|
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|
||
|
<ul class="blockList">
|
||
|
<li class="blockList">
|
||
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<h4>getCells</h4>
|
||
|
<pre>public int[][] getCells()</pre>
|
||
|
</li>
|
||
|
</ul>
|
||
|
<a name="getInterval()">
|
||
|
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|
||
|
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|
||
|
<ul class="blockList">
|
||
|
<li class="blockList">
|
||
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<h4>getInterval</h4>
|
||
|
<pre>public int getInterval()</pre>
|
||
|
</li>
|
||
|
</ul>
|
||
|
<a name="getMode()">
|
||
|
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|
||
|
</a>
|
||
|
<ul class="blockList">
|
||
|
<li class="blockList">
|
||
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<h4>getMode</h4>
|
||
|
<pre>public int getMode()</pre>
|
||
|
</li>
|
||
|
</ul>
|
||
|
<a name="getX(float)">
|
||
|
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|
||
|
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|
||
|
<ul class="blockList">
|
||
|
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|
||
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<h4>getX</h4>
|
||
|
<pre>public static int getX(float thePosition)</pre>
|
||
|
</li>
|
||
|
</ul>
|
||
|
<a name="getX(int)">
|
||
|
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|
||
|
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|
||
|
<ul class="blockList">
|
||
|
<li class="blockList">
|
||
|
<h4>getX</h4>
|
||
|
<pre>public static int getX(int thePosition)</pre>
|
||
|
</li>
|
||
|
</ul>
|
||
|
<a name="getY(float)">
|
||
|
<!-- -->
|
||
|
</a>
|
||
|
<ul class="blockList">
|
||
|
<li class="blockList">
|
||
|
<h4>getY</h4>
|
||
|
<pre>public static int getY(float thePosition)</pre>
|
||
|
</li>
|
||
|
</ul>
|
||
|
<a name="getY(int)">
|
||
|
<!-- -->
|
||
|
</a>
|
||
|
<ul class="blockList">
|
||
|
<li class="blockList">
|
||
|
<h4>getY</h4>
|
||
|
<pre>public static int getY(int thePosition)</pre>
|
||
|
</li>
|
||
|
</ul>
|
||
|
<a name="isPlaying()">
|
||
|
<!-- -->
|
||
|
</a>
|
||
|
<ul class="blockList">
|
||
|
<li class="blockList">
|
||
|
<h4>isPlaying</h4>
|
||
|
<pre>public boolean isPlaying()</pre>
|
||
|
</li>
|
||
|
</ul>
|
||
|
<a name="mousePressed()">
|
||
|
<!-- -->
|
||
|
</a>
|
||
|
<ul class="blockList">
|
||
|
<li class="blockList">
|
||
|
<h4>mousePressed</h4>
|
||
|
<pre>public void mousePressed()</pre>
|
||
|
</li>
|
||
|
</ul>
|
||
|
<a name="mouseReleased()">
|
||
|
<!-- -->
|
||
|
</a>
|
||
|
<ul class="blockList">
|
||
|
<li class="blockList">
|
||
|
<h4>mouseReleased</h4>
|
||
|
<pre>public void mouseReleased()</pre>
|
||
|
</li>
|
||
|
</ul>
|
||
|
<a name="pause()">
|
||
|
<!-- -->
|
||
|
</a>
|
||
|
<ul class="blockList">
|
||
|
<li class="blockList">
|
||
|
<h4>pause</h4>
|
||
|
<pre>public <a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a> pause()</pre>
|
||
|
</li>
|
||
|
</ul>
|
||
|
<a name="play()">
|
||
|
<!-- -->
|
||
|
</a>
|
||
|
<ul class="blockList">
|
||
|
<li class="blockList">
|
||
|
<h4>play</h4>
|
||
|
<pre>public <a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a> play()</pre>
|
||
|
</li>
|
||
|
</ul>
|
||
|
<a name="plugTo(java.lang.Object)">
|
||
|
<!-- -->
|
||
|
</a>
|
||
|
<ul class="blockList">
|
||
|
<li class="blockList">
|
||
|
<h4>plugTo</h4>
|
||
|
<pre>public <a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a> plugTo(java.lang.Object theObject)</pre>
|
||
|
<dl>
|
||
|
<dt><strong>Overrides:</strong></dt>
|
||
|
<dd><code><a href="../controlP5/Controller.html#plugTo(java.lang.Object)">plugTo</a></code> in class <code><a href="../controlP5/Controller.html" title="class in controlP5">Controller</a><<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>></code></dd>
|
||
|
<dt><span class="strong">Returns:</span></dt><dd>Controller</dd></dl>
|
||
|
</li>
|
||
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</ul>
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<pre>public <a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a> plugTo(java.lang.Object theObject,
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java.lang.String thePlugName)</pre>
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<dt><strong>Overrides:</strong></dt>
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<dd><code><a href="../controlP5/Controller.html#plugTo(java.lang.Object, java.lang.String)">plugTo</a></code> in class <code><a href="../controlP5/Controller.html" title="class in controlP5">Controller</a><<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>></code></dd>
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<h4>remove</h4>
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<pre>public void remove()</pre>
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<div class="block"><strong>Description copied from class: <code><a href="../controlP5/Controller.html#remove()">Controller</a></code></strong></div>
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<div class="block">removes a controller from controlP5.</div>
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<dl>
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<dt><strong>Specified by:</strong></dt>
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<dd><code><a href="../controlP5/ControllerInterface.html#remove()">remove</a></code> in interface <code><a href="../controlP5/ControllerInterface.html" title="interface in controlP5">ControllerInterface</a><<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>></code></dd>
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<dt><strong>Overrides:</strong></dt>
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<dd><code><a href="../controlP5/Controller.html#remove()">remove</a></code> in class <code><a href="../controlP5/Controller.html" title="class in controlP5">Controller</a><<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>></code></dd>
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<h4>set</h4>
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<pre>public <a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a> set(int theX,
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int theY,
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boolean theValue)</pre>
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<div class="block">set the state of a particular cell inside a matrix. use true or false for parameter theValue</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>theX</code> - </dd><dd><code>theY</code> - </dd><dd><code>theValue</code> - </dd>
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<dt><span class="strong">Returns:</span></dt><dd>Matrix</dd></dl>
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<h4>setBackground</h4>
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<pre>public <a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a> setBackground(int c)</pre>
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<a name="setCells(int[][])">
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<h4>setCells</h4>
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<pre>public <a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a> setCells(int[][] theCells)</pre>
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<pre>public <a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a> setGap(int theX,
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int theY)</pre>
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<pre>public <a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a> setGrid(int theCellX,
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int theCellY)</pre>
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<pre>public <a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a> setInterval(int theInterval)</pre>
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<div class="block">set the speed of intervals in millis iterating through the matrix.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>theInterval</code> - int</dd>
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<dt><span class="strong">Returns:</span></dt><dd>Matrix</dd></dl>
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<h4>setMode</h4>
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<pre>public <a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a> setMode(int theMode)</pre>
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<div class="block">use setMode to change the cell-activation which by default is ControlP5.SINGLE_ROW, 1 active
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cell per row, but can be changed to ControlP5.SINGLE_COLUMN or ControlP5.MULTIPLES</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>theMode</code> - return Matrix</dd></dl>
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<pre>public <a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a> setValue(float theValue)</pre>
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<dl>
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<dt><strong>Specified by:</strong></dt>
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<dd><code><a href="../controlP5/ControllerInterface.html#setValue(float)">setValue</a></code> in interface <code><a href="../controlP5/ControllerInterface.html" title="interface in controlP5">ControllerInterface</a><<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>></code></dd>
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<dt><strong>Overrides:</strong></dt>
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<dd><code><a href="../controlP5/Controller.html#setValue(float)">setValue</a></code> in class <code><a href="../controlP5/Controller.html" title="class in controlP5">Controller</a><<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>></code></dd>
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<dt><span class="strong">Parameters:</span></dt><dd><code>theValue</code> - float</dd></dl>
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<h4>stop</h4>
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<pre>public <a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a> stop()</pre>
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<h4>trigger</h4>
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<pre>public <a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a> trigger(int theColumn)</pre>
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<h4>update</h4>
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<pre>public <a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a> update()</pre>
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<div class="block"><strong>Description copied from class: <code><a href="../controlP5/Controller.html#update()">Controller</a></code></strong></div>
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<div class="block">updates the value of the controller without having to set the value explicitly. update does
|
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not visually update the controller. the updating status can be set with setUpdate(true/false)
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and checked with isUpdate().</div>
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<dl>
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<dt><strong>Specified by:</strong></dt>
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<dd><code><a href="../controlP5/ControllerInterface.html#update()">update</a></code> in interface <code><a href="../controlP5/ControllerInterface.html" title="interface in controlP5">ControllerInterface</a><<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>></code></dd>
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<dt><strong>Overrides:</strong></dt>
|
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<dd><code><a href="../controlP5/Controller.html#update()">update</a></code> in class <code><a href="../controlP5/Controller.html" title="class in controlP5">Controller</a><<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>></code></dd>
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<dt><span class="strong">Returns:</span></dt><dd>Controller</dd><dt><span class="strong">See Also:</span></dt><dd><a href="../controlP5/Controller.html#setUpdate(boolean)"><code>Controller.setUpdate(boolean)</code></a>,
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<a href="../controlP5/Controller.html#isUpdate()"><code>Controller.isUpdate()</code></a></dd></dl>
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<h4>updateDisplayMode</h4>
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<pre>public <a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a> updateDisplayMode(int theMode)</pre>
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</li>
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</ul>
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<a name="updateInternalEvents(processing.core.PApplet)">
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<h4>updateInternalEvents</h4>
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<pre>public <a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a> updateInternalEvents(processing.core.PApplet theApplet)</pre>
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<div class="block"><strong>Description copied from interface: <code><a href="../controlP5/ControllerInterface.html#updateInternalEvents(processing.core.PApplet)">ControllerInterface</a></code></strong></div>
|
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<div class="block">a method for putting input events like e.g. mouse or keyboard events and queries. this has
|
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been taken out of the draw method for better overwriting capability.</div>
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<dl>
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<dt><strong>Specified by:</strong></dt>
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<dd><code><a href="../controlP5/ControllerInterface.html#updateInternalEvents(processing.core.PApplet)">updateInternalEvents</a></code> in interface <code><a href="../controlP5/ControllerInterface.html" title="interface in controlP5">ControllerInterface</a><<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>></code></dd>
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<dt><strong>Overrides:</strong></dt>
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<dd><code><a href="../controlP5/Controller.html#updateInternalEvents(processing.core.PApplet)">updateInternalEvents</a></code> in class <code><a href="../controlP5/Controller.html" title="class in controlP5">Controller</a><<a href="../controlP5/Matrix.html" title="class in controlP5">Matrix</a>></code></dd>
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<dt><span class="strong">See Also:</span></dt><dd><code>ControllerInterface.updateInternalEvents</code></dd></dl>
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</li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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<ul class="subNavList">
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<li>Summary: </li>
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<li>Nested | </li>
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<li><a href="#fields_inherited_from_class_controlP5.Controller">Field</a> | </li>
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<li><a href="#constructor_summary">Constr</a> | </li>
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<p class="legalCopy"><small>processing library controlP5 by Andreas Schlegel. (c) 2006-2014</small></p>
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