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# ControlP5
ControlP5 is a library written by Andreas Schlegel for the programming environment [Processing](http://www.processing.org). ControlP5 is a GUI and controller library for processing that can be used in authoring, application mode.
ControlP5 is a GUI library written by [Andreas Schlegel](http://www.sojamo.de) for the programming environment [Processing](http://www.processing.org).
The range of available controllers includes Slider, Button, Toggle, Knob, Textfield, RadioButton, Checkbox, Lists amongst others. These controllers can be easily added to a processing sketch, or displayed inside a separate control window. They can be organized in tabs or groups as well as rendered into PGraphics buffers. The state of a controller can be saved to file in JSON format.
## Contents
* [Installation](#install)
* [How does ControlP5 work](#how)
* [Instantiate](#controllers)
* [Controllers](#controllers)
* [Event Handling](#event)
* [Customizing Controllers](#customize)
* [Deprecated](#deprecated)
* [History](#history)
* [Android](#android)
* [Javascript](#javascript)
* [Problems and Issues](#issues)
* [Help](#help)
## <a name"install"></a>Installation
To install the library from inside the Processing IDE, use the Library Manager from the menu under Sketch &rarr; Import Library &rarr; Add Library and search for ControlP5.
If you want to install ControlP5 manually, download (the latest) version from the [releases](releases) directory. Inside the downloaded .zip file you will find [install_instructions](resources/install_instructions.txt) that guide you through the installation details and tell you where the controlP5 folder needs to be put. In case you are looking for an earlier release, please check the [archive on google code](https://code.google.com/p/controlp5/downloads/list?can=1&q=&colspec=Filename+Summary+Uploaded+ReleaseDate+Size+DownloadCount).
After you have installed ControlP5, restart the Processing IDE to make the library available.
## Getting Started
To get started, a simple example that demonstrates how to create a slider and automatically link its value to variable v1.
To get started, here a simple example that demonstrates how to create a slider and automatically link the slider's value to variable v1.
![example 1](resources/images/cp5-example-1_s.png)
_example 1, see code below_
```java
@ -17,41 +47,59 @@ To get started, a simple example that demonstrates how to create a slider and au
int v1;
void setup() {
size(400,400);
noStroke();
cp5 = new ControlP5(this);
cp5.addSlider("v1")
.setPosition(40,40)
.setSize(200,20)
.setRange(100,300)
.setValue(250)
.setColorCaptionLabel(0xff111111);
size(800, 400);
noStroke();
cp5 = new ControlP5(this);
cp5.addSlider("v1")
.setPosition(40, 40)
.setSize(200, 20)
.setRange(100, 300)
.setValue(250)
.setColorCaptionLabel(color(20,20,20));
}
void draw() {
background(0xffdddddd);
pushMatrix();
fill(0xffffdc00);
rect(v1,100,60,200);
fill(0xff01ff70);
rect(40,v1,320,40);
translate(200,200);
rotate(map(v1,100,300,-PI,PI));
fill(0xff39cccc);
rect(0,0,100,100);
popMatrix();
background(200, 200, 200);
pushMatrix();
pushMatrix();
fill(255, 255, 0);
rect(v1, 100, 60, 200);
fill(0, 255, 110);
rect(40, v1, 320, 40);
translate(200, 200);
rotate(map(v1, 100, 300, -PI, PI));
fill(255, 0, 128);
rect(0, 0, 100, 100);
popMatrix();
translate(600, 100);
for (int i=0; i<20; i++) {
pushMatrix();
fill(255);
translate(0, i*10);
rotate(map(v1+i, 0, 300, -PI, PI));
rect(-150, 0, 300, 4);
popMatrix();
}
popMatrix();
}
```
![example 1](resources/images/cp5-controllers_s.png)
_example 2, a range of default ControlP5 controllers_
## How does ControlP5 work?
## <a name"how"></a>How does ControlP5 work?
ControlP5 provides a range of controllers, each controller comes with an example which is located inside the examples/controllers folder. This is a good place to get started with ControlP5.
### Instantiate ControlP5
To create an instance of ControlP5, you need to call ControlP5's constructor and pass a reference of your sketch as argument, in most cases this will happen inside setup() and the argument and the argument for the constructor call is _this_, the reference to the current sketch object.
To create an instance of ControlP5, you need to call ControlP5's constructor and pass a reference of your sketch as argument, in most cases this will happen inside setup() and the argument for the constructor call is _this_ - the reference to the current sketch object.
```java
@ -82,9 +130,9 @@ Alternatively, ControlP5 can be instantiated from other places as well for examp
}
```
### Adding Controllers
### <a name="#controllers"></a>Adding Controllers
To add controllers to a ControlP5 object, use the add function followed by the name of the Controller, for example to add a Slider use cp5.addSlider("mySlider"). Here function addSlider takes one argument which is the unique name of the controller to be added. In case a controller with the same name is already registered with ControlP5, the old controller will be overriden - this is then indicated and printed as a warning message in the console. All default add functions are implemented with class ControlP5Base; have a look at its source code for further reference.
To add controllers to a ControlP5 object, use the add function followed by the name of the Controller, for example to add a Slider use cp5.addSlider("mySlider"). Here function addSlider takes one argument which is the unique name of the controller to be added. In case a controller with the same name is already registered with ControlP5, the old controller will be overridden - this is then indicated and printed as a warning message in the console. All default add functions are implemented with class ControlP5Base; have a look at its source code for further reference.
```java
@ -120,23 +168,83 @@ The example above adds 2 controllers to your sketch and renders them on top of y
### Accessing Controllers
### Event Handling
To access a controller in your program you can store the controller inside a variable, the example below uses a global variable slider as a reference to a Slider with name 'mySlider'
#### ControlEvent
```java
#### Callbacks
import controlP5.*;
ControlP5 cp5;
Slider slider;
void setup() {
size(400,400);
cp5 = new ControlP5(this);
slider = cp5.addSlider("mySlider");
slider.setPosition(20,20).setSize(200,20);
}
#### Linking a variable or function to a Controller
void draw() {
println(slider.getValue());
}
```
#### Customised event handling
or you can access a controller by request using ControlP5's getter functions, this comes in handy if you are working with temporary controllers, or if you do not want to keep a long list of variables.
### Bring a Controller to the front
```java
To change the order of controllers, use Controller.bringToFront() which will position the controller on top of all others. See example [ControlP5bringToFront](examples/use/ControlP5bringToFront/ControlP5bringToFront)
import controlP5.*;
ControlP5 cp5;
void setup() {
size(400, 400);
cp5 = new ControlP5(this);
cp5.addSlider("mySlider").setPosition(20, 20).setSize(200, 20);
}
void draw() {
// cp5.getController returns a Controller object
Controller c = cp5.getController("mySlider");
println(c.getValue());
// cp5.get here returns a Slider object
Slider slider = cp5.get(Slider.class, "mySlider");
println(slider.getMin(), slider.getMax());
}
```
### Grouping Controllers
Controllers can be grouped in different ways, the 3 options are described in more detail below.
#### Tab
you can use Tabs to organize Controllers. By default a row of Tabs will be added to the top left corner of your sketch window. The first Tab is the default Tab, hence it's name. the label can be changed by calling the ```setLabel("new name here")``` method. To add a Controller to a particular Tab, use method ```moveTo("name of Tab")``` with the argument being the name of the Tab. If a Tab does not exist when method ```moveTo()``` is called, the Tab will be created automatically.
```java
import controlP5.*;
ControlP5 cp5;
void setup() {
size(400, 400);
cp5 = new ControlP5(this);
cp5.addSlider("s1")
.setPosition(20, 100)
.setSize(200, 20);
cp5.addSlider("s2")
.setPosition(20, 130)
.setSize(200, 20)
.moveTo("extra")
;
}
void draw() {
background(20);
}
```
#### Group
@ -145,45 +253,51 @@ To change the order of controllers, use Controller.bringToFront() which will pos
### What do all these Controllers do?
- **Accordion** use an accordion to arrange multiple groups in vertical order
- **Bang** triggers an event on press without passing a value
- **Button** triggers an event and passes on a value
- **ButtonBar** a horizontal multi-button bar
- **Canvas**
- CheckBox
- ColorPicker
- ColorWheel
- **Accordion** use an accordion to arrange multiple groups in vertical order [ControlP5accordion](examples/controllers/ControlP5accordion/ControlP5accordion)
- **Bang** triggers an event on press without passing a value [ControlP5bang](examples/controllers/ControlP5bang/ControlP5bang)
- **Button** triggers an event and passes on a value [ControlP5button](examples/controllers/ControlP5button/ControlP5button)
- **ButtonBar** a horizontal multi-button bar [ControlP5buttonBar](examples/controllers/ControlP5buttonBar/ControlP5buttonBar)
- **Canvas** a abstract class to create and display an image buffer [ControlP5canvas](examples/controllers/ControlP5canvas/ControlP5canvas)
- **CheckBox** [ControlP5checkBox](examples/controllers/ControlP5checkBox/ControlP5checkBox)
- **ColorPicker** a 4 slider color picker to change the red, green, blue and alpha channel of a color [ControlP5colorPicker](examples/controllers/ControlP5colorPicker/ControlP5colorPicker)
- **ColorWheel** a color wheel picker, use the arrow on the left to change saturation [ControlP5colorWheel](examples/controllers/ControlP5colorWheel/ControlP5colorWheel)
- **DropdownList** (use ScrollableList instead)
- Group
- **Group** for grouping and nesting controllers [ControlP5group](examples/controllers/ControlP5group/ControlP5group)
- **Icon** adds Icon support, an Icon behaves like a Button or Toggle [ControlP5icon](examples/controllers/ControlP5icon/ControlP5icon)
- **ListBox** (use ScrollableList instead)
- Knob
- Matrix
- Numberbox
- RadioButton
- Range
- **ScrollableList**
- **Slider** a number slider, can be horizontal or vertical
- Slider2D
- Spacer
- **Tab** arrange controllers inside a range of tabs
- **Textfield** a field for single line text input
- **Textarea** a multi line area for text output
- Textlabel
- **Toggle** switches between 2 states, true and false.
- **Knob** a rotary slider, mousewheel support [ControlP5knob](examples/controllers/ControlP5knob/ControlP5knob)
- **Matrix** a 2D array of toggles [ControlP5matrix](examples/controllers/ControlP5matrix/ControlP5matrix)
- **Numberbox** changes values when dragging horizontally or vertically, mousewheel support [ControlP5numberbox](examples/controllers/ControlP5numberbox/ControlP5numberbox)
- **RadioButton** [ControlP5radioButton](examples/controllers/ControlP5radioButton/ControlP5radioButton)
- **Range** a slider like Controller with adjustable end points [ControlP5range](examples/controllers/ControlP5range/ControlP5range)
- **ScrollableList** a list that currently implements and replaces ListBox and DropdownList, mousewheel support [ControlP5scrollableList](examples/controllers/ControlP5scrollableList/ControlP5scrollableList)
- **Slider** a number slider, can be horizontal or vertical, mousewheel support [ControlP5slider](examples/controllers/ControlP5slider/ControlP5slider)
- **Slider2D** a 2D draggable Controller [ControlP5slider2D](examples/controllers/ControlP5slider2D/ControlP5slider2D)
- **Tab** arrange Controllers inside separate Tabs [ControlP5tab](examples/controllers/ControlP5tab/ControlP5tab)
- **Textfield** a field for single line text input [ControlP5textfield](examples/controllers/ControlP5textfield/ControlP5textfield)
- **Textarea** a multi line area for text output, mousewheel support [ControlP5textarea](examples/controllers/ControlP5textarea/ControlP5textarea)
- **Textlabel** a Controller to display a single line text element [ControlP5textlabel](examples/controllers/ControlP5textlabel/ControlP5textlabel)
- **Toggle** switches between 2 states, true and false [ControlP5chart](examples/controllers/ControlP5chart/ControlP5chart)
### What else is there?
- Chart
- FrameRate
- Pointer
- Println
- **Chart** displays a list of numbers as line, pie or bar chart, useful to display real-time data coming for example from an Arduino SerialEvent [ControlP5chart](examples/controllers/ControlP5chart/ControlP5chart)
- **FrameRate** a Textlabel that displays the current FrameRate [ControlP5frameRate](examples/use/ControlP5frameRate/ControlP5frameRate)
- **Pointer** use custom xy coordinates to replace the mouse [ControlP5pointer](examples/extra/ControlP5pointer/ControlP5pointer)
- **Println** hijacks the default Processing console output and displays the output inside your sketch window. [ControlP5console](examples/use/ControlP5console/ControlP5console)
- **Properties** captures the state of Controllers which can then be saved or loaded from disk or memory [ControlP5propertiesSets](examples/extra/ControlP5propertiesSets/ControlP5propertiesSets)
### Bring a Controller to the front
To change the order of controllers, use Controller.bringToFront() which will position a controller on top of all others. See example [ControlP5bringToFront](examples/use/ControlP5bringToFront/ControlP5bringToFront)
### Rendering
#### Default rendering
##### Customised rendering
#### Customised rendering
### Saving and loading states
@ -193,7 +307,20 @@ To change the order of controllers, use Controller.bringToFront() which will pos
To render controllers into separate windows please see example [ControlP5frames](examples/use/ControlP5frames/ControlP5frames), this example demonstrates how to open multiple frames each running its own instance of ControlP5. With previous version of ControlP5 the ControlWindow class would allow you to add and open new windows with 1 command, this comand though has been removed when all references to java.awt.* had been removed to make ControlP5 work with Android.
### Deprecated
## <a name="events"></a>Event Handling
#### Linking a Variable or Function to a Controller
#### ControlEvent
#### Callbacks
#### Customized Event Handling
## <a name="customize"></a>Customizing Controllers
## <a name="deprecated"></a>Deprecated
#### My code worked before now it doesn't anymore
@ -205,25 +332,37 @@ Methods such as value(), name(), controller() and all other methods that are use
Due to various changes and modifications the tooltip has been removed for now since it became incompatible, the same goes for MultiList - will they come back? I doubt it. ListBox and DropdownList are still available but have been replace with the ScrollableList, please have a look at the ScrollableList source and example
## History
## <a name="history"></a>History
ControlP5 is a project that started in 2006 as a very simple UI for controlling Processing parameters for better debugging, testing and interaction purposes. Starting from only 3 controllers its controller base has grown up to around 30 controllers and over 70 examples. A history of controlP5 versions is available on [google code downloads](https://code.google.com/p/controlp5/downloads/list?can=1&q=&colspec=Filename+Summary+Uploaded+ReleaseDate+Size+DownloadCount). This library has been widely used by processing user in academic, research and professional environments for prototyping and tool development.
ControlP5 is a project that started in 2006 as a very simple GUI for controlling Processing parameters for better debugging, testing and interaction purposes. Starting from only 3 controllers the controller base has grown into around 30 controllers and over 70 examples. A history of controlP5 versions is available on [google code downloads](https://code.google.com/p/controlp5/downloads/list?can=1&q=&colspec=Filename+Summary+Uploaded+ReleaseDate+Size+DownloadCount). This library has been widely used by processing user in academic, research and professional environments for prototyping and tool development.
### Why is controlP5's source code so convoluted and bloated
ControlP5 has been in development for over 9 years and started as a small GUI library for Processing. Over the years both Processing and ControlP5 have grown substantially and as part of that journey many changes have been applied to both. From a ControlP5 perspective some changes were due to changes made to Processing's API and source code, other changes were due to additional controller implementations, extended functionality, user feedback and reuqests. Since writing controlP5 from scratch was a learning process for myself in itself, a proper initial strategy for the software architecture of the library was missing. When it became apparent that a proper architecture would have made the development much easier and comfortable it was already too late, I had to comply to the piles of code I had created. Would I do things differently now? yes I would.
ControlP5 has been in development for over 9 years and started as a small GUI library for Processing. Over the years both Processing and ControlP5 have grown substantially and as part of that journey many changes have been applied to both. From a ControlP5 perspective some changes were due to changes made to Processing's API and source code, other changes were due to additional controller implementations, extended functionality, user feedback and reuqests. Since writing controlP5 from scratch was a whole learning process in itself, a proper initial strategy for the software architecture of the library was missing. When it became apparent that a proper architecture would have made the development much easier and comfortable it was already too late, I had to comply to the piles of code I had created. Would I do things differently now? yes I would.
## Font rendering
Why is the bit-font so blurry? it used to be crisp. Let me blame this on the OpenGL texture rendering. If you have a suggestion or a simple and easy to implement solution, please let me know inside the issues section.
Why is the bit-font so blurry? it used to be crisp. Let me blame this on the OpenGL texture rendering. If you have a suggestion or a simple and easy to implement solution, please use the issues section to let me know.
## Android
## <a name="android"></a>Android
Most controllers work in Android mode, the Textfield controller though does not due to keyboard/character-mapping irregularities between Android and Desktop mode. This has not been implemented yet.
Most controllers work in Android mode, the Textfield controller though does not due to keyboard/character-mapping irregularities between Android and Desktop mode. This has not been fixed yet. Touch events are handled by Processing's event handling, there is a short delay before detecting a touch (down) event, hence events will only fire after this short delay, move and drag events respond quicker. For Android license compatibility see [LICENSE.md](LICENSE.md), last paragraph.
## Javascript
## <a name="javascript"></a>Javascript
Currently there is no javascript version of ControlP5, though I had started implementing a slimmed down version for processing.js but since it is currently unclear which javascript version - processing.js or p5.js - will become the default js version of processing, controlP5.js is on hold. There is a tendency that p5.js will become the primary javascript environment
## <a name="issues"></a>Problems and Issues
In case you run into problems and issues, please use ControlP5's issues section that comes with this repository. Many questions might already have been answered in the [Processing forum](http://forum.processing.org/two/discussions) and you might find quick help and pointers by [searching for controlP5](http://forum.processing.org/two/search?Search=controlp5) or going through the [list of posts tagged with controlP5](http://forum.processing.org/two/discussions/tagged/controlp5).
## <a name="help"></a>Help
If you want to help improve ControlP5, the first place for me to do so would be the source code documentation where supporting comments are desperately needed to create a concise and comprehensive javadoc.
Copyright 2006-2014 Andreas Schlegel